PointerToArray_LVecBase3d
from panda3d.core import PointerToArray_LVecBase3d
- class PointerToArray_LVecBase3d
Bases:
Bases:
PointerToArrayBase_LVecBase3d
Inheritance diagram
- __getitem__(n: int) LVecBase3d
- __init__(copy: PointerToArray_LVecBase3d)
- __init__(source: object)
- __init__(type_handle: TypeHandle)
- __releasebuffer__(view: Py_buffer)
- __setitem__(n: int, value: LVecBase3d)
- clear()
- count(param0: LVecBase3d) int
- static empty_array(n: int, type_handle: TypeHandle) PointerToArray_LVecBase3d
- get_element(n: int) LVecBase3d
- pop_back()
- push_back(x: LVecBase3d)
- set_element(n: int, value: LVecBase3d)