GeomVertexArrayData
from panda3d.core import GeomVertexArrayData
- class GeomVertexArrayData
Bases:
CopyOnWriteObject
,SimpleLruPage
,GeomEnums
This is the data for one array of a GeomVertexData structure. Many GeomVertexData structures will only define one array, with all data elements interleaved (DirectX 8.0 and before insisted on this format); some will define multiple arrays.
DirectX calls this concept of one array a “stream”. It also closely correlates with the concept of a vertex buffer.
This object is just a block of data. In general, you should not be directly messing with this object from application code. See GeomVertexData for the organizing structure, and see GeomVertexReader/Writer/Rewriter for high-level tools to manipulate the actual vertex data.
Inheritance diagram
- __init__(*args, **kwargs)
- array_format
- clearRows()
C++ Interface: clear_rows(const GeomVertexArrayData self)
- /**
Removes all of the rows in the array. Functionally equivalent to
set_num_rows(0).
*/
- clear_rows()
C++ Interface: clear_rows(const GeomVertexArrayData self)
- /**
Removes all of the rows in the array. Functionally equivalent to
set_num_rows(0).
*/
- compareTo()
C++ Interface: compare_to(GeomVertexArrayData self, const GeomVertexArrayData other)
- /**
Returns 0 if the two arrays are equivalent, even if they are not the same
pointer.
*/
- compare_to()
C++ Interface: compare_to(GeomVertexArrayData self, const GeomVertexArrayData other)
- /**
Returns 0 if the two arrays are equivalent, even if they are not the same
pointer.
*/
- data_size_bytes
- getArrayFormat()
C++ Interface: get_array_format(GeomVertexArrayData self)
- /**
Returns the format object that describes this array.
*/
- getBook()
C++ Interface: get_book()
- /**
Returns the global VertexDataBook that will be used to allocate vertex data
buffers.
*/
- getClassType()
C++ Interface: get_class_type()
- getDataSizeBytes()
C++ Interface: get_data_size_bytes(GeomVertexArrayData self)
- /**
Returns the number of bytes stored in the array.
*/
- getHandle()
C++ Interface: get_handle(GeomVertexArrayData self, Thread current_thread)
- /**
Returns an object that can be used to read the actual data bytes stored in
the array. Calling this method locks the data, and will block any other
threads attempting to read or write the data, until the returned object
destructs.
*/
- getIndependentLru()
C++ Interface: get_independent_lru()
- /**
Returns a pointer to the global LRU object that manages the
GeomVertexArrayData’s that have not (yet) been paged out.
*/
- getModified()
C++ Interface: get_modified(GeomVertexArrayData self)
- /**
Returns a sequence number which is guaranteed to change at least every time
the array vertex data is modified.
*/
- getNumRows()
C++ Interface: get_num_rows(GeomVertexArrayData self)
- /**
Returns the number of rows stored in the array, based on the number of
bytes and the stride. This should be the same for all arrays within a
given GeomVertexData object.
*/
- getSmallLru()
C++ Interface: get_small_lru()
- /**
Returns a pointer to the global LRU object that manages the
GeomVertexArrayData’s that are deemed too small to be paged out.
*/
- getUsageHint()
C++ Interface: get_usage_hint(GeomVertexArrayData self)
- /**
Returns the usage hint that describes to the rendering backend how often
the vertex data will be modified and/or rendered. See geomEnums.h.
*/
- get_array_format()
C++ Interface: get_array_format(GeomVertexArrayData self)
- /**
Returns the format object that describes this array.
*/
- get_book()
C++ Interface: get_book()
- /**
Returns the global VertexDataBook that will be used to allocate vertex data
buffers.
*/
- get_class_type()
C++ Interface: get_class_type()
- get_data_size_bytes()
C++ Interface: get_data_size_bytes(GeomVertexArrayData self)
- /**
Returns the number of bytes stored in the array.
*/
- get_handle()
C++ Interface: get_handle(GeomVertexArrayData self, Thread current_thread)
- /**
Returns an object that can be used to read the actual data bytes stored in
the array. Calling this method locks the data, and will block any other
threads attempting to read or write the data, until the returned object
destructs.
*/
- get_independent_lru()
C++ Interface: get_independent_lru()
- /**
Returns a pointer to the global LRU object that manages the
GeomVertexArrayData’s that have not (yet) been paged out.
*/
- get_modified()
C++ Interface: get_modified(GeomVertexArrayData self)
- /**
Returns a sequence number which is guaranteed to change at least every time
the array vertex data is modified.
*/
- get_num_rows()
C++ Interface: get_num_rows(GeomVertexArrayData self)
- /**
Returns the number of rows stored in the array, based on the number of
bytes and the stride. This should be the same for all arrays within a
given GeomVertexData object.
*/
- get_small_lru()
C++ Interface: get_small_lru()
- /**
Returns a pointer to the global LRU object that manages the
GeomVertexArrayData’s that are deemed too small to be paged out.
*/
- get_usage_hint()
C++ Interface: get_usage_hint(GeomVertexArrayData self)
- /**
Returns the usage hint that describes to the rendering backend how often
the vertex data will be modified and/or rendered. See geomEnums.h.
*/
- hasColumn()
C++ Interface: has_column(GeomVertexArrayData self, const InternalName name)
- /**
Returns true if the array has the named column, false otherwise. This is
really just a shortcut for asking the same thing from the format.
*/
- has_column()
C++ Interface: has_column(GeomVertexArrayData self, const InternalName name)
- /**
Returns true if the array has the named column, false otherwise. This is
really just a shortcut for asking the same thing from the format.
*/
- isPrepared()
C++ Interface: is_prepared(GeomVertexArrayData self, PreparedGraphicsObjects prepared_objects)
- /**
Returns true if the data has already been prepared or enqueued for
preparation on the indicated GSG, false otherwise.
*/
- is_prepared()
C++ Interface: is_prepared(GeomVertexArrayData self, PreparedGraphicsObjects prepared_objects)
- /**
Returns true if the data has already been prepared or enqueued for
preparation on the indicated GSG, false otherwise.
*/
- lruEpoch()
C++ Interface: lru_epoch()
- /**
Marks that an epoch has passed in each LRU. Asks the LRU’s to consider
whether they should perform evictions.
*/
- lru_epoch()
C++ Interface: lru_epoch()
- /**
Marks that an epoch has passed in each LRU. Asks the LRU’s to consider
whether they should perform evictions.
*/
- modified
- modifyHandle()
C++ Interface: modify_handle(const GeomVertexArrayData self, Thread current_thread)
- /**
Returns an object that can be used to read or write the actual data bytes
stored in the array. Calling this method locks the data, and will block
any other threads attempting to read or write the data, until the returned
object destructs.
*/
- modify_handle()
C++ Interface: modify_handle(const GeomVertexArrayData self, Thread current_thread)
- /**
Returns an object that can be used to read or write the actual data bytes
stored in the array. Calling this method locks the data, and will block
any other threads attempting to read or write the data, until the returned
object destructs.
*/
- prepare()
C++ Interface: prepare(const GeomVertexArrayData self, PreparedGraphicsObjects prepared_objects)
- /**
Indicates that the data should be enqueued to be prepared in the indicated
prepared_objects at the beginning of the next frame. This will ensure the
data is already loaded into the GSG if it is expected to be rendered soon.
Use this function instead of prepare_now() to preload datas from a user
interface standpoint.
*/
- prepareNow()
C++ Interface: prepare_now(const GeomVertexArrayData self, PreparedGraphicsObjects prepared_objects, GraphicsStateGuardianBase gsg)
- /**
Creates a context for the data on the particular GSG, if it does not
already exist. Returns the new (or old) VertexBufferContext. This assumes
that the GraphicsStateGuardian is the currently active rendering context
and that it is ready to accept new datas. If this is not necessarily the
case, you should use prepare() instead.
Normally, this is not called directly except by the GraphicsStateGuardian;
a data does not need to be explicitly prepared by the user before it may be
rendered.
*/
- prepare_now()
C++ Interface: prepare_now(const GeomVertexArrayData self, PreparedGraphicsObjects prepared_objects, GraphicsStateGuardianBase gsg)
- /**
Creates a context for the data on the particular GSG, if it does not
already exist. Returns the new (or old) VertexBufferContext. This assumes
that the GraphicsStateGuardian is the currently active rendering context
and that it is ready to accept new datas. If this is not necessarily the
case, you should use prepare() instead.
Normally, this is not called directly except by the GraphicsStateGuardian;
a data does not need to be explicitly prepared by the user before it may be
rendered.
*/
- release()
C++ Interface: release(const GeomVertexArrayData self, PreparedGraphicsObjects prepared_objects)
- /**
Frees the data context only on the indicated object, if it exists there.
Returns true if it was released, false if it had not been prepared.
*/
- releaseAll()
C++ Interface: release_all(const GeomVertexArrayData self)
- /**
Frees the context allocated on all objects for which the data has been
declared. Returns the number of contexts which have been freed.
*/
- release_all()
C++ Interface: release_all(const GeomVertexArrayData self)
- /**
Frees the context allocated on all objects for which the data has been
declared. Returns the number of contexts which have been freed.
*/
- requestResident()
C++ Interface: request_resident(GeomVertexArrayData self, Thread current_thread)
- /**
Returns true if the vertex data is currently resident in memory. If this
returns true, the next call to get_handle()->get_read_pointer() will
probably not block. If this returns false, the vertex data will be brought
back into memory shortly; try again later.
*/
- request_resident()
C++ Interface: request_resident(GeomVertexArrayData self, Thread current_thread)
- /**
Returns true if the vertex data is currently resident in memory. If this
returns true, the next call to get_handle()->get_read_pointer() will
probably not block. If this returns false, the vertex data will be brought
back into memory shortly; try again later.
*/
- reserveNumRows()
C++ Interface: reserve_num_rows(const GeomVertexArrayData self, int n)
- /**
This ensures that enough memory space for n rows is allocated, so that you
may increase the number of rows to n without causing a new memory
allocation. This is a performance optimization only; it is especially
useful when you know ahead of time that you will be adding n rows to the
data.
*/
- reserve_num_rows()
C++ Interface: reserve_num_rows(const GeomVertexArrayData self, int n)
- /**
This ensures that enough memory space for n rows is allocated, so that you
may increase the number of rows to n without causing a new memory
allocation. This is a performance optimization only; it is especially
useful when you know ahead of time that you will be adding n rows to the
data.
*/
- setNumRows()
C++ Interface: set_num_rows(const GeomVertexArrayData self, int n)
- /**
Sets the length of the array to n rows.
Normally, you would not call this directly, since all of the arrays in a
particular GeomVertexData must have the same number of rows; instead, call
GeomVertexData::set_num_rows().
The return value is true if the number of rows was changed, false if the
object already contained n rows (or if there was some error).
The new vertex data is initialized to 0, including the “color” column (but
see GeomVertexData::set_num_rows()).
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- setUsageHint()
C++ Interface: set_usage_hint(const GeomVertexArrayData self, int usage_hint)
- /**
Changes the UsageHint hint for this array. See get_usage_hint().
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- set_num_rows()
C++ Interface: set_num_rows(const GeomVertexArrayData self, int n)
- /**
Sets the length of the array to n rows.
Normally, you would not call this directly, since all of the arrays in a
particular GeomVertexData must have the same number of rows; instead, call
GeomVertexData::set_num_rows().
The return value is true if the number of rows was changed, false if the
object already contained n rows (or if there was some error).
The new vertex data is initialized to 0, including the “color” column (but
see GeomVertexData::set_num_rows()).
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- set_usage_hint()
C++ Interface: set_usage_hint(const GeomVertexArrayData self, int usage_hint)
- /**
Changes the UsageHint hint for this array. See get_usage_hint().
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- uncleanSetNumRows()
C++ Interface: unclean_set_num_rows(const GeomVertexArrayData self, int n)
- /**
This method behaves like set_num_rows(), except the new data is not
initialized. Furthermore, after this call, any of the data in the
GeomVertexArrayData may be uninitialized, including the earlier rows.
Normally, you would not call this directly, since all of the arrays in a
particular GeomVertexData must have the same number of rows; instead, call
GeomVertexData::unclean_set_num_rows().
*/
- unclean_set_num_rows()
C++ Interface: unclean_set_num_rows(const GeomVertexArrayData self, int n)
- /**
This method behaves like set_num_rows(), except the new data is not
initialized. Furthermore, after this call, any of the data in the
GeomVertexArrayData may be uninitialized, including the earlier rows.
Normally, you would not call this directly, since all of the arrays in a
particular GeomVertexData must have the same number of rows; instead, call
GeomVertexData::unclean_set_num_rows().
*/
- upcastToCopyOnWriteObject()
C++ Interface: upcast_to_CopyOnWriteObject(const GeomVertexArrayData self)
upcast from GeomVertexArrayData to CopyOnWriteObject
- upcastToGeomEnums()
C++ Interface: upcast_to_GeomEnums(const GeomVertexArrayData self)
upcast from GeomVertexArrayData to GeomEnums
- upcastToSimpleLruPage()
C++ Interface: upcast_to_SimpleLruPage(const GeomVertexArrayData self)
upcast from GeomVertexArrayData to SimpleLruPage
- upcast_to_CopyOnWriteObject()
C++ Interface: upcast_to_CopyOnWriteObject(const GeomVertexArrayData self)
upcast from GeomVertexArrayData to CopyOnWriteObject
- upcast_to_GeomEnums()
C++ Interface: upcast_to_GeomEnums(const GeomVertexArrayData self)
upcast from GeomVertexArrayData to GeomEnums
- upcast_to_SimpleLruPage()
C++ Interface: upcast_to_SimpleLruPage(const GeomVertexArrayData self)
upcast from GeomVertexArrayData to SimpleLruPage
- usage_hint