UserDataAudio
from panda3d.core import UserDataAudio
- class UserDataAudio
Bases:
MovieAudio
A UserDataAudio is a way for the user to manually supply raw audio samples. remove_after_read means the data will be removed if read once. Else data will be stored (enable looping and seeking). Expects data as 16 bit signed (word); Example for stereo: 1.word = 1.channel,2.word = 2.channel, 3.word = 1.channel,4.word = 2.channel, etc.
Inheritance diagram
- __init__(*args, **kwargs)
- append()
C++ Interface: append(const UserDataAudio self, DatagramIterator src, int len) append(const UserDataAudio self, bytes param0)
- /**
Appends audio samples to the buffer.
*/
- /**
Appends audio samples to the buffer from a datagram. This is intended to
make it easy to send streaming raw audio over a network.
*/
- /**
Appends audio samples to the buffer from a string. The samples must be
stored little-endian in the string. This is not particularly efficient,
but it may be convenient to deal with samples in python.
*/
- done()
C++ Interface: done(const UserDataAudio self)
// A promise not to write any more samples.
- /**
Promises not to append any more samples, ie, this marks the end of the
audio stream.
*/
- getClassType()
C++ Interface: get_class_type()
- get_class_type()
C++ Interface: get_class_type()