CollisionHandlerQueue
from panda3d.core import CollisionHandlerQueue
- class CollisionHandlerQueue
Bases:
Bases:
CollisionHandler
A special kind of
CollisionHandler
that does nothing except remember the CollisionEntries detected the last pass. This set of CollisionEntries may then be queried by the calling function. It’s primarily useful when a simple intersection test is being made, e.g. for picking from the window.Inheritance diagram
- __init__()
- __init__(param0: CollisionHandlerQueue)
- clear_entries()
Removes all the entries from the queue.
- property entries Sequence[CollisionEntry]
Returns the nth
CollisionEntry
detected last pass.
- static get_class_type() TypeHandle
- get_entry(n: int) CollisionEntry
Returns the nth
CollisionEntry
detected last pass.
- sort_entries()
Sorts all the detected collisions front-to-back by from_intersection_point() so that those intersection points closest to the collider’s origin (e.g., the center of the
CollisionSphere
, or the point_a of aCollisionSegment
) appear first.