AudioVolumeAttrib

from panda3d.core import AudioVolumeAttrib
class AudioVolumeAttrib

Bases:

Bases: RenderAttrib

Applies a scale to audio volume for positional sounds in the scene graph.

Inheritance diagram

Inheritance diagram of AudioVolumeAttrib

property class_slot int
static get_class_slot() int
static get_class_type() TypeHandle
get_volume() float

Returns the volume to be applied to sounds.

has_volume() bool

Returns true if the AudioVolumeAttrib has a non-identity volume, false otherwise (in which case it might be an off attrib or an identity attrib).

is_off() bool

Returns true if the AudioVolumeAttrib will ignore any color scales inherited from above, false otherwise. This is not the same thing as !has_scale(); a AudioVolumeAttrib may have the “off” flag set and also have another scale specified.

static make(volume: float) RenderAttrib

Constructs a new AudioVolumeAttrib object that indicates audio volume should be scaled by the indicated factor.

static make_default() RenderAttrib

Returns a RenderAttrib that corresponds to whatever the standard default properties for render attributes of this type ought to be.

static make_identity() RenderAttrib

Constructs an identity audio volume attrib.

static make_off() RenderAttrib

Constructs a new AudioVolumeAttrib object that ignores any AudioVolumeAttrib inherited from above. You may also specify an additional volume scale to apply to geometry below (using set_volume()).

set_volume(volume: float) RenderAttrib

Returns a new AudioVolumeAttrib, just like this one, but with the volume changed to the indicated value.

property volume float

Returns the volume to be applied to sounds.