AudioVolumeAttrib
from panda3d.core import AudioVolumeAttrib
- class AudioVolumeAttrib
Bases:
Bases:
RenderAttrib
Applies a scale to audio volume for positional sounds in the scene graph.
Inheritance diagram
- static get_class_type() TypeHandle
- has_volume() bool
Returns true if the
AudioVolumeAttrib
has a non-identity volume, false otherwise (in which case it might be an off attrib or an identity attrib).
- is_off() bool
Returns true if the
AudioVolumeAttrib
will ignore any color scales inherited from above, false otherwise. This is not the same thing as !has_scale(); aAudioVolumeAttrib
may have the “off” flag set and also have another scale specified.
- static make(volume: float) RenderAttrib
Constructs a new
AudioVolumeAttrib
object that indicates audio volume should be scaled by the indicated factor.
- static make_default() RenderAttrib
Returns a
RenderAttrib
that corresponds to whatever the standard default properties for render attributes of this type ought to be.
- static make_identity() RenderAttrib
Constructs an identity audio volume attrib.
- static make_off() RenderAttrib
Constructs a new
AudioVolumeAttrib
object that ignores anyAudioVolumeAttrib
inherited from above. You may also specify an additional volume scale to apply to geometry below (usingset_volume()
).
- set_volume(volume: float) RenderAttrib
Returns a new
AudioVolumeAttrib
, just like this one, but with the volume changed to the indicated value.