direct.distributed.DistributedCamera

from direct.distributed.DistributedCamera import DistributedCamera, Fixture

Inheritance diagram

Inheritance diagram of direct.distributed.DistributedCamera

class DistributedCamera(cr)[source]

Bases: DistributedObject

__init__(cr)[source]
disable()[source]
getCamParent()[source]
getOV()[source]
pack()[source]
setCamParent(doId)[source]
setFixtures(fixtures)[source]
stopTesting(index)[source]
testFixture(index)[source]
class Fixture(id, parent, pos, hpr, fov)[source]

Bases: NodePath, FSM

__init__(id, parent, pos, hpr, fov)[source]
adjustFov(x, y)[source]
defaultFilter(request, args)[source]
enterBlinking()[source]
enterOff()[source]
enterRecording()[source]
enterStandby()[source]
enterUsing(args=[])[source]
exitBlinking()[source]
exitOff()[source]
exitRecording()[source]
exitUsing()[source]
getFov()[source]
getScaleIval()[source]
pack()[source]
setFov(fov)[source]

fov should be a VBase2. Use VBase2(0) to indicate default.

setId(id)[source]
setRecordingInProgress(inProgress)[source]
setState(state)[source]
setupFrustum()[source]
show()[source]