ZSpinParticleFactory
from panda3d.physics import ZSpinParticleFactory
- class ZSpinParticleFactory
Bases:
BaseParticleFactory
Inheritance diagram
- __init__(*args, **kwargs)
- enableAngularVelocity()
C++ Interface: enable_angular_velocity(const ZSpinParticleFactory self, bool bEnabled)
- enable_angular_velocity()
C++ Interface: enable_angular_velocity(const ZSpinParticleFactory self, bool bEnabled)
- getAngularVelocityEnabled()
C++ Interface: get_angular_velocity_enabled(ZSpinParticleFactory self)
- getAngularVelocitySpread()
C++ Interface: get_angular_velocity_spread(ZSpinParticleFactory self)
- get_angular_velocity_enabled()
C++ Interface: get_angular_velocity_enabled(ZSpinParticleFactory self)
- get_angular_velocity_spread()
C++ Interface: get_angular_velocity_spread(ZSpinParticleFactory self)
- get_initial_angle_spread()
C++ Interface: get_initial_angle_spread(ZSpinParticleFactory self)
/**
*/
- setAngularVelocity()
C++ Interface: set_angular_velocity(const ZSpinParticleFactory self, float v)
- setAngularVelocitySpread()
C++ Interface: set_angular_velocity_spread(const ZSpinParticleFactory self, float spread)
- setFinalAngle()
C++ Interface: set_final_angle(const ZSpinParticleFactory self, float angle)
/**
*/
- setFinalAngleSpread()
C++ Interface: set_final_angle_spread(const ZSpinParticleFactory self, float spread)
/**
*/
- setInitialAngle()
C++ Interface: set_initial_angle(const ZSpinParticleFactory self, float angle)
/**
*/
- setInitialAngleSpread()
C++ Interface: set_initial_angle_spread(const ZSpinParticleFactory self, float spread)
/**
*/
- set_angular_velocity()
C++ Interface: set_angular_velocity(const ZSpinParticleFactory self, float v)
- set_angular_velocity_spread()
C++ Interface: set_angular_velocity_spread(const ZSpinParticleFactory self, float spread)
- set_final_angle()
C++ Interface: set_final_angle(const ZSpinParticleFactory self, float angle)
/**
*/
- set_final_angle_spread()
C++ Interface: set_final_angle_spread(const ZSpinParticleFactory self, float spread)
/**
*/