LinearControlForce

from panda3d.physics import LinearControlForce
class LinearControlForce

Bases: LinearForce

Simple directed vector force. This force is different from the others in that it can be global and still only affect a single object. That might not make sense for a physics simulation, but it’s very handy for a game. I.e. this is the force applied by user on the selected object.

Inheritance diagram

Inheritance diagram of LinearControlForce

__init__(*args, **kwargs)
clearPhysicsObject()

C++ Interface: clear_physics_object(const LinearControlForce self)

/**
  • encapsulating wrapper

*/

clear_physics_object()

C++ Interface: clear_physics_object(const LinearControlForce self)

/**
  • encapsulating wrapper

*/

getClassType()

C++ Interface: get_class_type()

getLocalVector()

C++ Interface: get_local_vector(LinearControlForce self)

/**

*/

getPhysicsObject()

C++ Interface: get_physics_object(LinearControlForce self)

/**
  • piecewise encapsulating wrapper

*/

get_class_type()

C++ Interface: get_class_type()

get_local_vector()

C++ Interface: get_local_vector(LinearControlForce self)

/**

*/

get_physics_object()

C++ Interface: get_physics_object(LinearControlForce self)

/**
  • piecewise encapsulating wrapper

*/

setPhysicsObject()

C++ Interface: set_physics_object(const LinearControlForce self, const PhysicsObject po)

/**
  • encapsulating wrapper

*/

setVector()

C++ Interface: set_vector(const LinearControlForce self, const LVector3f v) set_vector(const LinearControlForce self, float x, float y, float z)

/**
  • encapsulating wrapper

*/

/**
  • piecewise encapsulating wrapper

*/

set_physics_object()

C++ Interface: set_physics_object(const LinearControlForce self, const PhysicsObject po)

/**
  • encapsulating wrapper

*/

set_vector()

C++ Interface: set_vector(const LinearControlForce self, const LVector3f v) set_vector(const LinearControlForce self, float x, float y, float z)

/**
  • encapsulating wrapper

*/

/**
  • piecewise encapsulating wrapper

*/