LightAttrib
from panda3d.core import LightAttrib
- class LightAttrib
Bases:
Bases:
RenderAttrib
Indicates which set of lights should be considered “on” to illuminate geometry at this level and below. A LightAttrib can either add lights or remove lights from the total set of “on” lights.
Inheritance diagram
-
enum Operation
This is the old, deprecated interface to
LightAttrib
. Do not use any of these methods for new code; these methods will be removed soon.-
enumerator O_set = 0
-
enumerator O_add = 1
-
enumerator O_remove = 2
-
enumerator O_set = 0
- add_light(light: Light) RenderAttrib
Returns a new
LightAttrib
, just like this one, but with the indicated light added to the list of lights.Deprecated: Use
add_on_light()
oradd_off_light()
instead.
- add_off_light(light: NodePath) RenderAttrib
Returns a new
LightAttrib
, just like this one, but with the indicated light added to the list of lights turned off by this attrib.
- add_on_light(light: NodePath) RenderAttrib
Returns a new
LightAttrib
, just like this one, but with the indicated light added to the list of lights turned on by this attrib.
- static get_class_type() TypeHandle
- get_light(n: int) Light
Returns the nth light listed in the attribute.
Deprecated:
LightAttribs
nowadays have a separate list of on_lights andoff_lights, so this method no longer makes sense. Query the lists independently.
- get_most_important_light() NodePath
Returns the most important light (that is, the light with the highest priority) in the
LightAttrib
, excluding any ambient lights. Returns an emptyNodePath
if no non-ambient lights are found.
- get_num_lights() int
Returns the number of lights listed in the attribute.
Deprecated:
LightAttribs
nowadays have a separate list of on_lights andoff_lights, so this method no longer makes sense. Query the lists independently.
- get_num_non_ambient_lights() int
Returns the number of non-ambient lights that are turned on by this attribute.
- get_off_light(n: int) NodePath
Returns the nth light turned off by the attribute, sorted in arbitrary (pointer) order.
- get_on_light(n: int) NodePath
Returns the nth light turned on by the attribute, sorted in render order.
- get_operation() Operation
Returns the basic operation type of the
LightAttrib
. If this is O_set, the lights listed here completely replace any lights that were already on. If this is O_add, the lights here are added to the set of lights that were already on, and if O_remove, the lights here are removed from the set of lights that were on.Deprecated:
LightAttribs
nowadays have a separate list of on_lights andoff_lights, so this method no longer makes sense. Query the lists independently.
- has_all_off() bool
Returns true if this attrib turns off all lights (although it may also turn some on).
- has_light(light: Light) bool
Returns true if the indicated light is listed in the attrib, false otherwise.
Deprecated:
LightAttribs
nowadays have a separate list of on_lights andoff_lights, so this method no longer makes sense. Query the lists independently.
- has_off_light(light: NodePath) bool
Returns true if the indicated light is turned off by the attrib, false otherwise.
- has_on_light(light: NodePath) bool
Returns true if the indicated light is turned on by the attrib, false otherwise.
- is_identity() bool
Returns true if this is an identity attrib: it does not change the set of lights in use.
- static make() RenderAttrib
The following is the new, more general interface to the
LightAttrib
.
- static make(op: Operation, light: Light) RenderAttrib
Constructs a new
LightAttrib
object that turns on (or off, according to op) the indicated light(s).Deprecated: Use
add_on_light()
oradd_off_light()
instead.
- static make(op: Operation, light1: Light, light2: Light) RenderAttrib
Constructs a new
LightAttrib
object that turns on (or off, according to op) the indicate light(s).Deprecated: Use
add_on_light()
oradd_off_light()
instead.
- static make(op: Operation, light1: Light, light2: Light, light3: Light) RenderAttrib
Constructs a new
LightAttrib
object that turns on (or off, according to op) the indicate light(s).Deprecated: Use
add_on_light()
oradd_off_light()
instead.
- static make(op: Operation, light1: Light, light2: Light, light3: Light, light4: Light) RenderAttrib
Constructs a new
LightAttrib
object that turns on (or off, according to op) the indicate light(s).Deprecated: Use
add_on_light()
oradd_off_light()
instead.
- static make_all_off() RenderAttrib
Constructs a new
LightAttrib
object that turns off all lights (and hence disables lighting).
- static make_default() RenderAttrib
Returns a
RenderAttrib
that corresponds to whatever the standard default properties for render attributes of this type ought to be.
- property off_lights Sequence[NodePath]
Returns the nth light turned off by the attribute, sorted in arbitrary (pointer) order.
- property on_lights Sequence[NodePath]
Returns the nth light turned on by the attribute, sorted in render order.
- remove_light(light: Light) RenderAttrib
Returns a new
LightAttrib
, just like this one, but with the indicated light removed from the list of lights.Deprecated: Use
remove_on_light()
orremove_off_light()
instead.
- remove_off_light(light: NodePath) RenderAttrib
Returns a new
LightAttrib
, just like this one, but with the indicated light removed from the list of lights turned off by this attrib.
- remove_on_light(light: NodePath) RenderAttrib
Returns a new
LightAttrib
, just like this one, but with the indicated light removed from the list of lights turned on by this attrib.
- replace_off_light(source: NodePath, dest: NodePath) RenderAttrib
Returns a new
LightAttrib
, just like this one, but with the indicated light replaced with the given other light.
- replace_on_light(source: NodePath, dest: NodePath) RenderAttrib
Returns a new
LightAttrib
, just like this one, but with the indicated light replaced with the given other light.
-
enum Operation