LightReMutexDirect
from panda3d.core import LightReMutexDirect
- class LightReMutexDirect
Bases:
DTOOL_SUPER_BASE
This class implements a standard lightReMutex by making direct calls to the underlying implementation layer. It doesn’t perform any debugging operations.
Inheritance diagram
- __init__(*args, **kwargs)
- acquire()
C++ Interface: acquire(LightReMutexDirect self) acquire(LightReMutexDirect self, Thread current_thread)
- /**
Grabs the lightReMutex if it is available. If it is not available, blocks
until it becomes available, then grabs it. In either case, the function
does not return until the lightReMutex is held; you should then call
unlock().
This method is considered const so that you can lock and unlock const
lightReMutexes, mainly to allow thread-safe access to otherwise const data.
Also see LightReMutexHolder.
*/
- /**
This variant on acquire() accepts the current thread as a parameter, if it
is already known, as an optimization.
*/
- clearName()
C++ Interface: clear_name(const LightReMutexDirect self)
- /**
The mutex name is only defined when compiling in DEBUG_THREADS mode.
*/
- clear_name()
C++ Interface: clear_name(const LightReMutexDirect self)
- /**
The mutex name is only defined when compiling in DEBUG_THREADS mode.
*/
- debugIsLocked()
C++ Interface: debug_is_locked(LightReMutexDirect self)
- /**
Returns true if the current thread has locked the LightReMutex, false
otherwise. This method is only intended for use in debugging, hence the
method name; in the LightReMutexDirect case, it always returns true, since
there’s not a reliable way to determine this otherwise.
*/
- debug_is_locked()
C++ Interface: debug_is_locked(LightReMutexDirect self)
- /**
Returns true if the current thread has locked the LightReMutex, false
otherwise. This method is only intended for use in debugging, hence the
method name; in the LightReMutexDirect case, it always returns true, since
there’s not a reliable way to determine this otherwise.
*/
- elevateLock()
C++ Interface: elevate_lock(LightReMutexDirect self)
- /**
This method increments the lock count, assuming the calling thread already
holds the lock. After this call, release() will need to be called one
additional time to release the lock.
This method really performs the same function as acquire(), but it offers a
potential (slight) performance benefit when the calling thread knows that
it already holds the lock. It is an error to call this when the calling
thread does not hold the lock.
*/
- elevate_lock()
C++ Interface: elevate_lock(LightReMutexDirect self)
- /**
This method increments the lock count, assuming the calling thread already
holds the lock. After this call, release() will need to be called one
additional time to release the lock.
This method really performs the same function as acquire(), but it offers a
potential (slight) performance benefit when the calling thread knows that
it already holds the lock. It is an error to call this when the calling
thread does not hold the lock.
*/
- getName()
C++ Interface: get_name(LightReMutexDirect self)
- /**
The mutex name is only defined when compiling in DEBUG_THREADS mode.
*/
- get_name()
C++ Interface: get_name(LightReMutexDirect self)
- /**
The mutex name is only defined when compiling in DEBUG_THREADS mode.
*/
- hasName()
C++ Interface: has_name(LightReMutexDirect self)
- /**
The mutex name is only defined when compiling in DEBUG_THREADS mode.
*/
- has_name()
C++ Interface: has_name(LightReMutexDirect self)
- /**
The mutex name is only defined when compiling in DEBUG_THREADS mode.
*/
- output()
C++ Interface: output(LightReMutexDirect self, ostream out)
- /**
This method is declared virtual in MutexDebug, but non-virtual in
LightReMutexDirect.
*/
- release()
C++ Interface: release(LightReMutexDirect self)
- /**
Releases the lightReMutex. It is an error to call this if the lightReMutex
was not already locked.
This method is considered const so that you can lock and unlock const
lightReMutexes, mainly to allow thread-safe access to otherwise const data.
*/