direct.particles.ParticleEffect

from direct.particles.ParticleEffect import ParticleEffect

Inheritance diagram

Inheritance diagram of direct.particles.ParticleEffect

class ParticleEffect(name=None, particles=None)[source]

Bases: NodePath

__init__(name=None, particles=None)[source]
accelerate(time, stepCount=1, stepTime=0.0)[source]
addForce(force)[source]
addForceGroup(forceGroup)[source]
addParticles(particles)[source]
birthLitter()[source]
cleanup()[source]
clearToInitial()[source]
disable()[source]
enable()[source]
getForceGroupDict()[source]
getForceGroupList()[source]
getForceGroupNamed(name)[source]
getName()[source]
getParticlesDict()[source]
getParticlesList()[source]
getParticlesNamed(name)[source]
isEnabled()[source]

Note: this may be misleading if enable(), disable() not used

loadConfig(filename)[source]
notify = <direct.directnotify.Notifier.Notifier object>
pid = 1
removeAllForces()[source]
removeAllParticles()[source]
removeForce(force)[source]
removeForceGroup(forceGroup)[source]
removeParticles(particles)[source]
reset()[source]
saveConfig(filename)[source]
softStart(firstBirthDelay=None)[source]
softStop()[source]
start(parent=None, renderParent=None)[source]