CullFaceAttrib

from panda3d.core import CullFaceAttrib
class CullFaceAttrib

Bases: RenderAttrib

Indicates which faces should be culled based on their vertex ordering.

Inheritance diagram

Inheritance diagram of CullFaceAttrib

MCullClockwise = 1
MCullCounterClockwise = 2
MCullNone = 0
MCullUnchanged = 3
M_cull_clockwise = 1
M_cull_counter_clockwise = 2
M_cull_none = 0
M_cull_unchanged = 3
__init__(*args, **kwargs)
class_slot = 10
effective_mode
getActualMode()

C++ Interface: get_actual_mode(CullFaceAttrib self)

/**
  • Returns the actual culling mode, without considering the effects of the

  • reverse flag. See also get_effective_mode().

*/

getClassSlot()

C++ Interface: get_class_slot()

getClassType()

C++ Interface: get_class_type()

getEffectiveMode()

C++ Interface: get_effective_mode(CullFaceAttrib self)

/**
  • Returns the effective culling mode. This is the same as the actual culling

  • mode, unless the reverse flag is set, which swaps CW for CCW and vice-

  • versa. Also, M_cull_unchanged is mapped to M_cull_none.

*/

getReverse()

C++ Interface: get_reverse(CullFaceAttrib self)

/**
  • Returns the ‘reverse’ flag. If this is true, the actual cull direction

  • (clockwise vs. counterclockwise) is the reverse of what is specified here.

  • This allows support for make_reverse(), which defines a CullFaceAttrib that

  • reverses whatever the sense of culling would have been.

*/

get_actual_mode()

C++ Interface: get_actual_mode(CullFaceAttrib self)

/**
  • Returns the actual culling mode, without considering the effects of the

  • reverse flag. See also get_effective_mode().

*/

get_class_slot()

C++ Interface: get_class_slot()

get_class_type()

C++ Interface: get_class_type()

get_effective_mode()

C++ Interface: get_effective_mode(CullFaceAttrib self)

/**
  • Returns the effective culling mode. This is the same as the actual culling

  • mode, unless the reverse flag is set, which swaps CW for CCW and vice-

  • versa. Also, M_cull_unchanged is mapped to M_cull_none.

*/

get_reverse()

C++ Interface: get_reverse(CullFaceAttrib self)

/**
  • Returns the ‘reverse’ flag. If this is true, the actual cull direction

  • (clockwise vs. counterclockwise) is the reverse of what is specified here.

  • This allows support for make_reverse(), which defines a CullFaceAttrib that

  • reverses whatever the sense of culling would have been.

*/

make()

C++ Interface: make(int mode)

/**
  • Constructs a new CullFaceAttrib object that specifies how to cull geometry.

  • By Panda convention, vertices are ordered counterclockwise when seen from

  • the front, so the M_cull_clockwise will cull backfacing polygons.

  • M_cull_unchanged is an identity attrib; if this is applied to vertices

  • without any other intervening attrib, it is the same as applying the

  • default attrib.

*/

makeDefault()

C++ Interface: make_default()

/**
  • Returns a RenderAttrib that corresponds to whatever the standard default

  • properties for render attributes of this type ought to be.

*/

makeReverse()

C++ Interface: make_reverse()

/**
  • Constructs a new CullFaceAttrib object that reverses the effects of any

  • other CullFaceAttrib objects in the scene graph. M_cull_clockwise will be

  • treated as M_cull_counter_clockwise, and vice-versa. M_cull_none is

  • unchanged.

*/

make_default()

C++ Interface: make_default()

/**
  • Returns a RenderAttrib that corresponds to whatever the standard default

  • properties for render attributes of this type ought to be.

*/

make_reverse()

C++ Interface: make_reverse()

/**
  • Constructs a new CullFaceAttrib object that reverses the effects of any

  • other CullFaceAttrib objects in the scene graph. M_cull_clockwise will be

  • treated as M_cull_counter_clockwise, and vice-versa. M_cull_none is

  • unchanged.

*/

mode
reverse