CullFaceAttrib
from panda3d.core import CullFaceAttrib
- class CullFaceAttrib
Bases:
Bases:
RenderAttrib
Indicates which faces should be culled based on their vertex ordering.
Inheritance diagram
-
enum Mode
-
enumerator M_cull_none = 0
Cull no polygons
-
enumerator M_cull_clockwise = 1
Cull clockwise-oriented polygons
-
enumerator M_cull_counter_clockwise = 2
Cull counter-clockwise-oriented polygons
-
enumerator M_cull_unchanged = 3
Do not change existing cull behavior
-
enumerator M_cull_none = 0
- property effective_mode Mode
Returns the effective culling mode. This is the same as the actual culling mode, unless the reverse flag is set, which swaps CW for CCW and vice- versa. Also, M_cull_unchanged is mapped to M_cull_none.
- get_actual_mode() Mode
Returns the actual culling mode, without considering the effects of the reverse flag. See also
get_effective_mode()
.
- static get_class_type() TypeHandle
- get_effective_mode() Mode
Returns the effective culling mode. This is the same as the actual culling mode, unless the reverse flag is set, which swaps CW for CCW and vice- versa. Also, M_cull_unchanged is mapped to M_cull_none.
- get_reverse() bool
Returns the ‘reverse’ flag. If this is true, the actual cull direction (clockwise vs. counterclockwise) is the reverse of what is specified here. This allows support for
make_reverse()
, which defines aCullFaceAttrib
that reverses whatever the sense of culling would have been.
- static make(mode: Mode) RenderAttrib
Constructs a new
CullFaceAttrib
object that specifies how to cull geometry. By Panda convention, vertices are ordered counterclockwise when seen from the front, so the M_cull_clockwise will cull backfacing polygons.M_cull_unchanged is an identity attrib; if this is applied to vertices without any other intervening attrib, it is the same as applying the default attrib.
- static make_default() RenderAttrib
Returns a
RenderAttrib
that corresponds to whatever the standard default properties for render attributes of this type ought to be.
- static make_reverse() RenderAttrib
Constructs a new
CullFaceAttrib
object that reverses the effects of any otherCullFaceAttrib
objects in the scene graph. M_cull_clockwise will be treated as M_cull_counter_clockwise, and vice-versa. M_cull_none is unchanged.
- property mode Mode
Returns the actual culling mode, without considering the effects of the reverse flag. See also
get_effective_mode()
.
- property reverse bool
Returns the ‘reverse’ flag. If this is true, the actual cull direction (clockwise vs. counterclockwise) is the reverse of what is specified here. This allows support for
make_reverse()
, which defines aCullFaceAttrib
that reverses whatever the sense of culling would have been.
-
enum Mode