TextGraphic

from panda3d.core import TextGraphic
class TextGraphic

Bases: DTOOL_SUPER_BASE

This defines a special model that has been constructed for the purposes of embedding an arbitrary graphic image within a text paragraph.

It can be any arbitrary model, though it should be built along the same scale as the text, and it should probably be at least mostly two- dimensional. Typically, this means it should be constructed in the X-Z plane, and it should have a maximum vertical (Z) height of 1.0.

The frame specifies an arbitrary bounding volume in the form (left, right, bottom, top). This indicates the amount of space that will be reserved within the paragraph. The actual model is not actually required to fit within this rectangle, but if it does not, it may visually overlap with nearby text.

Inheritance diagram

Inheritance diagram of TextGraphic

__init__(*args, **kwargs)
frame
getFrame()

C++ Interface: get_frame(TextGraphic self)

/**
  • Returns the frame specified for the graphic. This is the amount of space

  • that will be reserved for the graphic when it is embedded in a text

  • paragraph, in the form (left, right, bottom, top).

  • The actual graphic, as rendered by the NodePath specified via set_model(),

  • should more or less fit within this rectangle. It is not required to fit

  • completely within it, but if it does not, it may visually overlap with

  • nearby text.

*/

getInstanceFlag()

C++ Interface: get_instance_flag(TextGraphic self)

/**
  • Returns the instance_flag. See set_instance_flag().

*/

getModel()

C++ Interface: get_model(TextGraphic self)

/**
  • Returns the NodePath associated with the graphic, that renders the desired

  • image.

*/

get_frame()

C++ Interface: get_frame(TextGraphic self)

/**
  • Returns the frame specified for the graphic. This is the amount of space

  • that will be reserved for the graphic when it is embedded in a text

  • paragraph, in the form (left, right, bottom, top).

  • The actual graphic, as rendered by the NodePath specified via set_model(),

  • should more or less fit within this rectangle. It is not required to fit

  • completely within it, but if it does not, it may visually overlap with

  • nearby text.

*/

get_instance_flag()

C++ Interface: get_instance_flag(TextGraphic self)

/**
  • Returns the instance_flag. See set_instance_flag().

*/

get_model()

C++ Interface: get_model(TextGraphic self)

/**
  • Returns the NodePath associated with the graphic, that renders the desired

  • image.

*/

instance_flag
model
setFrame()

C++ Interface: set_frame(const TextGraphic self, const LVecBase4f frame) set_frame(const TextGraphic self, float left, float right, float bottom, float top)

/**
  • Specifies the (left, right, bottom, top) bounding frame for the graphic.

  • See get_frame().

*/

/**
  • Specifies the (left, right, bottom, top) bounding frame for the graphic.

  • See get_frame().

*/

setInstanceFlag()

C++ Interface: set_instance_flag(const TextGraphic self, bool instance_flag)

/**
  • Sets the instance_flag. When this is true, the graphic is directly

  • instanced to the scene graph whenever it appears; when it is false, the

  • graphic is copied. The default is false, which is best for most

  • applications. You might need to set it true for special kinds of

  • “graphics” like interactive elements, for instance a PGEntry.

*/

setModel()

C++ Interface: set_model(const TextGraphic self, const NodePath model)

/**
  • Changes the NodePath associated with the graphic. This NodePath should

  • contain geometry that will render the desired graphic image.

*/

set_frame()

C++ Interface: set_frame(const TextGraphic self, const LVecBase4f frame) set_frame(const TextGraphic self, float left, float right, float bottom, float top)

/**
  • Specifies the (left, right, bottom, top) bounding frame for the graphic.

  • See get_frame().

*/

/**
  • Specifies the (left, right, bottom, top) bounding frame for the graphic.

  • See get_frame().

*/

set_instance_flag()

C++ Interface: set_instance_flag(const TextGraphic self, bool instance_flag)

/**
  • Sets the instance_flag. When this is true, the graphic is directly

  • instanced to the scene graph whenever it appears; when it is false, the

  • graphic is copied. The default is false, which is best for most

  • applications. You might need to set it true for special kinds of

  • “graphics” like interactive elements, for instance a PGEntry.

*/

set_model()

C++ Interface: set_model(const TextGraphic self, const NodePath model)

/**
  • Changes the NodePath associated with the graphic. This NodePath should

  • contain geometry that will render the desired graphic image.

*/