EggSurface
from panda3d.egg import EggSurface
- class EggSurface
Bases:
EggPrimitive
A parametric surface of some kind. See EggNurbsSurface.
Inheritance diagram
- __init__(*args, **kwargs)
- getClassType()
C++ Interface: get_class_type()
- getUSubdiv()
C++ Interface: get_u_subdiv(EggSurface self)
- /**
Returns the requested number of subdivisions in the U direction, or 0 if no
particular subdivisions have been requested.
*/
- getVSubdiv()
C++ Interface: get_v_subdiv(EggSurface self)
- /**
Returns the requested number of subdivisions in the U direction, or 0 if no
particular subdivisions have been requested.
*/
- get_class_type()
C++ Interface: get_class_type()
- get_u_subdiv()
C++ Interface: get_u_subdiv(EggSurface self)
- /**
Returns the requested number of subdivisions in the U direction, or 0 if no
particular subdivisions have been requested.
*/
- get_v_subdiv()
C++ Interface: get_v_subdiv(EggSurface self)
- /**
Returns the requested number of subdivisions in the U direction, or 0 if no
particular subdivisions have been requested.
*/
- setUSubdiv()
C++ Interface: set_u_subdiv(const EggSurface self, int subdiv)
- /**
Sets the number of subdivisions in the U direction that will be requested
across the surface. (This doesn’t necessary guarantee that this number of
subdivisions will be made; it’s just a hint to any surface renderer or
quick tesselator.) Set the number to 0 to disable the hint.
*/
- setVSubdiv()
C++ Interface: set_v_subdiv(const EggSurface self, int subdiv)
- /**
Sets the number of subdivisions in the U direction that will be requested
across the surface. (This doesn’t necessary guarantee that this number of
subdivisions will be made; it’s just a hint to any surface renderer or
quick tesselator.) Set the number to 0 to disable the hint.
*/
- set_u_subdiv()
C++ Interface: set_u_subdiv(const EggSurface self, int subdiv)
- /**
Sets the number of subdivisions in the U direction that will be requested
across the surface. (This doesn’t necessary guarantee that this number of
subdivisions will be made; it’s just a hint to any surface renderer or
quick tesselator.) Set the number to 0 to disable the hint.
*/
- set_v_subdiv()
C++ Interface: set_v_subdiv(const EggSurface self, int subdiv)
- /**
Sets the number of subdivisions in the U direction that will be requested
across the surface. (This doesn’t necessary guarantee that this number of
subdivisions will be made; it’s just a hint to any surface renderer or
quick tesselator.) Set the number to 0 to disable the hint.
*/