EggSurface

from panda3d.egg import EggSurface
class EggSurface

Bases: EggPrimitive

A parametric surface of some kind. See EggNurbsSurface.

Inheritance diagram

Inheritance diagram of EggSurface

__init__(*args, **kwargs)
assign()

C++ Interface: assign(const EggSurface self, const EggSurface copy)

/**

*/

getClassType()

C++ Interface: get_class_type()

getUSubdiv()

C++ Interface: get_u_subdiv(EggSurface self)

/**
  • Returns the requested number of subdivisions in the U direction, or 0 if no

  • particular subdivisions have been requested.

*/

getVSubdiv()

C++ Interface: get_v_subdiv(EggSurface self)

/**
  • Returns the requested number of subdivisions in the U direction, or 0 if no

  • particular subdivisions have been requested.

*/

get_class_type()

C++ Interface: get_class_type()

get_u_subdiv()

C++ Interface: get_u_subdiv(EggSurface self)

/**
  • Returns the requested number of subdivisions in the U direction, or 0 if no

  • particular subdivisions have been requested.

*/

get_v_subdiv()

C++ Interface: get_v_subdiv(EggSurface self)

/**
  • Returns the requested number of subdivisions in the U direction, or 0 if no

  • particular subdivisions have been requested.

*/

setUSubdiv()

C++ Interface: set_u_subdiv(const EggSurface self, int subdiv)

/**
  • Sets the number of subdivisions in the U direction that will be requested

  • across the surface. (This doesn’t necessary guarantee that this number of

  • subdivisions will be made; it’s just a hint to any surface renderer or

  • quick tesselator.) Set the number to 0 to disable the hint.

*/

setVSubdiv()

C++ Interface: set_v_subdiv(const EggSurface self, int subdiv)

/**
  • Sets the number of subdivisions in the U direction that will be requested

  • across the surface. (This doesn’t necessary guarantee that this number of

  • subdivisions will be made; it’s just a hint to any surface renderer or

  • quick tesselator.) Set the number to 0 to disable the hint.

*/

set_u_subdiv()

C++ Interface: set_u_subdiv(const EggSurface self, int subdiv)

/**
  • Sets the number of subdivisions in the U direction that will be requested

  • across the surface. (This doesn’t necessary guarantee that this number of

  • subdivisions will be made; it’s just a hint to any surface renderer or

  • quick tesselator.) Set the number to 0 to disable the hint.

*/

set_v_subdiv()

C++ Interface: set_v_subdiv(const EggSurface self, int subdiv)

/**
  • Sets the number of subdivisions in the U direction that will be requested

  • across the surface. (This doesn’t necessary guarantee that this number of

  • subdivisions will be made; it’s just a hint to any surface renderer or

  • quick tesselator.) Set the number to 0 to disable the hint.

*/