LODNode
from panda3d.core import LODNode
- class LODNode
- Bases: - PandaNode- A Level-of-Detail node. This selects only one of its children for rendering, according to the distance from the camera and the table indicated in the associated LOD object. - Inheritance diagram - __init__(*args, **kwargs)
 - addSwitch()
- C++ Interface: add_switch(const LODNode self, float in, float out) - /**
- Adds a switch range to the LODNode. This implies that the corresponding 
- child node has been parented to the node. 
- The sense of in vs. out distances is as if the object were coming towards 
- you from far away: it switches “in” at the far distance, and switches “out” 
- at the close distance. Thus, “in” should be larger than “out”. 
 - */ 
 
 - add_switch()
- C++ Interface: add_switch(const LODNode self, float in, float out) - /**
- Adds a switch range to the LODNode. This implies that the corresponding 
- child node has been parented to the node. 
- The sense of in vs. out distances is as if the object were coming towards 
- you from far away: it switches “in” at the far distance, and switches “out” 
- at the close distance. Thus, “in” should be larger than “out”. 
 - */ 
 
 - center
 - clearForceSwitch()
- C++ Interface: clear_force_switch(const LODNode self) - /**
- Undoes the effect of a previous call to force_switch() and releases the 
- LODNode to once again display the normal level. 
 - */ 
 
 - clearSwitches()
- C++ Interface: clear_switches(const LODNode self) - /**
- Removes the set of switching ranges for the LODNode, presumably in 
- conjunction with removing all of its children. See add_switch(). 
 - */ 
 
 - clear_force_switch()
- C++ Interface: clear_force_switch(const LODNode self) - /**
- Undoes the effect of a previous call to force_switch() and releases the 
- LODNode to once again display the normal level. 
 - */ 
 
 - clear_switches()
- C++ Interface: clear_switches(const LODNode self) - /**
- Removes the set of switching ranges for the LODNode, presumably in 
- conjunction with removing all of its children. See add_switch(). 
 - */ 
 
 - forceSwitch()
- C++ Interface: force_switch(const LODNode self, int index) - /**
- Forces the LODNode to show the indicated level instead of the level that 
- would normally be shown based on the distance from the camera. 
 - */ 
 
 - force_switch()
- C++ Interface: force_switch(const LODNode self, int index) - /**
- Forces the LODNode to show the indicated level instead of the level that 
- would normally be shown based on the distance from the camera. 
 - */ 
 
 - getCenter()
- C++ Interface: get_center(LODNode self) - /**
- Returns the center of the LOD. This is the point that is compared to the 
- camera (in camera space) to determine the particular LOD that should be 
- chosen. 
 - */ 
 
 - getClassType()
- C++ Interface: get_class_type() 
 - getHighestSwitch()
- C++ Interface: get_highest_switch(LODNode self) - /**
- Returns the index number of the child with the highest level of detail; 
- that is, the one that is designed to be seen from the closest to the 
- camera. This is usually the last child, but it is not necessarily so. 
 - */ 
 
 - getIn()
- C++ Interface: get_in(LODNode self, int index) - /**
- Returns the “in” distance of the indicated switch range. This should be 
- larger than the “out” distance of the same range. 
 - */ 
 
 - getIns()
 - getLodScale()
- C++ Interface: get_lod_scale(LODNode self) - /**
- Returns the multiplier for lod distances 
 - */ 
 
 - getLowestSwitch()
- C++ Interface: get_lowest_switch(LODNode self) - /**
- Returns the index number of the child with the lowest level of detail; that 
- is, the one that is designed to be seen from the farthest away. This is 
- usually the first child, but it is not necessarily so. 
 - */ 
 
 - getNumSwitches()
- C++ Interface: get_num_switches(LODNode self) - /**
- Returns the number of switch ranges added to the LODNode. This should 
- correspond to the number of children of the node in order for the LODNode 
- to function correctly. 
 - */ 
 
 - getOut()
- C++ Interface: get_out(LODNode self, int index) - /**
- Returns the “out” distance of the indicated switch range. This should be 
- smaller than the “in” distance of the same range. 
 - */ 
 
 - getOuts()
 - get_center()
- C++ Interface: get_center(LODNode self) - /**
- Returns the center of the LOD. This is the point that is compared to the 
- camera (in camera space) to determine the particular LOD that should be 
- chosen. 
 - */ 
 
 - get_class_type()
- C++ Interface: get_class_type() 
 - get_highest_switch()
- C++ Interface: get_highest_switch(LODNode self) - /**
- Returns the index number of the child with the highest level of detail; 
- that is, the one that is designed to be seen from the closest to the 
- camera. This is usually the last child, but it is not necessarily so. 
 - */ 
 
 - get_in()
- C++ Interface: get_in(LODNode self, int index) - /**
- Returns the “in” distance of the indicated switch range. This should be 
- larger than the “out” distance of the same range. 
 - */ 
 
 - get_ins()
 - get_lod_scale()
- C++ Interface: get_lod_scale(LODNode self) - /**
- Returns the multiplier for lod distances 
 - */ 
 
 - get_lowest_switch()
- C++ Interface: get_lowest_switch(LODNode self) - /**
- Returns the index number of the child with the lowest level of detail; that 
- is, the one that is designed to be seen from the farthest away. This is 
- usually the first child, but it is not necessarily so. 
 - */ 
 
 - get_num_switches()
- C++ Interface: get_num_switches(LODNode self) - /**
- Returns the number of switch ranges added to the LODNode. This should 
- correspond to the number of children of the node in order for the LODNode 
- to function correctly. 
 - */ 
 
 - get_out()
- C++ Interface: get_out(LODNode self, int index) - /**
- Returns the “out” distance of the indicated switch range. This should be 
- smaller than the “in” distance of the same range. 
 - */ 
 
 - get_outs()
 - hideAllSwitches()
- C++ Interface: hide_all_switches(const LODNode self) - /**
- Hides all levels, restoring the LODNode to normal operation. 
 - */ 
 
 - hideSwitch()
- C++ Interface: hide_switch(const LODNode self, int index) - /**
- Disables a previous call to show_switch(). 
 - */ 
 
 - hide_all_switches()
- C++ Interface: hide_all_switches(const LODNode self) - /**
- Hides all levels, restoring the LODNode to normal operation. 
 - */ 
 
 - hide_switch()
- C++ Interface: hide_switch(const LODNode self, int index) - /**
- Disables a previous call to show_switch(). 
 - */ 
 
 - highest_switch
 - ins
 - isAnyShown()
- C++ Interface: is_any_shown(LODNode self) - /**
- Returns true if any switch has been shown with show_switch(), indicating 
- the LODNode is in debug show mode; or false if it is in the normal mode. 
 - */ 
 
 - is_any_shown()
- C++ Interface: is_any_shown(LODNode self) - /**
- Returns true if any switch has been shown with show_switch(), indicating 
- the LODNode is in debug show mode; or false if it is in the normal mode. 
 - */ 
 
 - lod_scale
 - lowest_switch
 - makeDefaultLod()
- C++ Interface: make_default_lod(str name) - /**
- Creates a new LODNode of the type specified by the default-lod-type config 
- variable. 
 - */ 
 
 - make_default_lod()
- C++ Interface: make_default_lod(str name) - /**
- Creates a new LODNode of the type specified by the default-lod-type config 
- variable. 
 - */ 
 
 - outs
 - setCenter()
- C++ Interface: set_center(const LODNode self, const LPoint3f center) - /**
- Specifies the center of the LOD. This is the point that is compared to the 
- camera (in camera space) to determine the particular LOD that should be 
- chosen. 
 - */ 
 
 - setLodScale()
- C++ Interface: set_lod_scale(const LODNode self, float value) - // for performance tuning, increasing this value should improve performance // at the cost of model quality - // for performance tuning, increasing this value should improve performance // at the cost of model quality - /**
- Sets the multiplier for lod distances. A higher value means you’ll see 
- farther switchs than normal 
 - */ 
 
 - setSwitch()
- C++ Interface: set_switch(const LODNode self, int index, float in, float out) - /**
- Changes the switching range of a particular child of the LODNode. See 
- add_switch(). 
 - */ 
 
 - set_center()
- C++ Interface: set_center(const LODNode self, const LPoint3f center) - /**
- Specifies the center of the LOD. This is the point that is compared to the 
- camera (in camera space) to determine the particular LOD that should be 
- chosen. 
 - */ 
 
 - set_lod_scale()
- C++ Interface: set_lod_scale(const LODNode self, float value) - // for performance tuning, increasing this value should improve performance // at the cost of model quality - // for performance tuning, increasing this value should improve performance // at the cost of model quality - /**
- Sets the multiplier for lod distances. A higher value means you’ll see 
- farther switchs than normal 
 - */ 
 
 - set_switch()
- C++ Interface: set_switch(const LODNode self, int index, float in, float out) - /**
- Changes the switching range of a particular child of the LODNode. See 
- add_switch(). 
 - */ 
 
 - showAllSwitches()
- C++ Interface: show_all_switches(const LODNode self) - /**
- Shows all levels in their default colors. 
 - */ 
 
 - showSwitch()
- C++ Interface: show_switch(const LODNode self, int index) show_switch(const LODNode self, int index, const LVecBase4f color) - /**
- This is provided as a debugging aid. show_switch() will put the LODNode 
- into a special mode where rather than computing and drawing the appropriate 
- level of the LOD, a ring is drawn around the LODNode center indicating the 
- switch distances from the camera for the indicated level, and the geometry 
- of the indicated level is drawn in wireframe. 
- Multiple different levels can be visualized this way at once. Call 
- hide_switch() or hide_all_switches() to undo this mode and restore the 
- LODNode to its normal behavior. 
 - */ 
- /**
- This is provided as a debugging aid. show_switch() will put the LODNode 
- into a special mode where rather than computing and drawing the appropriate 
- level of the LOD, a ring is drawn around the LODNode center indicating the 
- switch distances from the camera for the indicated level, and the geometry 
- of the indicated level is drawn in wireframe. 
- Multiple different levels can be visualized this way at once. Call 
- hide_switch() or hide_all_switches() to undo this mode and restore the 
- LODNode to its normal behavior. 
 - */ 
 
 - show_all_switches()
- C++ Interface: show_all_switches(const LODNode self) - /**
- Shows all levels in their default colors. 
 - */ 
 
 - show_switch()
- C++ Interface: show_switch(const LODNode self, int index) show_switch(const LODNode self, int index, const LVecBase4f color) - /**
- This is provided as a debugging aid. show_switch() will put the LODNode 
- into a special mode where rather than computing and drawing the appropriate 
- level of the LOD, a ring is drawn around the LODNode center indicating the 
- switch distances from the camera for the indicated level, and the geometry 
- of the indicated level is drawn in wireframe. 
- Multiple different levels can be visualized this way at once. Call 
- hide_switch() or hide_all_switches() to undo this mode and restore the 
- LODNode to its normal behavior. 
 - */ 
- /**
- This is provided as a debugging aid. show_switch() will put the LODNode 
- into a special mode where rather than computing and drawing the appropriate 
- level of the LOD, a ring is drawn around the LODNode center indicating the 
- switch distances from the camera for the indicated level, and the geometry 
- of the indicated level is drawn in wireframe. 
- Multiple different levels can be visualized this way at once. Call 
- hide_switch() or hide_all_switches() to undo this mode and restore the 
- LODNode to its normal behavior. 
 - */ 
 
 - verifyChildBounds()
- C++ Interface: verify_child_bounds(LODNode self) - /**
- Returns true if the bounding volumes for the geometry of each fhild node 
- entirely fits within the switch_in radius for that child, or false 
- otherwise. It is almost always a mistake for the geometry of an LOD level 
- to be larger than its switch_in radius. 
 - */ 
 
 - verify_child_bounds()
- C++ Interface: verify_child_bounds(LODNode self) - /**
- Returns true if the bounding volumes for the geometry of each fhild node 
- entirely fits within the switch_in radius for that child, or false 
- otherwise. It is almost always a mistake for the geometry of an LOD level 
- to be larger than its switch_in radius. 
 - */ 
 
 
