LVector3i
from panda3d.core import LVector3i
- class LVector3i
Bases:
LVecBase3i
This is a three-component vector distance (as opposed to a three-component point, which represents a particular point in space). Some of the methods are slightly different between LPoint3 and LVector3; in particular, subtraction of two points yields a vector, while addition of a vector and a point yields a point.
Inheritance diagram
- __init__(*args, **kwargs)
- forward()
C++ Interface: forward(int cs)
- /**
Returns the forward vector for the given coordinate system.
*/
- getClassType()
C++ Interface: get_class_type()
- getXy()
C++ Interface: get_xy(LVector3i self)
- /**
Returns a 2-component vector that shares just the first two components of
this vector.
*/
- getXz()
C++ Interface: get_xz(LVector3i self)
- /**
Returns a 2-component vector that shares just the first and last components
of this vector.
*/
- getYz()
C++ Interface: get_yz(LVector3i self)
- /**
Returns a 2-component vector that shares just the last two components of
this vector.
*/
- get_class_type()
C++ Interface: get_class_type()
- get_xy()
C++ Interface: get_xy(LVector3i self)
- /**
Returns a 2-component vector that shares just the first two components of
this vector.
*/
- get_xz()
C++ Interface: get_xz(LVector3i self)
- /**
Returns a 2-component vector that shares just the first and last components
of this vector.
*/
- get_yz()
C++ Interface: get_yz(LVector3i self)
- /**
Returns a 2-component vector that shares just the last two components of
this vector.
*/
- rfu()
C++ Interface: rfu(int right, int fwd, int up, int cs)
// INLINE_LINMATH static FLOATNAME(LVector3) & rfu(FLOATTYPE right,
- /**
Returns a vector that is described by its right, forward, and up
components, in whatever way the coordinate system represents that vector.
*/
- right()
C++ Interface: right(int cs)
- /**
Returns the right vector for the given coordinate system.
*/
- xy
- xz
- yz