CullTraverserData
from panda3d.core import CullTraverserData
- class CullTraverserData
Bases:
DTOOL_SUPER_BASE
This collects together the pieces of data that are accumulated for each node while walking the scene graph during the cull traversal.
Having this as a separate object simplifies the parameter list to CullTraverser::r_traverse(), as well as to other functions like PandaNode::cull_callback(). It also makes it easier to add cull parameters, and provides a place to abstract out some of the cull behavior (like view-frustum culling).
Inheritance diagram
- __init__(*args, **kwargs)
- applyTransform()
C++ Interface: apply_transform(const CullTraverserData self, const TransformState node_transform)
- /**
Applies the indicated transform changes onto the current data.
*/
- applyTransformAndState()
C++ Interface: apply_transform_and_state(const CullTraverserData self, CullTraverser trav)
- /**
Applies the transform and state from the current node onto the current
data. This also evaluates billboards, etc.
*/
- apply_transform()
C++ Interface: apply_transform(const CullTraverserData self, const TransformState node_transform)
- /**
Applies the indicated transform changes onto the current data.
*/
- apply_transform_and_state()
C++ Interface: apply_transform_and_state(const CullTraverserData self, CullTraverser trav)
- /**
Applies the transform and state from the current node onto the current
data. This also evaluates billboards, etc.
*/
- getInternalTransform()
C++ Interface: get_internal_transform(CullTraverserData self, const CullTraverser trav)
- /**
Returns the internal transform: the modelview transform in the GSG’s
internal coordinate system.
*/
- getModelviewTransform()
C++ Interface: get_modelview_transform(CullTraverserData self, const CullTraverser trav)
- /**
Returns the modelview transform: the relative transform from the camera to
the model.
*/
- getNetTransform()
C++ Interface: get_net_transform(CullTraverserData self, const CullTraverser trav)
- /**
Returns the net transform: the relative transform from root of the scene
graph to the current node.
*/
- get_internal_transform()
C++ Interface: get_internal_transform(CullTraverserData self, const CullTraverser trav)
- /**
Returns the internal transform: the modelview transform in the GSG’s
internal coordinate system.
*/
- get_modelview_transform()
C++ Interface: get_modelview_transform(CullTraverserData self, const CullTraverser trav)
- /**
Returns the modelview transform: the relative transform from the camera to
the model.
*/
- get_net_transform()
C++ Interface: get_net_transform(CullTraverserData self, const CullTraverser trav)
- /**
Returns the net transform: the relative transform from root of the scene
graph to the current node.
*/
- isInView()
C++ Interface: is_in_view(CullTraverserData self, const BitMask camera_mask)
- /**
Returns intersection flags if the current node may be within the view
frustum, 0 otherwise.
*/
- isThisNodeHidden()
C++ Interface: is_this_node_hidden(CullTraverserData self, const BitMask camera_mask)
- /**
Returns true if this particular node is hidden, even though we might be
traversing past this node to find a child node that has had show_through()
called for it. If this returns true, the node should not be rendered.
*/
- is_in_view()
C++ Interface: is_in_view(CullTraverserData self, const BitMask camera_mask)
- /**
Returns intersection flags if the current node may be within the view
frustum, 0 otherwise.
*/
C++ Interface: is_this_node_hidden(CullTraverserData self, const BitMask camera_mask)
- /**
Returns true if this particular node is hidden, even though we might be
traversing past this node to find a child node that has had show_through()
called for it. If this returns true, the node should not be rendered.
*/
- node_path
- view_frustum