FilterProperties

from panda3d.core import FilterProperties
class FilterProperties

Bases: TypedReferenceCount

Inheritance diagram

Inheritance diagram of FilterProperties

__init__(*args, **kwargs)
addChorus()

C++ Interface: add_chorus(const FilterProperties self, float drymix, float wet1, float wet2, float wet3, float delay, float rate, float depth)

/**
  • Add a chorus filter to the end of the DSP chain.

*/

addCompress()

C++ Interface: add_compress(const FilterProperties self, float threshold, float attack, float release, float gainmakeup)

/**
  • Add a compress filter to the end of the DSP chain.

*/

addDistort()

C++ Interface: add_distort(const FilterProperties self, float level)

/**
  • Add a distort filter to the end of the DSP chain.

*/

addEcho()

C++ Interface: add_echo(const FilterProperties self, float drymix, float wetmix, float delay, float decayratio)

/**
  • Add a echo filter to the end of the DSP chain.

*/

addFlange()

C++ Interface: add_flange(const FilterProperties self, float drymix, float wetmix, float depth, float rate)

/**
  • Add a flange filter to the end of the DSP chain.

*/

addHighpass()

C++ Interface: add_highpass(const FilterProperties self, float cutoff_freq, float resonance_q)

/**
  • Add a highpass filter to the end of the DSP chain.

*/

addLowpass()

C++ Interface: add_lowpass(const FilterProperties self, float cutoff_freq, float resonance_q)

/**
  • Add a lowpass filter to the end of the DSP chain.

*/

addNormalize()

C++ Interface: add_normalize(const FilterProperties self, float fadetime, float threshold, float maxamp)

/**
  • Add a normalize filter to the end of the DSP chain.

*/

addParameq()

C++ Interface: add_parameq(const FilterProperties self, float center_freq, float bandwidth, float gain)

/**
  • Add a parameq filter to the end of the DSP chain.

*/

addPitchshift()

C++ Interface: add_pitchshift(const FilterProperties self, float pitch, float fftsize, float overlap)

/**
  • Add a pitchshift filter to the end of the DSP chain.

*/

addSfxreverb()

C++ Interface: add_sfxreverb(const FilterProperties self, float drylevel, float room, float roomhf, float decaytime, float decayhfratio, float reflectionslevel, float reflectionsdelay, float reverblevel, float reverbdelay, float diffusion, float density, float hfreference, float roomlf, float lfreference)

/**
  • Add a reverb filter to the end of the DSP chain.

*/

add_chorus()

C++ Interface: add_chorus(const FilterProperties self, float drymix, float wet1, float wet2, float wet3, float delay, float rate, float depth)

/**
  • Add a chorus filter to the end of the DSP chain.

*/

add_compress()

C++ Interface: add_compress(const FilterProperties self, float threshold, float attack, float release, float gainmakeup)

/**
  • Add a compress filter to the end of the DSP chain.

*/

add_distort()

C++ Interface: add_distort(const FilterProperties self, float level)

/**
  • Add a distort filter to the end of the DSP chain.

*/

add_echo()

C++ Interface: add_echo(const FilterProperties self, float drymix, float wetmix, float delay, float decayratio)

/**
  • Add a echo filter to the end of the DSP chain.

*/

add_flange()

C++ Interface: add_flange(const FilterProperties self, float drymix, float wetmix, float depth, float rate)

/**
  • Add a flange filter to the end of the DSP chain.

*/

add_highpass()

C++ Interface: add_highpass(const FilterProperties self, float cutoff_freq, float resonance_q)

/**
  • Add a highpass filter to the end of the DSP chain.

*/

add_lowpass()

C++ Interface: add_lowpass(const FilterProperties self, float cutoff_freq, float resonance_q)

/**
  • Add a lowpass filter to the end of the DSP chain.

*/

add_normalize()

C++ Interface: add_normalize(const FilterProperties self, float fadetime, float threshold, float maxamp)

/**
  • Add a normalize filter to the end of the DSP chain.

*/

add_parameq()

C++ Interface: add_parameq(const FilterProperties self, float center_freq, float bandwidth, float gain)

/**
  • Add a parameq filter to the end of the DSP chain.

*/

add_pitchshift()

C++ Interface: add_pitchshift(const FilterProperties self, float pitch, float fftsize, float overlap)

/**
  • Add a pitchshift filter to the end of the DSP chain.

*/

add_sfxreverb()

C++ Interface: add_sfxreverb(const FilterProperties self, float drylevel, float room, float roomhf, float decaytime, float decayhfratio, float reflectionslevel, float reflectionsdelay, float reverblevel, float reverbdelay, float diffusion, float density, float hfreference, float roomlf, float lfreference)

/**
  • Add a reverb filter to the end of the DSP chain.

*/

clear()

C++ Interface: clear(const FilterProperties self)

/**
  • Removes all DSP postprocessing.

*/

getClassType()

C++ Interface: get_class_type()

get_class_type()

C++ Interface: get_class_type()