CollisionFloorMesh
from panda3d.core import CollisionFloorMesh
- class CollisionFloorMesh
Bases:
CollisionSolid
This object represents a solid made entirely of triangles, which will only be tested again z axis aligned rays
Inheritance diagram
- __init__(*args, **kwargs)
- addTriangle()
C++ Interface: add_triangle(const CollisionFloorMesh self, int pointA, int pointB, int pointC)
- /**
store a triangle for processing
*/
- addVertex()
C++ Interface: add_vertex(const CollisionFloorMesh self, const LPoint3f vert)
- /**
store away a vertex to index against
*/
- add_triangle()
C++ Interface: add_triangle(const CollisionFloorMesh self, int pointA, int pointB, int pointC)
- /**
store a triangle for processing
*/
- add_vertex()
C++ Interface: add_vertex(const CollisionFloorMesh self, const LPoint3f vert)
- /**
store away a vertex to index against
*/
- getClassType()
C++ Interface: get_class_type()
- getNumTriangles()
C++ Interface: get_num_triangles(CollisionFloorMesh self)
- getNumVertices()
C++ Interface: get_num_vertices(CollisionFloorMesh self)
- getTriangle()
C++ Interface: get_triangle(CollisionFloorMesh self, int index)
- getTriangles()
- getVertex()
C++ Interface: get_vertex(CollisionFloorMesh self, int index)
- getVertices()
- get_class_type()
C++ Interface: get_class_type()
- get_num_triangles()
C++ Interface: get_num_triangles(CollisionFloorMesh self)
- get_num_vertices()
C++ Interface: get_num_vertices(CollisionFloorMesh self)
- get_triangle()
C++ Interface: get_triangle(CollisionFloorMesh self, int index)
- get_triangles()
- get_vertex()
C++ Interface: get_vertex(CollisionFloorMesh self, int index)
- get_vertices()
- triangles
- vertices