CollisionFloorMesh

from panda3d.core import CollisionFloorMesh
class CollisionFloorMesh

Bases: CollisionSolid

This object represents a solid made entirely of triangles, which will only be tested again z axis aligned rays

Inheritance diagram

Inheritance diagram of CollisionFloorMesh

__init__(*args, **kwargs)
addTriangle()

C++ Interface: add_triangle(const CollisionFloorMesh self, int pointA, int pointB, int pointC)

/**
  • store a triangle for processing

*/

addVertex()

C++ Interface: add_vertex(const CollisionFloorMesh self, const LPoint3f vert)

/**
  • store away a vertex to index against

*/

add_triangle()

C++ Interface: add_triangle(const CollisionFloorMesh self, int pointA, int pointB, int pointC)

/**
  • store a triangle for processing

*/

add_vertex()

C++ Interface: add_vertex(const CollisionFloorMesh self, const LPoint3f vert)

/**
  • store away a vertex to index against

*/

getClassType()

C++ Interface: get_class_type()

getNumTriangles()

C++ Interface: get_num_triangles(CollisionFloorMesh self)

getNumVertices()

C++ Interface: get_num_vertices(CollisionFloorMesh self)

getTriangle()

C++ Interface: get_triangle(CollisionFloorMesh self, int index)

getTriangles()
getVertex()

C++ Interface: get_vertex(CollisionFloorMesh self, int index)

getVertices()
get_class_type()

C++ Interface: get_class_type()

get_num_triangles()

C++ Interface: get_num_triangles(CollisionFloorMesh self)

get_num_vertices()

C++ Interface: get_num_vertices(CollisionFloorMesh self)

get_triangle()

C++ Interface: get_triangle(CollisionFloorMesh self, int index)

get_triangles()
get_vertex()

C++ Interface: get_vertex(CollisionFloorMesh self, int index)

get_vertices()
triangles
vertices