ForceNode
from panda3d.physics import ForceNode
- class ForceNode
Bases:
PandaNode
A force that lives in the scene graph and is therefore subject to local coordinate systems. An example of this would be simulating gravity in a rotating space station. or something.
Inheritance diagram
- __init__(*args, **kwargs)
- addForcesFrom()
C++ Interface: add_forces_from(const ForceNode self, const ForceNode other)
- /**
append operation
*/
- add_forces_from()
C++ Interface: add_forces_from(const ForceNode self, const ForceNode other)
- /**
append operation
*/
- forces
- getClassType()
C++ Interface: get_class_type()
- getForces()
- get_class_type()
C++ Interface: get_class_type()
- get_forces()
- insertForce()
C++ Interface: insert_force(const ForceNode self, int index, BaseForce force)
- /**
insert operation
*/
- insert_force()
C++ Interface: insert_force(const ForceNode self, int index, BaseForce force)
- /**
insert operation
*/
- removeForce()
C++ Interface: remove_force(const ForceNode self, BaseForce force) remove_force(const ForceNode self, int index)
- remove_force()
C++ Interface: remove_force(const ForceNode self, BaseForce force) remove_force(const ForceNode self, int index)
- setForce()
C++ Interface: set_force(const ForceNode self, int index, BaseForce force)
- /**
replace operation
*/
- set_force()
C++ Interface: set_force(const ForceNode self, int index, BaseForce force)
- /**
replace operation
*/