BulletCharacterControllerNode
from panda3d.bullet import BulletCharacterControllerNode
- class BulletCharacterControllerNode
- Bases: - BulletBaseCharacterControllerNode- Inheritance diagram - __init__(*args, **kwargs)
 - getClassType()
- C++ Interface: get_class_type() 
 - get_class_type()
- C++ Interface: get_class_type() 
 - gravity
 - max_slope
 - on_ground
 - setAngularMovement()
- C++ Interface: set_angular_movement(const BulletCharacterControllerNode self, float omega) - /**
- */ 
 
 - setFallSpeed()
- C++ Interface: set_fall_speed(const BulletCharacterControllerNode self, float fall_speed) - /**
- */ 
 
 - setGravity()
- C++ Interface: set_gravity(const BulletCharacterControllerNode self, float gravity) - /**
- */ 
 
 - setJumpSpeed()
- C++ Interface: set_jump_speed(const BulletCharacterControllerNode self, float jump_speed) - /**
- */ 
 
 - setLinearMovement()
- C++ Interface: set_linear_movement(const BulletCharacterControllerNode self, const LVector3f velocity, bool is_local) - /**
- */ 
 
 - setMaxJumpHeight()
- C++ Interface: set_max_jump_height(const BulletCharacterControllerNode self, float max_jump_height) - /**
- */ 
 
 - setMaxSlope()
- C++ Interface: set_max_slope(const BulletCharacterControllerNode self, float max_slope) - /**
- */ 
 
 - setUseGhostSweepTest()
- C++ Interface: set_use_ghost_sweep_test(const BulletCharacterControllerNode self, bool value) - /**
- */ 
 
 - set_angular_movement()
- C++ Interface: set_angular_movement(const BulletCharacterControllerNode self, float omega) - /**
- */ 
 
 - set_fall_speed()
- C++ Interface: set_fall_speed(const BulletCharacterControllerNode self, float fall_speed) - /**
- */ 
 
 - set_gravity()
- C++ Interface: set_gravity(const BulletCharacterControllerNode self, float gravity) - /**
- */ 
 
 - set_jump_speed()
- C++ Interface: set_jump_speed(const BulletCharacterControllerNode self, float jump_speed) - /**
- */ 
 
 - set_linear_movement()
- C++ Interface: set_linear_movement(const BulletCharacterControllerNode self, const LVector3f velocity, bool is_local) - /**
- */ 
 
 - set_max_jump_height()
- C++ Interface: set_max_jump_height(const BulletCharacterControllerNode self, float max_jump_height) - /**
- */ 
 
 - set_max_slope()
- C++ Interface: set_max_slope(const BulletCharacterControllerNode self, float max_slope) - /**
- */ 
 
 - set_use_ghost_sweep_test()
- C++ Interface: set_use_ghost_sweep_test(const BulletCharacterControllerNode self, bool value) - /**
- */ 
 
 - shape
 
