BulletCharacterControllerNode
from panda3d.bullet import BulletCharacterControllerNode
- class BulletCharacterControllerNode
Bases:
BulletBaseCharacterControllerNode
Inheritance diagram
- __init__(*args, **kwargs)
- getClassType()
C++ Interface: get_class_type()
- get_class_type()
C++ Interface: get_class_type()
- gravity
- max_slope
- on_ground
- setAngularMovement()
C++ Interface: set_angular_movement(const BulletCharacterControllerNode self, float omega)
- /**
*/
- setFallSpeed()
C++ Interface: set_fall_speed(const BulletCharacterControllerNode self, float fall_speed)
- /**
*/
- setGravity()
C++ Interface: set_gravity(const BulletCharacterControllerNode self, float gravity)
- /**
*/
- setJumpSpeed()
C++ Interface: set_jump_speed(const BulletCharacterControllerNode self, float jump_speed)
- /**
*/
- setLinearMovement()
C++ Interface: set_linear_movement(const BulletCharacterControllerNode self, const LVector3f velocity, bool is_local)
- /**
*/
- setMaxJumpHeight()
C++ Interface: set_max_jump_height(const BulletCharacterControllerNode self, float max_jump_height)
- /**
*/
- setMaxSlope()
C++ Interface: set_max_slope(const BulletCharacterControllerNode self, float max_slope)
- /**
*/
- setUseGhostSweepTest()
C++ Interface: set_use_ghost_sweep_test(const BulletCharacterControllerNode self, bool value)
- /**
*/
- set_angular_movement()
C++ Interface: set_angular_movement(const BulletCharacterControllerNode self, float omega)
- /**
*/
- set_fall_speed()
C++ Interface: set_fall_speed(const BulletCharacterControllerNode self, float fall_speed)
- /**
*/
- set_gravity()
C++ Interface: set_gravity(const BulletCharacterControllerNode self, float gravity)
- /**
*/
- set_jump_speed()
C++ Interface: set_jump_speed(const BulletCharacterControllerNode self, float jump_speed)
- /**
*/
- set_linear_movement()
C++ Interface: set_linear_movement(const BulletCharacterControllerNode self, const LVector3f velocity, bool is_local)
- /**
*/
- set_max_jump_height()
C++ Interface: set_max_jump_height(const BulletCharacterControllerNode self, float max_jump_height)
- /**
*/
- set_max_slope()
C++ Interface: set_max_slope(const BulletCharacterControllerNode self, float max_slope)
- /**
*/
- set_use_ghost_sweep_test()
C++ Interface: set_use_ghost_sweep_test(const BulletCharacterControllerNode self, bool value)
- /**
*/
- shape