BulletCharacterControllerNode

from panda3d.bullet import BulletCharacterControllerNode
class BulletCharacterControllerNode

Bases:

Bases: BulletBaseCharacterControllerNode

Inheritance diagram

Inheritance diagram of BulletCharacterControllerNode

__init__(shape: BulletShape, step_height: float, name: str)
can_jump() → bool
do_jump()
static get_class_type() → panda3d.core.TypeHandle
get_gravity() → float
get_max_slope() → float
get_shape() → BulletShape
property gravity → float
is_on_ground() → bool
property max_slope → float
property on_ground → bool
set_angular_movement(omega: float)
set_fall_speed(fall_speed: float)
set_gravity(gravity: float)
set_jump_speed(jump_speed: float)
set_linear_movement(velocity: panda3d.core.LVector3, is_local: bool)
set_max_jump_height(max_jump_height: float)
set_max_slope(max_slope: float)
set_use_ghost_sweep_test(value: bool)
property shape → BulletShape