BulletCharacterControllerNode

from panda3d.bullet import BulletCharacterControllerNode
class BulletCharacterControllerNode

Bases: BulletBaseCharacterControllerNode

Inheritance diagram

Inheritance diagram of BulletCharacterControllerNode

__init__(*args, **kwargs)
canJump()

C++ Interface: can_jump(BulletCharacterControllerNode self)

/**

*/

can_jump()

C++ Interface: can_jump(BulletCharacterControllerNode self)

/**

*/

doJump()

C++ Interface: do_jump(const BulletCharacterControllerNode self)

/**

*/

do_jump()

C++ Interface: do_jump(const BulletCharacterControllerNode self)

/**

*/

getClassType()

C++ Interface: get_class_type()

getGravity()

C++ Interface: get_gravity(BulletCharacterControllerNode self)

/**

*/

getMaxSlope()

C++ Interface: get_max_slope(BulletCharacterControllerNode self)

/**

*/

getShape()

C++ Interface: get_shape(BulletCharacterControllerNode self)

/**

*/

get_class_type()

C++ Interface: get_class_type()

get_gravity()

C++ Interface: get_gravity(BulletCharacterControllerNode self)

/**

*/

get_max_slope()

C++ Interface: get_max_slope(BulletCharacterControllerNode self)

/**

*/

get_shape()

C++ Interface: get_shape(BulletCharacterControllerNode self)

/**

*/

gravity
isOnGround()

C++ Interface: is_on_ground(BulletCharacterControllerNode self)

/**

*/

is_on_ground()

C++ Interface: is_on_ground(BulletCharacterControllerNode self)

/**

*/

max_slope
on_ground
setAngularMovement()

C++ Interface: set_angular_movement(const BulletCharacterControllerNode self, float omega)

/**

*/

setFallSpeed()

C++ Interface: set_fall_speed(const BulletCharacterControllerNode self, float fall_speed)

/**

*/

setGravity()

C++ Interface: set_gravity(const BulletCharacterControllerNode self, float gravity)

/**

*/

setJumpSpeed()

C++ Interface: set_jump_speed(const BulletCharacterControllerNode self, float jump_speed)

/**

*/

setLinearMovement()

C++ Interface: set_linear_movement(const BulletCharacterControllerNode self, const LVector3f velocity, bool is_local)

/**

*/

setMaxJumpHeight()

C++ Interface: set_max_jump_height(const BulletCharacterControllerNode self, float max_jump_height)

/**

*/

setMaxSlope()

C++ Interface: set_max_slope(const BulletCharacterControllerNode self, float max_slope)

/**

*/

setUseGhostSweepTest()

C++ Interface: set_use_ghost_sweep_test(const BulletCharacterControllerNode self, bool value)

/**

*/

set_angular_movement()

C++ Interface: set_angular_movement(const BulletCharacterControllerNode self, float omega)

/**

*/

set_fall_speed()

C++ Interface: set_fall_speed(const BulletCharacterControllerNode self, float fall_speed)

/**

*/

set_gravity()

C++ Interface: set_gravity(const BulletCharacterControllerNode self, float gravity)

/**

*/

set_jump_speed()

C++ Interface: set_jump_speed(const BulletCharacterControllerNode self, float jump_speed)

/**

*/

set_linear_movement()

C++ Interface: set_linear_movement(const BulletCharacterControllerNode self, const LVector3f velocity, bool is_local)

/**

*/

set_max_jump_height()

C++ Interface: set_max_jump_height(const BulletCharacterControllerNode self, float max_jump_height)

/**

*/

set_max_slope()

C++ Interface: set_max_slope(const BulletCharacterControllerNode self, float max_slope)

/**

*/

set_use_ghost_sweep_test()

C++ Interface: set_use_ghost_sweep_test(const BulletCharacterControllerNode self, bool value)

/**

*/

shape