RescaleNormalAttrib

from panda3d.core import RescaleNormalAttrib
class RescaleNormalAttrib

Bases: RenderAttrib

Specifies how polygons are to be drawn.

Inheritance diagram

Inheritance diagram of RescaleNormalAttrib

MAuto = 3
MNone = 0
MNormalize = 2
MRescale = 1
M_auto = 3
M_none = 0
M_normalize = 2
M_rescale = 1
__init__(*args, **kwargs)
class_slot = 22
getClassSlot()

C++ Interface: get_class_slot()

getClassType()

C++ Interface: get_class_type()

getMode()

C++ Interface: get_mode(RescaleNormalAttrib self)

/**
  • Returns the render mode.

*/

get_class_slot()

C++ Interface: get_class_slot()

get_class_type()

C++ Interface: get_class_type()

get_mode()

C++ Interface: get_mode(RescaleNormalAttrib self)

/**
  • Returns the render mode.

*/

make()

C++ Interface: make(int mode)

/**
  • Constructs a new RescaleNormalAttrib object that specifies whether to

  • rescale normals to compensate for transform scales or incorrectly defined

  • normals.

*/

makeDefault()

C++ Interface: make_default()

/**
  • Constructs a RescaleNormalAttrib object that’s suitable for putting at the

  • top of a scene graph. This will contain whatever attrib was suggested by

  • the user’s rescale-normals Config variable.

*/

make_default()

C++ Interface: make_default()

/**
  • Constructs a RescaleNormalAttrib object that’s suitable for putting at the

  • top of a scene graph. This will contain whatever attrib was suggested by

  • the user’s rescale-normals Config variable.

*/

mode