StereoDisplayRegion
from panda3d.core import StereoDisplayRegion
- class StereoDisplayRegion
- Bases: - DisplayRegion- This is a special DisplayRegion wrapper that actually includes a pair of DisplayRegions internally: the left and right eyes. The DisplayRegion represented here does not have a physical association with the window, but it pretends it does. Instead, it maintains a pointer to the left and right DisplayRegions separately. - Operations on the StereoDisplayRegion object affect both left and right eyes together. To access the left or right eyes independently, use get_left_eye() and get_right_eye(). - Inheritance diagram - __init__(*args, **kwargs)
 - getClassType()
- C++ Interface: get_class_type() 
 - getLeftEye()
- C++ Interface: get_left_eye(const StereoDisplayRegion self) - /**
- Returns a pointer to the left DisplayRegion managed by this stereo object. 
 - */ 
 
 - getRightEye()
- C++ Interface: get_right_eye(const StereoDisplayRegion self) - /**
- Returns a pointer to the right DisplayRegion managed by this stereo object. 
 - */ 
 
 - get_class_type()
- C++ Interface: get_class_type() 
 - get_left_eye()
- C++ Interface: get_left_eye(const StereoDisplayRegion self) - /**
- Returns a pointer to the left DisplayRegion managed by this stereo object. 
 - */ 
 
 - get_right_eye()
- C++ Interface: get_right_eye(const StereoDisplayRegion self) - /**
- Returns a pointer to the right DisplayRegion managed by this stereo object. 
 - */ 
 
 - left_eye
 - right_eye
 
