StereoDisplayRegion
from panda3d.core import StereoDisplayRegion
- class StereoDisplayRegion
Bases:
DisplayRegion
This is a special DisplayRegion wrapper that actually includes a pair of DisplayRegions internally: the left and right eyes. The DisplayRegion represented here does not have a physical association with the window, but it pretends it does. Instead, it maintains a pointer to the left and right DisplayRegions separately.
Operations on the StereoDisplayRegion object affect both left and right eyes together. To access the left or right eyes independently, use get_left_eye() and get_right_eye().
Inheritance diagram
- __init__(*args, **kwargs)
- getClassType()
C++ Interface: get_class_type()
- getLeftEye()
C++ Interface: get_left_eye(const StereoDisplayRegion self)
- /**
Returns a pointer to the left DisplayRegion managed by this stereo object.
*/
- getRightEye()
C++ Interface: get_right_eye(const StereoDisplayRegion self)
- /**
Returns a pointer to the right DisplayRegion managed by this stereo object.
*/
- get_class_type()
C++ Interface: get_class_type()
- get_left_eye()
C++ Interface: get_left_eye(const StereoDisplayRegion self)
- /**
Returns a pointer to the left DisplayRegion managed by this stereo object.
*/
- get_right_eye()
C++ Interface: get_right_eye(const StereoDisplayRegion self)
- /**
Returns a pointer to the right DisplayRegion managed by this stereo object.
*/
- left_eye
- right_eye