GamepadButton
from panda3d.core import GamepadButton
- class GamepadButton
Bases:
DTOOL_SUPER_BASE
This class is just used as a convenient namespace for grouping all of these handy functions that return buttons which map to gamepad buttons.
Inheritance diagram
- __init__(*args, **kwargs)
- back()
C++ Interface: back()
- dpadDown()
C++ Interface: dpad_down()
- dpadLeft()
C++ Interface: dpad_left()
- dpadRight()
C++ Interface: dpad_right()
- dpadUp()
C++ Interface: dpad_up()
- dpad_down()
C++ Interface: dpad_down()
- dpad_left()
C++ Interface: dpad_left()
- dpad_right()
C++ Interface: dpad_right()
- dpad_up()
C++ Interface: dpad_up()
- face1()
C++ Interface: face_1()
- face2()
C++ Interface: face_2()
- faceA()
C++ Interface: face_a()
- faceB()
C++ Interface: face_b()
- faceC()
C++ Interface: face_c()
- faceX()
C++ Interface: face_x()
- faceY()
C++ Interface: face_y()
- faceZ()
C++ Interface: face_z()
- face_1()
C++ Interface: face_1()
- face_2()
C++ Interface: face_2()
- face_a()
C++ Interface: face_a()
- face_b()
C++ Interface: face_b()
- face_c()
C++ Interface: face_c()
- face_x()
C++ Interface: face_x()
- face_y()
C++ Interface: face_y()
- face_z()
C++ Interface: face_z()
- guide()
C++ Interface: guide()
- hatDown()
C++ Interface: hat_down()
- hatLeft()
C++ Interface: hat_left()
- hatRight()
C++ Interface: hat_right()
- hatUp()
C++ Interface: hat_up()
- hat_down()
C++ Interface: hat_down()
- hat_left()
C++ Interface: hat_left()
- hat_right()
C++ Interface: hat_right()
- hat_up()
C++ Interface: hat_up()
- joystick()
C++ Interface: joystick(int button_number)
- /**
Returns the ButtonHandle associated with the particular numbered joystick
button (zero-based), if there is one, or ButtonHandle::none() if there is
not.
*/
- lgrip()
C++ Interface: lgrip()
- lshoulder()
C++ Interface: lshoulder()
- lstick()
C++ Interface: lstick()
- ltrigger()
C++ Interface: ltrigger()
- next()
C++ Interface: next()
- previous()
C++ Interface: previous()
- rgrip()
C++ Interface: rgrip()
- rshoulder()
C++ Interface: rshoulder()
- rstick()
C++ Interface: rstick()
- rtrigger()
C++ Interface: rtrigger()
- start()
C++ Interface: start()
- trigger()
C++ Interface: trigger()
// Flight stick buttons, takes zero-based index. First is always trigger.