GamepadButton
from panda3d.core import GamepadButton
- class GamepadButton
Bases:
This class is just used as a convenient namespace for grouping all of these handy functions that return buttons which map to gamepad buttons.
Inheritance diagram
- __init__()
- __init__(param0: GamepadButton)
- static back() → ButtonHandle
- static dpad_down() → ButtonHandle
- static dpad_left() → ButtonHandle
- static dpad_right() → ButtonHandle
- static dpad_up() → ButtonHandle
- static face_1() → ButtonHandle
- static face_2() → ButtonHandle
- static face_a() → ButtonHandle
- static face_b() → ButtonHandle
- static face_c() → ButtonHandle
- static face_x() → ButtonHandle
- static face_y() → ButtonHandle
- static face_z() → ButtonHandle
- static guide() → ButtonHandle
- static hat_down() → ButtonHandle
- static hat_left() → ButtonHandle
- static hat_right() → ButtonHandle
- static hat_up() → ButtonHandle
- static joystick(button_number: int) → ButtonHandle
Returns the
ButtonHandle
associated with the particular numbered joystick button (zero-based), if there is one, orButtonHandle.none()
if there is not.
- static lgrip() → ButtonHandle
- static lshoulder() → ButtonHandle
- static lstick() → ButtonHandle
- static ltrigger() → ButtonHandle
- static next() → ButtonHandle
- static previous() → ButtonHandle
- static rgrip() → ButtonHandle
- static rshoulder() → ButtonHandle
- static rstick() → ButtonHandle
- static rtrigger() → ButtonHandle
- static start() → ButtonHandle
- static trigger() → ButtonHandle
Flight stick buttons, takes zero-based index. First is always trigger.