GamepadButton

from panda3d.core import GamepadButton
class GamepadButton

Bases:

This class is just used as a convenient namespace for grouping all of these handy functions that return buttons which map to gamepad buttons.

Inheritance diagram

Inheritance diagram of GamepadButton

__init__()
__init__(param0: GamepadButton)
static back() → ButtonHandle
static dpad_down() → ButtonHandle
static dpad_left() → ButtonHandle
static dpad_right() → ButtonHandle
static dpad_up() → ButtonHandle
static face_1() → ButtonHandle
static face_2() → ButtonHandle
static face_a() → ButtonHandle
static face_b() → ButtonHandle
static face_c() → ButtonHandle
static face_x() → ButtonHandle
static face_y() → ButtonHandle
static face_z() → ButtonHandle
static guide() → ButtonHandle
static hat_down() → ButtonHandle
static hat_left() → ButtonHandle
static hat_right() → ButtonHandle
static hat_up() → ButtonHandle
static joystick(button_number: int) → ButtonHandle

Returns the ButtonHandle associated with the particular numbered joystick button (zero-based), if there is one, or ButtonHandle.none() if there is not.

static lgrip() → ButtonHandle
static lshoulder() → ButtonHandle
static lstick() → ButtonHandle
static ltrigger() → ButtonHandle
static next() → ButtonHandle
static previous() → ButtonHandle
static rgrip() → ButtonHandle
static rshoulder() → ButtonHandle
static rstick() → ButtonHandle
static rtrigger() → ButtonHandle
static start() → ButtonHandle
static trigger() → ButtonHandle

Flight stick buttons, takes zero-based index. First is always trigger.