SequenceNode

from panda3d.core import SequenceNode
class SequenceNode

Bases: SelectiveChildNode, AnimInterface

A node that automatically cycles through rendering each one of its children according to its frame rate.

Inheritance diagram

Inheritance diagram of SequenceNode

__init__(*args, **kwargs)
frame_rate
getClassType()

C++ Interface: get_class_type()

getNumFrames()

C++ Interface: get_num_frames(SequenceNode self)

/**
  • Returns the number of frames in the animation. This is a property of the

  • animation and may not be directly adjusted by the user (although it may

  • change without warning with certain kinds of animations, since this is a

  • virtual method that may be overridden).

*/

get_class_type()

C++ Interface: get_class_type()

get_num_frames()

C++ Interface: get_num_frames(SequenceNode self)

/**
  • Returns the number of frames in the animation. This is a property of the

  • animation and may not be directly adjusted by the user (although it may

  • change without warning with certain kinds of animations, since this is a

  • virtual method that may be overridden).

*/

setFrameRate()

C++ Interface: set_frame_rate(const SequenceNode self, double frame_rate)

/**
  • Changes the advertised frame rate of the SequenceNode. This can be used in

  • conjunction with get_play_rate() to change the effective frame rate of the

  • node.

*/

set_frame_rate()

C++ Interface: set_frame_rate(const SequenceNode self, double frame_rate)

/**
  • Changes the advertised frame rate of the SequenceNode. This can be used in

  • conjunction with get_play_rate() to change the effective frame rate of the

  • node.

*/

upcastToAnimInterface()

C++ Interface: upcast_to_AnimInterface(const SequenceNode self)

upcast from SequenceNode to AnimInterface

upcastToSelectiveChildNode()

C++ Interface: upcast_to_SelectiveChildNode(const SequenceNode self)

upcast from SequenceNode to SelectiveChildNode

upcast_to_AnimInterface()

C++ Interface: upcast_to_AnimInterface(const SequenceNode self)

upcast from SequenceNode to AnimInterface

upcast_to_SelectiveChildNode()

C++ Interface: upcast_to_SelectiveChildNode(const SequenceNode self)

upcast from SequenceNode to SelectiveChildNode