CollisionHandlerFloor
from panda3d.core import CollisionHandlerFloor
- class CollisionHandlerFloor
Bases:
Bases:
CollisionHandlerPhysical
A specialized kind of
CollisionHandler
that sets the Z height of the collider to a fixed linear offset from the highest detected collision point each frame. It’s intended to implement walking around on a floor of varying height by casting a ray down from the avatar’s head.Inheritance diagram
- __init__()
- static get_class_type() TypeHandle
- get_max_velocity() float
Retrieves the maximum speed at which the object will be allowed to descend towards a floor below it, in units per second. See
set_max_velocity()
.
- get_offset() float
Returns the linear offset to add to (or subtract from) the highest detected collision point to determine the actual height at which to set the collider.
- property max_velocity float
- Getter
Retrieves the maximum speed at which the object will be allowed to descend towards a floor below it, in units per second. See
set_max_velocity()
.- Setter
Sets the maximum speed at which the object will be allowed to descend towards a floor below it, in units per second. Set this to zero to allow it to instantly teleport any distance.
- property offset float
Returns/Sets the linear offset to add to (or subtract from) the highest detected collision point to determine the actual height at which to set the collider.
- property reach float
Returns/Sets the reach to add to (or subtract from) the highest collision point
- set_max_velocity(max_vel: float)
Sets the maximum speed at which the object will be allowed to descend towards a floor below it, in units per second. Set this to zero to allow it to instantly teleport any distance.