PointParticleRenderer
from panda3d.physics import PointParticleRenderer
- class PointParticleRenderer
Bases:
Bases:
BaseParticleRenderer
Inheritance diagram
-
enum PointParticleBlendType
-
enumerator PP_ONE_COLOR = 0
-
enumerator PP_BLEND_LIFE = 1
-
enumerator PP_BLEND_VEL = 2
-
enumerator PP_ONE_COLOR = 0
- __init__(ad: ParticleRendererAlphaMode, point_size: float, bt: PointParticleBlendType, bm: ParticleRendererBlendMethod, sc: panda3d.core.LColor, ec: panda3d.core.LColor)
special constructor
- __init__(copy: PointParticleRenderer)
Copy constructor
- get_blend_method() ParticleRendererBlendMethod
- get_blend_type() PointParticleBlendType
- get_end_color() panda3d.core.LColor
- get_start_color() panda3d.core.LColor
- set_blend_method(bm: ParticleRendererBlendMethod)
- set_blend_type(bt: PointParticleBlendType)
- set_end_color(ec: panda3d.core.LColor)
- set_start_color(sc: panda3d.core.LColor)
-
enum PointParticleBlendType