EggAnimData

from panda3d.egg import EggAnimData
class EggAnimData

Bases: EggNode

A base class for EggSAnimData and EggXfmAnimData, which contain rows and columns of numbers.

Inheritance diagram

Inheritance diagram of EggAnimData

__init__(*args, **kwargs)
addData()

C++ Interface: add_data(const EggAnimData self, double value)

/**
  • Adds a single element to the table.

*/

add_data()

C++ Interface: add_data(const EggAnimData self, double value)

/**
  • Adds a single element to the table.

*/

assign()

C++ Interface: assign(const EggAnimData self, const EggAnimData copy)

/**

*/

clearData()

C++ Interface: clear_data(const EggAnimData self)

/**
  • Removes all data and empties the table.

*/

clearFps()

C++ Interface: clear_fps(const EggAnimData self)

/**

*/

clear_data()

C++ Interface: clear_data(const EggAnimData self)

/**
  • Removes all data and empties the table.

*/

clear_fps()

C++ Interface: clear_fps(const EggAnimData self)

/**

*/

getClassType()

C++ Interface: get_class_type()

getFps()

C++ Interface: get_fps(EggAnimData self)

/**
  • This is only valid if has_fps() returns true.

*/

getSize()

C++ Interface: get_size(EggAnimData self)

/**
  • Returns the number of elements in the table.

*/

get_class_type()

C++ Interface: get_class_type()

get_fps()

C++ Interface: get_fps(EggAnimData self)

/**
  • This is only valid if has_fps() returns true.

*/

get_size()

C++ Interface: get_size(EggAnimData self)

/**
  • Returns the number of elements in the table.

*/

hasFps()

C++ Interface: has_fps(EggAnimData self)

/**

*/

has_fps()

C++ Interface: has_fps(EggAnimData self)

/**

*/

quantize()

C++ Interface: quantize(const EggAnimData self, double quantum)

/**
  • Rounds each element of the table to the nearest multiple of quantum.

*/

setFps()

C++ Interface: set_fps(const EggAnimData self, double type)

/**

*/

set_fps()

C++ Interface: set_fps(const EggAnimData self, double type)

/**

*/