BulletClosestHitRayResult

from panda3d.bullet import BulletClosestHitRayResult
class BulletClosestHitRayResult

Bases:

Bases: btCollisionWorld.ClosestRayResultCallback, MemoryBase

Inheritance diagram

Inheritance diagram of BulletClosestHitRayResult

__init__(param0: BulletClosestHitRayResult)
static empty() → BulletClosestHitRayResult

Named constructor intended to be used for asserts with have to return a concrete value.

property from_pos → LPoint3
get_from_pos() → panda3d.core.LPoint3
get_hit_fraction() → float
get_hit_normal() → panda3d.core.LVector3
get_hit_pos() → panda3d.core.LPoint3
get_node() → panda3d.core.PandaNode
get_shape_part() → int
get_to_pos() → panda3d.core.LPoint3
get_triangle_index() → int
has_hit() → bool
property hit_fraction → float
property hit_normal → LVector3
property hit_pos → LPoint3
property node → PandaNode
property shape_part → int
property to_pos → LPoint3
property triangle_index → int