BulletClosestHitRayResult

from panda3d.bullet import BulletClosestHitRayResult
class BulletClosestHitRayResult

Bases: DTOOL_SUPER_BASE

Inheritance diagram

Inheritance diagram of BulletClosestHitRayResult

__init__(*args, **kwargs)
empty()

C++ Interface: empty()

/**
  • Named constructor intended to be used for asserts with have to return a

  • concrete value.

*/

from_pos
getFromPos()

C++ Interface: get_from_pos(BulletClosestHitRayResult self)

/**

*/

getHitFraction()

C++ Interface: get_hit_fraction(BulletClosestHitRayResult self)

/**

*/

getHitNormal()

C++ Interface: get_hit_normal(BulletClosestHitRayResult self)

/**

*/

getHitPos()

C++ Interface: get_hit_pos(BulletClosestHitRayResult self)

/**

*/

getNode()

C++ Interface: get_node(BulletClosestHitRayResult self)

/**

*/

getShapePart()

C++ Interface: get_shape_part(BulletClosestHitRayResult self)

/**

*/

getToPos()

C++ Interface: get_to_pos(BulletClosestHitRayResult self)

/**

*/

getTriangleIndex()

C++ Interface: get_triangle_index(BulletClosestHitRayResult self)

/**

*/

get_from_pos()

C++ Interface: get_from_pos(BulletClosestHitRayResult self)

/**

*/

get_hit_fraction()

C++ Interface: get_hit_fraction(BulletClosestHitRayResult self)

/**

*/

get_hit_normal()

C++ Interface: get_hit_normal(BulletClosestHitRayResult self)

/**

*/

get_hit_pos()

C++ Interface: get_hit_pos(BulletClosestHitRayResult self)

/**

*/

get_node()

C++ Interface: get_node(BulletClosestHitRayResult self)

/**

*/

get_shape_part()

C++ Interface: get_shape_part(BulletClosestHitRayResult self)

/**

*/

get_to_pos()

C++ Interface: get_to_pos(BulletClosestHitRayResult self)

/**

*/

get_triangle_index()

C++ Interface: get_triangle_index(BulletClosestHitRayResult self)

/**

*/

hasHit()

C++ Interface: has_hit(BulletClosestHitRayResult self)

/**

*/

has_hit()

C++ Interface: has_hit(BulletClosestHitRayResult self)

/**

*/

hit_fraction
hit_normal
hit_pos
node
shape_part
to_pos
triangle_index