DrawableRegion
from panda3d.core import DrawableRegion
- class DrawableRegion
- Bases: - DTOOL_SUPER_BASE- This is a base class for GraphicsWindow (actually, GraphicsOutput) and DisplayRegion, both of which are conceptually rectangular regions into which drawing commands may be issued. Sometimes you want to deal with a single display region, and sometimes you want to deal with the whole window at once, particularly for issuing clear commands and capturing screenshots. - Inheritance diagram - RTPAuxFloat0 = 11
 - RTPAuxFloat1 = 12
 - RTPAuxFloat2 = 13
 - RTPAuxFloat3 = 14
 - RTPAuxHrgba0 = 7
 - RTPAuxHrgba1 = 8
 - RTPAuxHrgba2 = 9
 - RTPAuxHrgba3 = 10
 - RTPAuxRgba0 = 3
 - RTPAuxRgba1 = 4
 - RTPAuxRgba2 = 5
 - RTPAuxRgba3 = 6
 - RTPCOUNT = 16
 - RTPColor = 2
 - RTPDepth = 15
 - RTPDepthStencil = 1
 - RTPStencil = 0
 - RTP_COUNT = 16
 - RTP_aux_float_0 = 11
 - RTP_aux_float_1 = 12
 - RTP_aux_float_2 = 13
 - RTP_aux_float_3 = 14
 - RTP_aux_hrgba_0 = 7
 - RTP_aux_hrgba_1 = 8
 - RTP_aux_hrgba_2 = 9
 - RTP_aux_hrgba_3 = 10
 - RTP_aux_rgba_0 = 3
 - RTP_aux_rgba_1 = 4
 - RTP_aux_rgba_2 = 5
 - RTP_aux_rgba_3 = 6
 - RTP_color = 2
 - RTP_depth = 15
 - RTP_depth_stencil = 1
 - RTP_stencil = 0
 - __init__(*args, **kwargs)
 - clear_color
 - clear_depth
 - clear_stencil
 - disableClears()
- C++ Interface: disable_clears(const DrawableRegion self) - /**
- Disables both the color and depth clear. See set_clear_color_active and 
- set_clear_depth_active. 
 - */ 
 
 - disable_clears()
- C++ Interface: disable_clears(const DrawableRegion self) - /**
- Disables both the color and depth clear. See set_clear_color_active and 
- set_clear_depth_active. 
 - */ 
 
 - getClearActive()
- C++ Interface: get_clear_active(DrawableRegion self, int n) - /**
- Gets the clear-active flag for any bitplane. 
 - */ 
 
 - getClearColor()
- C++ Interface: get_clear_color(DrawableRegion self) - /**
- Returns the current clear color value. This is the value that will be used 
- to clear the color buffer every frame, but only if get_clear_color_active() 
- returns true. If get_clear_color_active() returns false, this is 
- meaningless. 
 - */ 
 
 - getClearColorActive()
- C++ Interface: get_clear_color_active(DrawableRegion self) - /**
- Returns the current setting of the flag that indicates whether the color 
- buffer should be cleared every frame. See set_clear_color_active(). 
 - */ 
 
 - getClearDepth()
- C++ Interface: get_clear_depth(DrawableRegion self) - /**
- Returns the current clear depth value. This is the value that will be used 
- to clear the depth buffer every frame, but only if get_clear_depth_active() 
- returns true. If get_clear_depth_active() returns false, this is 
- meaningless. 
 - */ 
 
 - getClearDepthActive()
- C++ Interface: get_clear_depth_active(DrawableRegion self) - /**
- Returns the current setting of the flag that indicates whether the depth 
- buffer should be cleared every frame. See set_clear_depth_active(). 
 - */ 
 
 - getClearStencil()
- C++ Interface: get_clear_stencil(DrawableRegion self) - /**
- Returns the current clear stencil value. This is the value that will be 
- used to clear the stencil buffer every frame, but only if 
- get_clear_stencil_active() returns true. If get_clear_stencil_active() 
- returns false, this is meaningless. 
 - */ 
 
 - getClearStencilActive()
- C++ Interface: get_clear_stencil_active(DrawableRegion self) - /**
- Returns the current setting of the flag that indicates whether the color 
- buffer should be cleared every frame. See set_clear_stencil_active(). 
 - */ 
 
 - getClearValue()
- C++ Interface: get_clear_value(DrawableRegion self, int n) - /**
- Returns the clear value for any bitplane. 
 - */ 
 
 - getPixelFactor()
- C++ Interface: get_pixel_factor(DrawableRegion self) - /**
- Returns the amount by which the height and width of the region will be 
- scaled internally, based on the zoom factor set by set_pixel_zoom(). This 
- will return 1.0 if the pixel_zoom was not set or if it is not being 
- respected (for instance, because the underlying renderer doesn’t support it 
- –see supports_pixel_zoom). 
 - */ 
 
 - getPixelZoom()
- C++ Interface: get_pixel_zoom(DrawableRegion self) - /**
- Returns the value set by set_pixel_zoom(), regardless of whether it is 
- being respected or not. Also see get_pixel_factor(). 
 - */ 
 
 - getRenderbufferType()
- C++ Interface: get_renderbuffer_type(int plane) - /**
- Returns the RenderBuffer::Type that corresponds to a RenderTexturePlane. 
 - */ 
 
 - get_clear_active()
- C++ Interface: get_clear_active(DrawableRegion self, int n) - /**
- Gets the clear-active flag for any bitplane. 
 - */ 
 
 - get_clear_color()
- C++ Interface: get_clear_color(DrawableRegion self) - /**
- Returns the current clear color value. This is the value that will be used 
- to clear the color buffer every frame, but only if get_clear_color_active() 
- returns true. If get_clear_color_active() returns false, this is 
- meaningless. 
 - */ 
 
 - get_clear_color_active()
- C++ Interface: get_clear_color_active(DrawableRegion self) - /**
- Returns the current setting of the flag that indicates whether the color 
- buffer should be cleared every frame. See set_clear_color_active(). 
 - */ 
 
 - get_clear_depth()
- C++ Interface: get_clear_depth(DrawableRegion self) - /**
- Returns the current clear depth value. This is the value that will be used 
- to clear the depth buffer every frame, but only if get_clear_depth_active() 
- returns true. If get_clear_depth_active() returns false, this is 
- meaningless. 
 - */ 
 
 - get_clear_depth_active()
- C++ Interface: get_clear_depth_active(DrawableRegion self) - /**
- Returns the current setting of the flag that indicates whether the depth 
- buffer should be cleared every frame. See set_clear_depth_active(). 
 - */ 
 
 - get_clear_stencil()
- C++ Interface: get_clear_stencil(DrawableRegion self) - /**
- Returns the current clear stencil value. This is the value that will be 
- used to clear the stencil buffer every frame, but only if 
- get_clear_stencil_active() returns true. If get_clear_stencil_active() 
- returns false, this is meaningless. 
 - */ 
 
 - get_clear_stencil_active()
- C++ Interface: get_clear_stencil_active(DrawableRegion self) - /**
- Returns the current setting of the flag that indicates whether the color 
- buffer should be cleared every frame. See set_clear_stencil_active(). 
 - */ 
 
 - get_clear_value()
- C++ Interface: get_clear_value(DrawableRegion self, int n) - /**
- Returns the clear value for any bitplane. 
 - */ 
 
 - get_pixel_factor()
- C++ Interface: get_pixel_factor(DrawableRegion self) - /**
- Returns the amount by which the height and width of the region will be 
- scaled internally, based on the zoom factor set by set_pixel_zoom(). This 
- will return 1.0 if the pixel_zoom was not set or if it is not being 
- respected (for instance, because the underlying renderer doesn’t support it 
- –see supports_pixel_zoom). 
 - */ 
 
 - get_pixel_zoom()
- C++ Interface: get_pixel_zoom(DrawableRegion self) - /**
- Returns the value set by set_pixel_zoom(), regardless of whether it is 
- being respected or not. Also see get_pixel_factor(). 
 - */ 
 
 - get_renderbuffer_type()
- C++ Interface: get_renderbuffer_type(int plane) - /**
- Returns the RenderBuffer::Type that corresponds to a RenderTexturePlane. 
 - */ 
 
 - isAnyClearActive()
- C++ Interface: is_any_clear_active(DrawableRegion self) - /**
- Returns true if any of the clear types (so far there are just color or 
- depth) have been set active, or false if none of them are active and there 
- is no need to clear. 
 - */ 
 
 - is_any_clear_active()
- C++ Interface: is_any_clear_active(DrawableRegion self) - /**
- Returns true if any of the clear types (so far there are just color or 
- depth) have been set active, or false if none of them are active and there 
- is no need to clear. 
 - */ 
 
 - pixel_factor
 - pixel_zoom
 - setClearActive()
- C++ Interface: set_clear_active(const DrawableRegion self, int n, bool clear_aux_active) - /**
- Sets the clear-active flag for any bitplane. 
 - */ 
 
 - setClearColor()
- C++ Interface: set_clear_color(const DrawableRegion self, const LVecBase4f color) - /**
- Sets the clear color to the indicated value. This is the value that will 
- be used to clear the color buffer every frame, but only if 
- get_clear_color_active() returns true. If get_clear_color_active() returns 
- false, this is meaningless. 
 - */ 
 
 - setClearColorActive()
- C++ Interface: set_clear_color_active(const DrawableRegion self, bool clear_color_active) - /**
- Toggles the flag that indicates whether the color buffer should be cleared 
- every frame. If this is true, the color buffer will be cleared to the 
- color indicated by set_clear_color(); otherwise, it will be left alone. 
 - */ 
 
 - setClearDepth()
- C++ Interface: set_clear_depth(const DrawableRegion self, float depth) - /**
- Sets the clear depth to the indicated value. This is the value that will 
- be used to clear the depth buffer every frame, but only if 
- get_clear_depth_active() returns true. If get_clear_depth_active() returns 
- false, this is meaningless. 
 - */ 
 
 - setClearDepthActive()
- C++ Interface: set_clear_depth_active(const DrawableRegion self, bool clear_depth_active) - /**
- Toggles the flag that indicates whether the depth buffer should be cleared 
- every frame. If this is true, the depth buffer will be cleared to the 
- depth value indicated by set_clear_depth(); otherwise, it will be left 
- alone. 
 - */ 
 
 - setClearStencil()
- C++ Interface: set_clear_stencil(const DrawableRegion self, int stencil) - /**
- Sets the clear stencil to the indicated value. This is the value that will 
- be used to clear the stencil buffer every frame, but only if 
- get_clear_color_active() returns true. If get_clear_stencil_active() 
- returns false, this is meaningless. 
 - */ 
 
 - setClearStencilActive()
- C++ Interface: set_clear_stencil_active(const DrawableRegion self, bool clear_stencil_active) - /**
- Toggles the flag that indicates whether the stencil buffer should be 
- cleared every frame. If this is true, the stencil buffer will be cleared 
- to the value indicated by set_clear_stencil(); otherwise, it will be left 
- alone. 
 - */ 
 
 - setClearValue()
- C++ Interface: set_clear_value(const DrawableRegion self, int n, const LVecBase4f clear_value) - /**
- Sets the clear value for any bitplane. 
 - */ 
 
 - setPixelZoom()
- C++ Interface: set_pixel_zoom(const DrawableRegion self, float pixel_zoom) - /**
- Sets the amount by which the pixels of the region are scaled internally 
- when filling the image interally. Setting this number larger makes the 
- pixels blockier, but may make the rendering faster, particularly for 
- software renderers. Setting this number to 2.0 reduces the number of 
- pixels that have to be filled by the renderer by a factor of 2.0. It 
- doesn’t make sense to set this lower than 1.0. 
- It is possible to set this on either individual DisplayRegions or on 
- overall GraphicsWindows, but you will get better performance for setting it 
- on the window rather than its individual DisplayRegions. Also, you may not 
- set it on a DisplayRegion that doesn’t have both clear_color() and 
- clear_depth() enabled. 
- This property is only supported on renderers for which it is particularly 
- useful–currently, this is the tinydisplay software renderer. Other kinds 
- of renderers allow you to set this property, but ignore it. 
 - */ 
 
 - set_clear_active()
- C++ Interface: set_clear_active(const DrawableRegion self, int n, bool clear_aux_active) - /**
- Sets the clear-active flag for any bitplane. 
 - */ 
 
 - set_clear_color()
- C++ Interface: set_clear_color(const DrawableRegion self, const LVecBase4f color) - /**
- Sets the clear color to the indicated value. This is the value that will 
- be used to clear the color buffer every frame, but only if 
- get_clear_color_active() returns true. If get_clear_color_active() returns 
- false, this is meaningless. 
 - */ 
 
 - set_clear_color_active()
- C++ Interface: set_clear_color_active(const DrawableRegion self, bool clear_color_active) - /**
- Toggles the flag that indicates whether the color buffer should be cleared 
- every frame. If this is true, the color buffer will be cleared to the 
- color indicated by set_clear_color(); otherwise, it will be left alone. 
 - */ 
 
 - set_clear_depth()
- C++ Interface: set_clear_depth(const DrawableRegion self, float depth) - /**
- Sets the clear depth to the indicated value. This is the value that will 
- be used to clear the depth buffer every frame, but only if 
- get_clear_depth_active() returns true. If get_clear_depth_active() returns 
- false, this is meaningless. 
 - */ 
 
 - set_clear_depth_active()
- C++ Interface: set_clear_depth_active(const DrawableRegion self, bool clear_depth_active) - /**
- Toggles the flag that indicates whether the depth buffer should be cleared 
- every frame. If this is true, the depth buffer will be cleared to the 
- depth value indicated by set_clear_depth(); otherwise, it will be left 
- alone. 
 - */ 
 
 - set_clear_stencil()
- C++ Interface: set_clear_stencil(const DrawableRegion self, int stencil) - /**
- Sets the clear stencil to the indicated value. This is the value that will 
- be used to clear the stencil buffer every frame, but only if 
- get_clear_color_active() returns true. If get_clear_stencil_active() 
- returns false, this is meaningless. 
 - */ 
 
 - set_clear_stencil_active()
- C++ Interface: set_clear_stencil_active(const DrawableRegion self, bool clear_stencil_active) - /**
- Toggles the flag that indicates whether the stencil buffer should be 
- cleared every frame. If this is true, the stencil buffer will be cleared 
- to the value indicated by set_clear_stencil(); otherwise, it will be left 
- alone. 
 - */ 
 
 - set_clear_value()
- C++ Interface: set_clear_value(const DrawableRegion self, int n, const LVecBase4f clear_value) - /**
- Sets the clear value for any bitplane. 
 - */ 
 
 - set_pixel_zoom()
- C++ Interface: set_pixel_zoom(const DrawableRegion self, float pixel_zoom) - /**
- Sets the amount by which the pixels of the region are scaled internally 
- when filling the image interally. Setting this number larger makes the 
- pixels blockier, but may make the rendering faster, particularly for 
- software renderers. Setting this number to 2.0 reduces the number of 
- pixels that have to be filled by the renderer by a factor of 2.0. It 
- doesn’t make sense to set this lower than 1.0. 
- It is possible to set this on either individual DisplayRegions or on 
- overall GraphicsWindows, but you will get better performance for setting it 
- on the window rather than its individual DisplayRegions. Also, you may not 
- set it on a DisplayRegion that doesn’t have both clear_color() and 
- clear_depth() enabled. 
- This property is only supported on renderers for which it is particularly 
- useful–currently, this is the tinydisplay software renderer. Other kinds 
- of renderers allow you to set this property, but ignore it. 
 - */ 
 
 - supportsPixelZoom()
- C++ Interface: supports_pixel_zoom(DrawableRegion self) - /**
- Returns true if a call to set_pixel_zoom() will be respected, false if it 
- will be ignored. If this returns false, then get_pixel_factor() will 
- always return 1.0, regardless of what value you specify for 
- set_pixel_zoom(). 
- This may return false if the underlying renderer doesn’t support pixel 
- zooming, or if you have called this on a DisplayRegion that doesn’t have 
- both set_clear_color() and set_clear_depth() enabled. 
 - */ 
 
 - supports_pixel_zoom()
- C++ Interface: supports_pixel_zoom(DrawableRegion self) - /**
- Returns true if a call to set_pixel_zoom() will be respected, false if it 
- will be ignored. If this returns false, then get_pixel_factor() will 
- always return 1.0, regardless of what value you specify for 
- set_pixel_zoom(). 
- This may return false if the underlying renderer doesn’t support pixel 
- zooming, or if you have called this on a DisplayRegion that doesn’t have 
- both set_clear_color() and set_clear_depth() enabled. 
 - */ 
 
 
