direct.gui.OnscreenImage
from direct.gui.OnscreenImage import OnscreenImage
OnscreenImage module: contains the OnscreenImage class.
See the OnscreenImage page in the programming manual for explanation of this class.
Inheritance diagram
- class OnscreenImage(image=None, pos=None, hpr=None, scale=None, color=None, parent=None, sort=0)[source]
- Bases: - DirectObject,- NodePath- __init__(self, image=None, pos=None, hpr=None, scale=None, color=None, parent=None, sort=0)[source]
- Make a image node from string or a - NodePath, put it into the 2-D scene graph and set it up with all the indicated parameters.- Parameters
- image – the actual geometry to display or a file name. This may be omitted and specified later via setImage() if you don’t have it available. 
- pos – the x, y, z position of the geometry on the screen. This maybe a 3-tuple of floats or a vector. y should be zero 
- hpr – the h, p, r of the geometry on the screen. This maybe a 3-tuple of floats or a vector. 
- scale – the size of the geometry. This may either be a single float, a 3-tuple of floats, or a vector, specifying a different x, y, z scale. y should be 1 
- color – the (r, g, b, a) color of the geometry. This is normally a 4-tuple of floats or ints. 
- parent – the NodePath to parent the geometry to initially. 
 
 
 
