PandaNode
from panda3d.core import PandaNode
- class PandaNode
Bases:
TypedWritableReferenceCount
,Namable
A basic node of the scene graph or data graph. This is the base class of all specialized nodes, and also serves as a generic node with no special properties.
Inheritance diagram
- class Children
Bases:
DTOOL_SUPER_BASE
This class is returned from get_children(). Use it to walk through the list of children. This is faster, and safer, than walking through the children one at a time via get_num_children()/get_child(), since the list of children is saved out ahead of time, rather than having to reacquire the lock with each iteration, or to keep the lock held for the entire pass.
- __init__(*args, **kwargs)
- FBCullCallback = 64
- FBDecal = 256
- FBDrawMask = 32
- FBEffects = 4
- FBRenderable = 128
- FBShowBounds = 512
- FBShowTightBounds = 1024
- FBState = 2
- FBTag = 16
- FBTransform = 1
- FB_cull_callback = 64
- FB_decal = 256
- FB_draw_mask = 32
- FB_effects = 4
- FB_renderable = 128
- FB_show_bounds = 512
- FB_show_tight_bounds = 1024
- FB_state = 2
- FB_tag = 16
- FB_transform = 1
- class Parents
Bases:
DTOOL_SUPER_BASE
This class is returned from get_parents().
- __init__(*args, **kwargs)
- UCChildren = 2
- UCDrawMask = 16
- UCParents = 1
- UCState = 8
- UCTransform = 4
- UC_children = 2
- UC_draw_mask = 16
- UC_parents = 1
- UC_state = 8
- UC_transform = 4
- __init__(*args, **kwargs)
- addChild()
C++ Interface: add_child(const PandaNode self, PandaNode child_node, int sort, Thread current_thread)
- /**
Adds a new child to the node. The child is added in the relative position
indicated by sort; if all children have the same sort index, the child is
added at the end.
If the same child is added to a node more than once, the previous instance
is first removed.
*/
- addStashed()
C++ Interface: add_stashed(const PandaNode self, PandaNode child_node, int sort, Thread current_thread)
- /**
Adds a new child to the node, directly as a stashed child. The child is
not added in the normal sense, but will be revealed if unstash_child() is
called on it later.
If the same child is added to a node more than once, the previous instance
is first removed.
This can only be called from the top pipeline stage (i.e. from App).
*/
- add_child()
C++ Interface: add_child(const PandaNode self, PandaNode child_node, int sort, Thread current_thread)
- /**
Adds a new child to the node. The child is added in the relative position
indicated by sort; if all children have the same sort index, the child is
added at the end.
If the same child is added to a node more than once, the previous instance
is first removed.
*/
- add_stashed()
C++ Interface: add_stashed(const PandaNode self, PandaNode child_node, int sort, Thread current_thread)
- /**
Adds a new child to the node, directly as a stashed child. The child is
not added in the normal sense, but will be revealed if unstash_child() is
called on it later.
If the same child is added to a node more than once, the previous instance
is first removed.
This can only be called from the top pipeline stage (i.e. from App).
*/
- adjustDrawMask()
C++ Interface: adjust_draw_mask(const PandaNode self, BitMask show_mask, BitMask hide_mask, BitMask clear_mask)
- /**
Adjusts the hide/show bits of this particular node.
These three parameters can be used to adjust the _draw_control_mask and
_draw_show_mask independently, which work together to provide per-camera
visibility for the node and its descendents.
_draw_control_mask indicates the bits in _draw_show_mask that are
significant. Each different bit corresponds to a different camera (and
these bits are assigned via Camera::set_camera_mask()).
Where _draw_control_mask has a 1 bit, a 1 bit in _draw_show_mask indicates
the node is visible to that camera, and a 0 bit indicates the node is
hidden to that camera. Where _draw_control_mask is 0, the node is hidden
only if a parent node is hidden.
The meaning of the three parameters is as follows:
Wherever show_mask is 1, _draw_show_mask and _draw_control_mask will be
set 1. Thus, show_mask indicates the set of cameras to which the node
should be shown.
Wherever hide_mask is 1, _draw_show_mask will be set 0 and
_draw_control_mask will be set 1. Thus, hide_mask indicates the set of
cameras from which the node should be hidden.
Wherever clear_mask is 1, _draw_control_mask will be set 0. Thus,
clear_mask indicates the set of cameras from which the hidden state should
be inherited from a parent.
*/
- adjust_draw_mask()
C++ Interface: adjust_draw_mask(const PandaNode self, BitMask show_mask, BitMask hide_mask, BitMask clear_mask)
- /**
Adjusts the hide/show bits of this particular node.
These three parameters can be used to adjust the _draw_control_mask and
_draw_show_mask independently, which work together to provide per-camera
visibility for the node and its descendents.
_draw_control_mask indicates the bits in _draw_show_mask that are
significant. Each different bit corresponds to a different camera (and
these bits are assigned via Camera::set_camera_mask()).
Where _draw_control_mask has a 1 bit, a 1 bit in _draw_show_mask indicates
the node is visible to that camera, and a 0 bit indicates the node is
hidden to that camera. Where _draw_control_mask is 0, the node is hidden
only if a parent node is hidden.
The meaning of the three parameters is as follows:
Wherever show_mask is 1, _draw_show_mask and _draw_control_mask will be
set 1. Thus, show_mask indicates the set of cameras to which the node
should be shown.
Wherever hide_mask is 1, _draw_show_mask will be set 0 and
_draw_control_mask will be set 1. Thus, hide_mask indicates the set of
cameras from which the node should be hidden.
Wherever clear_mask is 1, _draw_control_mask will be set 0. Thus,
clear_mask indicates the set of cameras from which the hidden state should
be inherited from a parent.
*/
- all_camera_mask = 0111 1111 1111 1111 1111 1111 1111 1111
- asLight()
C++ Interface: as_light(const PandaNode self)
- /**
Cross-casts the node to a Light pointer, if it is one of the four kinds of
Light nodes, or returns NULL if it is not.
*/
- as_light()
C++ Interface: as_light(const PandaNode self)
- /**
Cross-casts the node to a Light pointer, if it is one of the four kinds of
Light nodes, or returns NULL if it is not.
*/
- bounds_stale
- bounds_type
- children
- clearAttrib()
C++ Interface: clear_attrib(const PandaNode self, TypeHandle type) clear_attrib(const PandaNode self, int slot)
- /**
Removes the render attribute of the given type from this node. This node,
and the subgraph below, will now inherit the indicated render attribute
from the nodes above this one.
*/
- /**
Removes the render attribute of the given type from this node. This node,
and the subgraph below, will now inherit the indicated render attribute
from the nodes above this one.
*/
- clearBounds()
C++ Interface: clear_bounds(const PandaNode self)
- /**
Reverses the effect of a previous call to set_bounds(), and allows the
node’s bounding volume to be automatically computed once more based on the
contents of the node.
*/
- clearEffect()
C++ Interface: clear_effect(const PandaNode self, TypeHandle type)
- /**
Removes the render effect of the given type from this node.
*/
- clearEffects()
C++ Interface: clear_effects(const PandaNode self, Thread current_thread)
- /**
Resets this node to have no render effects.
*/
- clearPythonTag()
C++ Interface: clear_python_tag(const PandaNode self, object key)
- clearState()
C++ Interface: clear_state(const PandaNode self, Thread current_thread)
- /**
Resets this node to leave the render state alone. Nodes at this level and
below will once again inherit their render state unchanged from the nodes
above this level.
*/
- clearTag()
C++ Interface: clear_tag(const PandaNode self, str key, Thread current_thread)
- /**
Removes the value defined for this key on this particular node. After a
call to clear_tag(), has_tag() will return false for the indicated key.
*/
- clearTransform()
C++ Interface: clear_transform(const PandaNode self, Thread current_thread)
- /**
Resets the transform on this node to the identity transform.
*/
- clearUnexpectedChange()
C++ Interface: clear_unexpected_change(const PandaNode self, int flags)
- /**
Sets one or more of the PandaNode::UnexpectedChange bits off, indicating
that the corresponding property may once again change on this node. See
set_unexpected_change().
The input parameter is the union of bits that are to be cleared.
Since this is a developer debugging tool only, this function does nothing
in a production (NDEBUG) build.
*/
- clear_attrib()
C++ Interface: clear_attrib(const PandaNode self, TypeHandle type) clear_attrib(const PandaNode self, int slot)
- /**
Removes the render attribute of the given type from this node. This node,
and the subgraph below, will now inherit the indicated render attribute
from the nodes above this one.
*/
- /**
Removes the render attribute of the given type from this node. This node,
and the subgraph below, will now inherit the indicated render attribute
from the nodes above this one.
*/
- clear_bounds()
C++ Interface: clear_bounds(const PandaNode self)
- /**
Reverses the effect of a previous call to set_bounds(), and allows the
node’s bounding volume to be automatically computed once more based on the
contents of the node.
*/
- clear_effect()
C++ Interface: clear_effect(const PandaNode self, TypeHandle type)
- /**
Removes the render effect of the given type from this node.
*/
- clear_effects()
C++ Interface: clear_effects(const PandaNode self, Thread current_thread)
- /**
Resets this node to have no render effects.
*/
- clear_python_tag()
C++ Interface: clear_python_tag(const PandaNode self, object key)
- clear_state()
C++ Interface: clear_state(const PandaNode self, Thread current_thread)
- /**
Resets this node to leave the render state alone. Nodes at this level and
below will once again inherit their render state unchanged from the nodes
above this level.
*/
- clear_tag()
C++ Interface: clear_tag(const PandaNode self, str key, Thread current_thread)
- /**
Removes the value defined for this key on this particular node. After a
call to clear_tag(), has_tag() will return false for the indicated key.
*/
- clear_transform()
C++ Interface: clear_transform(const PandaNode self, Thread current_thread)
- /**
Resets the transform on this node to the identity transform.
*/
- clear_unexpected_change()
C++ Interface: clear_unexpected_change(const PandaNode self, int flags)
- /**
Sets one or more of the PandaNode::UnexpectedChange bits off, indicating
that the corresponding property may once again change on this node. See
set_unexpected_change().
The input parameter is the union of bits that are to be cleared.
Since this is a developer debugging tool only, this function does nothing
in a production (NDEBUG) build.
*/
- combineWith()
C++ Interface: combine_with(const PandaNode self, PandaNode other)
// published so that characters can be combined.
- /**
Collapses this PandaNode with the other PandaNode, if possible, and returns
a pointer to the combined PandaNode, or NULL if the two PandaNodes cannot
safely be combined.
The return value may be this, other, or a new PandaNode altogether.
This function is called from GraphReducer::flatten(), and need not deal
with children; its job is just to decide whether to collapse the two
PandaNodes and what the collapsed PandaNode should look like.
*/
- combine_with()
C++ Interface: combine_with(const PandaNode self, PandaNode other)
// published so that characters can be combined.
- /**
Collapses this PandaNode with the other PandaNode, if possible, and returns
a pointer to the combined PandaNode, or NULL if the two PandaNodes cannot
safely be combined.
The return value may be this, other, or a new PandaNode altogether.
This function is called from GraphReducer::flatten(), and need not deal
with children; its job is just to decide whether to collapse the two
PandaNodes and what the collapsed PandaNode should look like.
*/
- compareTags()
C++ Interface: compare_tags(PandaNode self, const PandaNode other)
- /**
Returns a number less than 0, 0, or greater than 0, to indicate the
similarity of tags between this node and the other one. If this returns 0,
the tags are identical. If it returns other than 0, then the tags are
different; and the nodes may be sorted into a consistent (but arbitrary)
ordering based on this number.
*/
- compare_tags()
C++ Interface: compare_tags(PandaNode self, const PandaNode other)
- /**
Returns a number less than 0, 0, or greater than 0, to indicate the
similarity of tags between this node and the other one. If this returns 0,
the tags are identical. If it returns other than 0, then the tags are
different; and the nodes may be sorted into a consistent (but arbitrary)
ordering based on this number.
*/
- copyAllProperties()
C++ Interface: copy_all_properties(const PandaNode self, PandaNode other)
- /**
Copies the TransformState, RenderState, RenderEffects, tags, Python tags,
and the show/hide state from the other node onto this one. Typically this
is used to prepare a node to replace another node in the scene graph (also
see replace_node()).
*/
- copyChildren()
C++ Interface: copy_children(const PandaNode self, PandaNode other, Thread current_thread)
- /**
Makes another instance of all the children of the other node, copying them
to this node.
*/
- copySubgraph()
C++ Interface: copy_subgraph(PandaNode self, Thread current_thread)
- /**
Allocates and returns a complete copy of this PandaNode and the entire
scene graph rooted at this PandaNode. Some data may still be shared from
the original (e.g. vertex index tables), but nothing that will impede
normal use of the PandaNode.
*/
- copyTags()
C++ Interface: copy_tags(const PandaNode self, PandaNode other)
- /**
Copies all of the tags stored on the other node onto this node. If a
particular tag exists on both nodes, the contents of this node’s value is
replaced by that of the other.
*/
- copy_all_properties()
C++ Interface: copy_all_properties(const PandaNode self, PandaNode other)
- /**
Copies the TransformState, RenderState, RenderEffects, tags, Python tags,
and the show/hide state from the other node onto this one. Typically this
is used to prepare a node to replace another node in the scene graph (also
see replace_node()).
*/
- copy_children()
C++ Interface: copy_children(const PandaNode self, PandaNode other, Thread current_thread)
- /**
Makes another instance of all the children of the other node, copying them
to this node.
*/
- copy_subgraph()
C++ Interface: copy_subgraph(PandaNode self, Thread current_thread)
- /**
Allocates and returns a complete copy of this PandaNode and the entire
scene graph rooted at this PandaNode. Some data may still be shared from
the original (e.g. vertex index tables), but nothing that will impede
normal use of the PandaNode.
*/
- copy_tags()
C++ Interface: copy_tags(const PandaNode self, PandaNode other)
- /**
Copies all of the tags stored on the other node onto this node. If a
particular tag exists on both nodes, the contents of this node’s value is
replaced by that of the other.
*/
- countNumDescendants()
C++ Interface: count_num_descendants(PandaNode self)
- /**
Returns the number of nodes at and below this level.
*/
- count_num_descendants()
C++ Interface: count_num_descendants(PandaNode self)
- /**
Returns the number of nodes at and below this level.
*/
- decodeFromBamStream()
C++ Interface: decode_from_bam_stream(bytes data, BamReader reader)
- /**
Reads the bytes created by a previous call to encode_to_bam_stream(), and
extracts and returns the single object on those bytes. Returns NULL on
error.
This method is intended to replace decode_raw_from_bam_stream() when you
know the stream in question returns an object of type PandaNode, allowing
for easier reference count management. Note that the caller is still
responsible for maintaining the reference count on the return value.
*/
- decode_from_bam_stream()
C++ Interface: decode_from_bam_stream(bytes data, BamReader reader)
- /**
Reads the bytes created by a previous call to encode_to_bam_stream(), and
extracts and returns the single object on those bytes. Returns NULL on
error.
This method is intended to replace decode_raw_from_bam_stream() when you
know the stream in question returns an object of type PandaNode, allowing
for easier reference count management. Note that the caller is still
responsible for maintaining the reference count on the return value.
*/
- draw_control_mask
- draw_show_mask
- effects
- final
- findChild()
C++ Interface: find_child(PandaNode self, PandaNode node, Thread current_thread)
- /**
Returns the index of the indicated child node, if it is a child, or -1 if
it is not.
*/
- findParent()
C++ Interface: find_parent(PandaNode self, PandaNode node, Thread current_thread)
- /**
Returns the index of the indicated parent node, if it is a parent, or -1 if
it is not.
*/
- findStashed()
C++ Interface: find_stashed(PandaNode self, PandaNode node, Thread current_thread)
- /**
Returns the index of the indicated stashed node, if it is a stashed child,
or -1 if it is not.
*/
- find_child()
C++ Interface: find_child(PandaNode self, PandaNode node, Thread current_thread)
- /**
Returns the index of the indicated child node, if it is a child, or -1 if
it is not.
*/
- find_parent()
C++ Interface: find_parent(PandaNode self, PandaNode node, Thread current_thread)
- /**
Returns the index of the indicated parent node, if it is a parent, or -1 if
it is not.
*/
- find_stashed()
C++ Interface: find_stashed(PandaNode self, PandaNode node, Thread current_thread)
- /**
Returns the index of the indicated stashed node, if it is a stashed child,
or -1 if it is not.
*/
- getAllCameraMask()
C++ Interface: get_all_camera_mask()
- /**
Returns a DrawMask that is appropriate for rendering to all cameras.
*/
- getAttrib()
C++ Interface: get_attrib(PandaNode self, TypeHandle type) get_attrib(PandaNode self, int slot)
- /**
Returns the render attribute of the indicated type, if it is defined on the
node, or NULL if it is not. This checks only what is set on this
particular node level, and has nothing to do with what render attributes
may be inherited from parent nodes.
*/
- /**
Returns the render attribute of the indicated type, if it is defined on the
node, or NULL if it is not. This checks only what is set on this
particular node level, and has nothing to do with what render attributes
may be inherited from parent nodes.
*/
- getBounds()
C++ Interface: get_bounds(PandaNode self) get_bounds(PandaNode self, UpdateSeq seq, Thread current_thread) get_bounds(PandaNode self, Thread current_thread)
- /**
Returns the external bounding volume of this node: a bounding volume that
contains the user bounding volume, the internal bounding volume, and all of
the children’s bounding volumes.
*/
- /**
This flavor of get_bounds() return the external bounding volume, and also
fills in seq with the bounding volume’s current sequence number. When this
sequence number changes, it indicates that the bounding volume might have
changed, e.g. because some nested child’s bounding volume has changed.
Although this might occasionally increment without changing the bounding
volume, the bounding volume will never change without incrementing this
counter, so as long as this counter remains unchanged you can be confident
the bounding volume is also unchanged.
*/
- getBoundsType()
C++ Interface: get_bounds_type(PandaNode self)
- /**
Returns the bounding volume type set with set_bounds_type().
*/
- getChild()
C++ Interface: get_child(PandaNode self, int n, Thread current_thread)
- /**
Returns the nth child node of this node. See get_num_children(). Also see
get_children(), if your intention is to iterate through the complete list
of children; get_children() is preferable in this case.
*/
- getChildSort()
C++ Interface: get_child_sort(PandaNode self, int n, Thread current_thread)
- /**
Returns the sort index of the nth child node of this node (that is, the
number that was passed to add_child()). See get_num_children().
*/
- getChildren()
- getClassType()
C++ Interface: get_class_type()
- getDrawControlMask()
C++ Interface: get_draw_control_mask(PandaNode self)
- /**
Returns the set of bits in draw_show_mask that are considered meaningful.
See adjust_draw_mask().
*/
- getDrawShowMask()
C++ Interface: get_draw_show_mask(PandaNode self)
- /**
Returns the hide/show bits of this particular node. See
adjust_draw_mask().
*/
- getEffect()
C++ Interface: get_effect(PandaNode self, TypeHandle type)
- /**
Returns the render effect of the indicated type, if it is defined on the
node, or NULL if it is not.
*/
- getEffects()
C++ Interface: get_effects(PandaNode self, Thread current_thread)
- /**
Returns the complete RenderEffects that will be applied to this node.
*/
- getFancyBits()
C++ Interface: get_fancy_bits(PandaNode self, Thread current_thread)
- /**
Returns the union of all of the enum FancyBits values corresponding to the
various “fancy” attributes that are set on the node. If this returns 0,
the node has nothing interesting about it. This is intended to speed
traversal by quickly skipping past nodes that don’t particularly affect the
render state.
*/
- getInternalBounds()
C++ Interface: get_internal_bounds(PandaNode self, Thread current_thread)
- /**
Returns the node’s internal bounding volume. This is the bounding volume
around the node alone, without including children. If the user has called
set_bounds(), it will be the specified bounding volume.
*/
- /**
Returns the node’s internal bounding volume. This is the bounding volume
around the node alone, without including children.
*/
- getInternalVertices()
C++ Interface: get_internal_vertices(PandaNode self, Thread current_thread)
- /**
Returns the total number of vertices that will be rendered by this
particular node alone, not accounting for its children.
This may not include all vertices for certain dynamic effects.
*/
- /**
Returns the total number of vertices that will be rendered by this
particular node alone, not accounting for its children.
This may not include all vertices for certain dynamic effects.
*/
- getIntoCollideMask()
C++ Interface: get_into_collide_mask(PandaNode self)
- /**
Returns the “into” collide mask for this node.
*/
- getLegalCollideMask()
C++ Interface: get_legal_collide_mask(PandaNode self)
- /**
Returns the subset of CollideMask bits that may be set for this particular
type of PandaNode. For most nodes, this is 0; it doesn’t make sense to set
a CollideMask for most kinds of nodes.
For nodes that can be collided with, such as GeomNode and CollisionNode,
this returns all bits on.
*/
- getNestedVertices()
C++ Interface: get_nested_vertices(PandaNode self, Thread current_thread)
- /**
Returns the total number of vertices that will be rendered by this node and
all of its descendents.
This is not necessarily an accurate count of vertices that will actually be
rendered, since this will include all vertices of all LOD’s, and it will
also include hidden nodes. It may also omit or only approximate certain
kinds of dynamic geometry. However, it will not include stashed nodes.
*/
- getNetCollideMask()
C++ Interface: get_net_collide_mask(PandaNode self, Thread current_thread)
- /**
Returns the union of all into_collide_mask() values set at CollisionNodes
at this level and below.
*/
- getNetDrawControlMask()
C++ Interface: get_net_draw_control_mask(PandaNode self)
- /**
Returns the set of bits in get_net_draw_show_mask() that have been
explicitly set via adjust_draw_mask(), rather than implicitly inherited.
A 1 bit in any position of this mask indicates that (a) this node has
renderable children, and (b) some child of this node has made an explicit
hide() or show_through() call for the corresponding bit.
*/
- getNetDrawShowMask()
C++ Interface: get_net_draw_show_mask(PandaNode self)
- /**
Returns the union of all draw_show_mask values–of renderable nodes only–
at this level and below. If any bit in this mask is 0, there is no reason
to traverse below this node for a camera with the corresponding
camera_mask.
The bits in this mask that do not correspond to a 1 bit in the
net_draw_control_mask are meaningless (and will be set to 1). For bits
that do correspond to a 1 bit in the net_draw_control_mask, a 1 bit
indicates that at least one child should be visible, while a 0 bit
indicates that all children are hidden.
*/
- getNumChildren()
C++ Interface: get_num_children(PandaNode self, Thread current_thread)
- /**
Returns the number of child nodes this node has. The order of the child
nodes is meaningful and is based on the sort number that was passed to
add_child(), and also on the order in which the nodes were added.
*/
- getNumParents()
C++ Interface: get_num_parents(PandaNode self, Thread current_thread)
- /**
Returns the number of parent nodes this node has. If this number is
greater than 1, the node has been multiply instanced. The order of the
parent nodes is not meaningful and is not related to the order in which the
node was instanced to them.
*/
- getNumStashed()
C++ Interface: get_num_stashed(PandaNode self, Thread current_thread)
- /**
Returns the number of stashed nodes this node has. These are former
children of the node that have been moved to the special stashed list via
stash_child().
*/
- getOffClipPlanes()
C++ Interface: get_off_clip_planes(PandaNode self, Thread current_thread)
- /**
Returns a ClipPlaneAttrib which represents the union of all of the clip
planes that have been turned off at this level and below.
*/
- getOverallBit()
C++ Interface: get_overall_bit()
- /**
Returns the special bit that, when specifically cleared in the node’s
DrawMask, indicates that the node is hidden to all cameras, regardless of
the remaining DrawMask bits.
*/
- getParent()
C++ Interface: get_parent(PandaNode self, int n, Thread current_thread)
- /**
Returns the nth parent node of this node. See get_num_parents(). Also see
get_parents(), if your intention is to iterate through the complete list of
parents; get_parents() is preferable in this case.
*/
- getParents()
- getPrevTransform()
C++ Interface: get_prev_transform(PandaNode self, Thread current_thread)
- /**
Returns the transform that has been set as this node’s “previous” position.
See set_prev_transform().
*/
- getPythonTag()
C++ Interface: get_python_tag(PandaNode self, object key)
- getPythonTagKeys()
C++ Interface: get_python_tag_keys(PandaNode self)
- getPythonTags()
C++ Interface: get_python_tags(const PandaNode self)
- getStashed()
C++ Interface: get_stashed(PandaNode self) get_stashed(PandaNode self, int n, Thread current_thread) get_stashed(PandaNode self, Thread current_thread)
- /**
Returns the nth stashed child of this node. See get_num_stashed(). Also
see get_stashed(), if your intention is to iterate through the complete
list of stashed children; get_stashed() is preferable in this case.
*/
- /**
Returns an object that can be used to walk through the list of children of
the node. When you intend to visit multiple children, using this is
slightly faster than calling get_stashed() directly on the PandaNode, since
this object avoids reopening the PipelineCycler each time.
This object also protects you from self-modifying loops (e.g. adding or
removing children during traversal), since a virtual copy of the children
is made ahead of time. The virtual copy is fast–it is a form of copy-on-
write, so the list is not actually copied unless it is modified during the
traversal.
*/
- getStashedSort()
C++ Interface: get_stashed_sort(PandaNode self, int n, Thread current_thread)
- /**
Returns the sort index of the nth stashed node of this node (that is, the
number that was passed to add_child()). See get_num_stashed().
*/
- getState()
C++ Interface: get_state(PandaNode self, Thread current_thread)
- /**
Returns the complete RenderState that will be applied to all nodes at this
level and below, as set on this node. This returns only the RenderState
set on this particular node, and has nothing to do with state that might be
inherited from above.
*/
- getTag()
C++ Interface: get_tag(PandaNode self, str key, Thread current_thread)
- /**
Retrieves the user-defined value that was previously set on this node for
the particular key, if any. If no value has been previously set, returns
the empty string.
*/
- getTagKeys()
C++ Interface: get_tag_keys(PandaNode self)
- /**
Fills the given vector up with the list of tags on this PandaNode.
It is the user’s responsibility to ensure that the keys vector is empty
before making this call; otherwise, the new keys will be appended to it.
*/
- getTransform()
C++ Interface: get_transform(PandaNode self, Thread current_thread)
- /**
Returns the transform that has been set on this particular node. This is
not the net transform from the root, but simply the transform on this
particular node.
*/
- getUnexpectedChange()
C++ Interface: get_unexpected_change(PandaNode self, int flags)
- /**
Returns nonzero if any of the bits in the input parameter are set on this
node, or zero if none of them are set. More specifically, this returns the
particular set of bits (masked by the input parameter) that have been set
on this node. See set_unexpected_change().
Since this is a developer debugging tool only, this function always returns
zero in a production (NDEBUG) build.
*/
- get_all_camera_mask()
C++ Interface: get_all_camera_mask()
- /**
Returns a DrawMask that is appropriate for rendering to all cameras.
*/
- get_attrib()
C++ Interface: get_attrib(PandaNode self, TypeHandle type) get_attrib(PandaNode self, int slot)
- /**
Returns the render attribute of the indicated type, if it is defined on the
node, or NULL if it is not. This checks only what is set on this
particular node level, and has nothing to do with what render attributes
may be inherited from parent nodes.
*/
- /**
Returns the render attribute of the indicated type, if it is defined on the
node, or NULL if it is not. This checks only what is set on this
particular node level, and has nothing to do with what render attributes
may be inherited from parent nodes.
*/
- get_bounds()
C++ Interface: get_bounds(PandaNode self) get_bounds(PandaNode self, UpdateSeq seq, Thread current_thread) get_bounds(PandaNode self, Thread current_thread)
- /**
Returns the external bounding volume of this node: a bounding volume that
contains the user bounding volume, the internal bounding volume, and all of
the children’s bounding volumes.
*/
- /**
This flavor of get_bounds() return the external bounding volume, and also
fills in seq with the bounding volume’s current sequence number. When this
sequence number changes, it indicates that the bounding volume might have
changed, e.g. because some nested child’s bounding volume has changed.
Although this might occasionally increment without changing the bounding
volume, the bounding volume will never change without incrementing this
counter, so as long as this counter remains unchanged you can be confident
the bounding volume is also unchanged.
*/
- get_bounds_type()
C++ Interface: get_bounds_type(PandaNode self)
- /**
Returns the bounding volume type set with set_bounds_type().
*/
- get_child()
C++ Interface: get_child(PandaNode self, int n, Thread current_thread)
- /**
Returns the nth child node of this node. See get_num_children(). Also see
get_children(), if your intention is to iterate through the complete list
of children; get_children() is preferable in this case.
*/
- get_child_sort()
C++ Interface: get_child_sort(PandaNode self, int n, Thread current_thread)
- /**
Returns the sort index of the nth child node of this node (that is, the
number that was passed to add_child()). See get_num_children().
*/
- get_children()
- get_class_type()
C++ Interface: get_class_type()
- get_draw_control_mask()
C++ Interface: get_draw_control_mask(PandaNode self)
- /**
Returns the set of bits in draw_show_mask that are considered meaningful.
See adjust_draw_mask().
*/
- get_draw_show_mask()
C++ Interface: get_draw_show_mask(PandaNode self)
- /**
Returns the hide/show bits of this particular node. See
adjust_draw_mask().
*/
- get_effect()
C++ Interface: get_effect(PandaNode self, TypeHandle type)
- /**
Returns the render effect of the indicated type, if it is defined on the
node, or NULL if it is not.
*/
- get_effects()
C++ Interface: get_effects(PandaNode self, Thread current_thread)
- /**
Returns the complete RenderEffects that will be applied to this node.
*/
- get_fancy_bits()
C++ Interface: get_fancy_bits(PandaNode self, Thread current_thread)
- /**
Returns the union of all of the enum FancyBits values corresponding to the
various “fancy” attributes that are set on the node. If this returns 0,
the node has nothing interesting about it. This is intended to speed
traversal by quickly skipping past nodes that don’t particularly affect the
render state.
*/
- get_internal_bounds()
C++ Interface: get_internal_bounds(PandaNode self, Thread current_thread)
- /**
Returns the node’s internal bounding volume. This is the bounding volume
around the node alone, without including children. If the user has called
set_bounds(), it will be the specified bounding volume.
*/
- /**
Returns the node’s internal bounding volume. This is the bounding volume
around the node alone, without including children.
*/
- get_internal_vertices()
C++ Interface: get_internal_vertices(PandaNode self, Thread current_thread)
- /**
Returns the total number of vertices that will be rendered by this
particular node alone, not accounting for its children.
This may not include all vertices for certain dynamic effects.
*/
- /**
Returns the total number of vertices that will be rendered by this
particular node alone, not accounting for its children.
This may not include all vertices for certain dynamic effects.
*/
- get_into_collide_mask()
C++ Interface: get_into_collide_mask(PandaNode self)
- /**
Returns the “into” collide mask for this node.
*/
- get_legal_collide_mask()
C++ Interface: get_legal_collide_mask(PandaNode self)
- /**
Returns the subset of CollideMask bits that may be set for this particular
type of PandaNode. For most nodes, this is 0; it doesn’t make sense to set
a CollideMask for most kinds of nodes.
For nodes that can be collided with, such as GeomNode and CollisionNode,
this returns all bits on.
*/
- get_nested_vertices()
C++ Interface: get_nested_vertices(PandaNode self, Thread current_thread)
- /**
Returns the total number of vertices that will be rendered by this node and
all of its descendents.
This is not necessarily an accurate count of vertices that will actually be
rendered, since this will include all vertices of all LOD’s, and it will
also include hidden nodes. It may also omit or only approximate certain
kinds of dynamic geometry. However, it will not include stashed nodes.
*/
- get_net_collide_mask()
C++ Interface: get_net_collide_mask(PandaNode self, Thread current_thread)
- /**
Returns the union of all into_collide_mask() values set at CollisionNodes
at this level and below.
*/
- get_net_draw_control_mask()
C++ Interface: get_net_draw_control_mask(PandaNode self)
- /**
Returns the set of bits in get_net_draw_show_mask() that have been
explicitly set via adjust_draw_mask(), rather than implicitly inherited.
A 1 bit in any position of this mask indicates that (a) this node has
renderable children, and (b) some child of this node has made an explicit
hide() or show_through() call for the corresponding bit.
*/
- get_net_draw_show_mask()
C++ Interface: get_net_draw_show_mask(PandaNode self)
- /**
Returns the union of all draw_show_mask values–of renderable nodes only–
at this level and below. If any bit in this mask is 0, there is no reason
to traverse below this node for a camera with the corresponding
camera_mask.
The bits in this mask that do not correspond to a 1 bit in the
net_draw_control_mask are meaningless (and will be set to 1). For bits
that do correspond to a 1 bit in the net_draw_control_mask, a 1 bit
indicates that at least one child should be visible, while a 0 bit
indicates that all children are hidden.
*/
- get_num_children()
C++ Interface: get_num_children(PandaNode self, Thread current_thread)
- /**
Returns the number of child nodes this node has. The order of the child
nodes is meaningful and is based on the sort number that was passed to
add_child(), and also on the order in which the nodes were added.
*/
- get_num_parents()
C++ Interface: get_num_parents(PandaNode self, Thread current_thread)
- /**
Returns the number of parent nodes this node has. If this number is
greater than 1, the node has been multiply instanced. The order of the
parent nodes is not meaningful and is not related to the order in which the
node was instanced to them.
*/
- get_num_stashed()
C++ Interface: get_num_stashed(PandaNode self, Thread current_thread)
- /**
Returns the number of stashed nodes this node has. These are former
children of the node that have been moved to the special stashed list via
stash_child().
*/
- get_off_clip_planes()
C++ Interface: get_off_clip_planes(PandaNode self, Thread current_thread)
- /**
Returns a ClipPlaneAttrib which represents the union of all of the clip
planes that have been turned off at this level and below.
*/
- get_overall_bit()
C++ Interface: get_overall_bit()
- /**
Returns the special bit that, when specifically cleared in the node’s
DrawMask, indicates that the node is hidden to all cameras, regardless of
the remaining DrawMask bits.
*/
- get_parent()
C++ Interface: get_parent(PandaNode self, int n, Thread current_thread)
- /**
Returns the nth parent node of this node. See get_num_parents(). Also see
get_parents(), if your intention is to iterate through the complete list of
parents; get_parents() is preferable in this case.
*/
- get_parents()
- get_prev_transform()
C++ Interface: get_prev_transform(PandaNode self, Thread current_thread)
- /**
Returns the transform that has been set as this node’s “previous” position.
See set_prev_transform().
*/
- get_python_tag()
C++ Interface: get_python_tag(PandaNode self, object key)
- get_python_tag_keys()
C++ Interface: get_python_tag_keys(PandaNode self)
- get_python_tags()
C++ Interface: get_python_tags(const PandaNode self)
- get_stashed()
C++ Interface: get_stashed(PandaNode self) get_stashed(PandaNode self, int n, Thread current_thread) get_stashed(PandaNode self, Thread current_thread)
- /**
Returns the nth stashed child of this node. See get_num_stashed(). Also
see get_stashed(), if your intention is to iterate through the complete
list of stashed children; get_stashed() is preferable in this case.
*/
- /**
Returns an object that can be used to walk through the list of children of
the node. When you intend to visit multiple children, using this is
slightly faster than calling get_stashed() directly on the PandaNode, since
this object avoids reopening the PipelineCycler each time.
This object also protects you from self-modifying loops (e.g. adding or
removing children during traversal), since a virtual copy of the children
is made ahead of time. The virtual copy is fast–it is a form of copy-on-
write, so the list is not actually copied unless it is modified during the
traversal.
*/
- get_stashed_sort()
C++ Interface: get_stashed_sort(PandaNode self, int n, Thread current_thread)
- /**
Returns the sort index of the nth stashed node of this node (that is, the
number that was passed to add_child()). See get_num_stashed().
*/
- get_state()
C++ Interface: get_state(PandaNode self, Thread current_thread)
- /**
Returns the complete RenderState that will be applied to all nodes at this
level and below, as set on this node. This returns only the RenderState
set on this particular node, and has nothing to do with state that might be
inherited from above.
*/
- get_tag()
C++ Interface: get_tag(PandaNode self, str key, Thread current_thread)
- /**
Retrieves the user-defined value that was previously set on this node for
the particular key, if any. If no value has been previously set, returns
the empty string.
*/
- get_tag_keys()
C++ Interface: get_tag_keys(PandaNode self)
- /**
Fills the given vector up with the list of tags on this PandaNode.
It is the user’s responsibility to ensure that the keys vector is empty
before making this call; otherwise, the new keys will be appended to it.
*/
- get_transform()
C++ Interface: get_transform(PandaNode self, Thread current_thread)
- /**
Returns the transform that has been set on this particular node. This is
not the net transform from the root, but simply the transform on this
particular node.
*/
- get_unexpected_change()
C++ Interface: get_unexpected_change(PandaNode self, int flags)
- /**
Returns nonzero if any of the bits in the input parameter are set on this
node, or zero if none of them are set. More specifically, this returns the
particular set of bits (masked by the input parameter) that have been set
on this node. See set_unexpected_change().
Since this is a developer debugging tool only, this function always returns
zero in a production (NDEBUG) build.
*/
- hasAttrib()
C++ Interface: has_attrib(PandaNode self, TypeHandle type) has_attrib(PandaNode self, int slot)
- hasDirtyPrevTransform()
C++ Interface: has_dirty_prev_transform(PandaNode self)
- /**
Returns true if this node has the _dirty_prev_transform flag set, which
indicates its _prev_transform is different from its _transform value (in
pipeline stage 0). In this case, the node will be visited by
reset_prev_transform().
@deprecated Simply check prev_transform != transform instead.
*/
- hasEffect()
C++ Interface: has_effect(PandaNode self, TypeHandle type)
- /**
Returns true if there is a render effect of the indicated type defined on
this node, or false if there is not.
*/
- hasPythonTag()
C++ Interface: has_python_tag(PandaNode self, object key)
- hasTag()
C++ Interface: has_tag(PandaNode self, str key, Thread current_thread)
- /**
Returns true if a value has been defined on this node for the particular
key (even if that value is the empty string), or false if no value has been
set.
*/
- hasTags()
C++ Interface: has_tags(PandaNode self)
- /**
Returns true if the node has any tags (or any Python tags) at all, false if
it has none.
*/
- has_attrib()
C++ Interface: has_attrib(PandaNode self, TypeHandle type) has_attrib(PandaNode self, int slot)
- has_dirty_prev_transform()
C++ Interface: has_dirty_prev_transform(PandaNode self)
- /**
Returns true if this node has the _dirty_prev_transform flag set, which
indicates its _prev_transform is different from its _transform value (in
pipeline stage 0). In this case, the node will be visited by
reset_prev_transform().
@deprecated Simply check prev_transform != transform instead.
*/
- has_effect()
C++ Interface: has_effect(PandaNode self, TypeHandle type)
- /**
Returns true if there is a render effect of the indicated type defined on
this node, or false if there is not.
*/
- has_python_tag()
C++ Interface: has_python_tag(PandaNode self, object key)
- has_tag()
C++ Interface: has_tag(PandaNode self, str key, Thread current_thread)
- /**
Returns true if a value has been defined on this node for the particular
key (even if that value is the empty string), or false if no value has been
set.
*/
- has_tags()
C++ Interface: has_tags(PandaNode self)
- /**
Returns true if the node has any tags (or any Python tags) at all, false if
it has none.
*/
- internal_bounds
- internal_vertices
- into_collide_mask
- isAmbientLight()
C++ Interface: is_ambient_light(PandaNode self)
- /**
Returns true if this is an AmbientLight, false if it is not a light, or it
is some other kind of light.
*/
- isBoundsStale()
C++ Interface: is_bounds_stale(PandaNode self)
- /**
Returns true if the bounding volume of this node is stale and will be
implicitly recomputed at the next call to get_bounds(), or false if it is
fresh and need not be recomputed.
*/
- isCollisionNode()
C++ Interface: is_collision_node(PandaNode self)
- /**
A simple downcast check. Returns true if this kind of node happens to
inherit from CollisionNode, false otherwise.
This is provided as a a faster alternative to calling
is_of_type(CollisionNode::get_class_type()).
*/
- isFinal()
C++ Interface: is_final(PandaNode self, Thread current_thread)
- /**
Returns the current state of the “final” flag. Initially, this flag is off
(false), but it may be changed by an explicit call to set_final(). See
set_final().
*/
- isGeomNode()
C++ Interface: is_geom_node(PandaNode self)
- /**
A simple downcast check. Returns true if this kind of node happens to
inherit from GeomNode, false otherwise.
This is provided as a a faster alternative to calling
is_of_type(GeomNode::get_class_type()), since this test is so important to
rendering.
*/
- isLodNode()
C++ Interface: is_lod_node(PandaNode self)
- /**
A simple downcast check. Returns true if this kind of node happens to
inherit from LODNode, false otherwise.
This is provided as a a faster alternative to calling
is_of_type(LODNode::get_class_type()).
*/
- isOverallHidden()
C++ Interface: is_overall_hidden(PandaNode self)
- /**
Returns true if the node has been hidden to all cameras by clearing its
overall bit.
*/
- isSceneRoot()
C++ Interface: is_scene_root(PandaNode self)
- /**
Returns true if this particular node is known to be the render root of some
active DisplayRegion associated with the global GraphicsEngine, false
otherwise.
*/
- isUnderSceneRoot()
C++ Interface: is_under_scene_root(PandaNode self)
- /**
Returns true if this particular node is in a live scene graph: that is, it
is a child or descendent of a node that is itself a scene root. If this is
true, this node may potentially be traversed by the render traverser.
Stashed nodes don’t count for this purpose, but hidden nodes do.
*/
- is_ambient_light()
C++ Interface: is_ambient_light(PandaNode self)
- /**
Returns true if this is an AmbientLight, false if it is not a light, or it
is some other kind of light.
*/
- is_bounds_stale()
C++ Interface: is_bounds_stale(PandaNode self)
- /**
Returns true if the bounding volume of this node is stale and will be
implicitly recomputed at the next call to get_bounds(), or false if it is
fresh and need not be recomputed.
*/
- is_collision_node()
C++ Interface: is_collision_node(PandaNode self)
- /**
A simple downcast check. Returns true if this kind of node happens to
inherit from CollisionNode, false otherwise.
This is provided as a a faster alternative to calling
is_of_type(CollisionNode::get_class_type()).
*/
- is_final()
C++ Interface: is_final(PandaNode self, Thread current_thread)
- /**
Returns the current state of the “final” flag. Initially, this flag is off
(false), but it may be changed by an explicit call to set_final(). See
set_final().
*/
- is_geom_node()
C++ Interface: is_geom_node(PandaNode self)
- /**
A simple downcast check. Returns true if this kind of node happens to
inherit from GeomNode, false otherwise.
This is provided as a a faster alternative to calling
is_of_type(GeomNode::get_class_type()), since this test is so important to
rendering.
*/
- is_lod_node()
C++ Interface: is_lod_node(PandaNode self)
- /**
A simple downcast check. Returns true if this kind of node happens to
inherit from LODNode, false otherwise.
This is provided as a a faster alternative to calling
is_of_type(LODNode::get_class_type()).
*/
C++ Interface: is_overall_hidden(PandaNode self)
- /**
Returns true if the node has been hidden to all cameras by clearing its
overall bit.
*/
- is_scene_root()
C++ Interface: is_scene_root(PandaNode self)
- /**
Returns true if this particular node is known to be the render root of some
active DisplayRegion associated with the global GraphicsEngine, false
otherwise.
*/
- is_under_scene_root()
C++ Interface: is_under_scene_root(PandaNode self)
- /**
Returns true if this particular node is in a live scene graph: that is, it
is a child or descendent of a node that is itself a scene root. If this is
true, this node may potentially be traversed by the render traverser.
Stashed nodes don’t count for this purpose, but hidden nodes do.
*/
- legal_collide_mask
- listTags()
C++ Interface: list_tags(PandaNode self, ostream out, str separator)
- /**
Writes a list of all the tag keys assigned to the node to the indicated
stream. Writes one instance of the separator following each key (but does
not write a terminal separator). The value associated with each key is not
written.
This is mainly for the benefit of the realtime user, to see the list of all
of the associated tag keys.
*/
- list_tags()
C++ Interface: list_tags(PandaNode self, ostream out, str separator)
- /**
Writes a list of all the tag keys assigned to the node to the indicated
stream. Writes one instance of the separator following each key (but does
not write a terminal separator). The value associated with each key is not
written.
This is mainly for the benefit of the realtime user, to see the list of all
of the associated tag keys.
*/
- ls()
C++ Interface: ls(PandaNode self, ostream out, int indent_level)
- /**
Lists all the nodes at and below the current path hierarchically.
*/
- makeCopy()
C++ Interface: make_copy(PandaNode self)
- /**
Returns a newly-allocated PandaNode that is a shallow copy of this one. It
will be a different pointer, but its internal data may or may not be shared
with that of the original PandaNode. No children will be copied.
*/
- make_copy()
C++ Interface: make_copy(PandaNode self)
- /**
Returns a newly-allocated PandaNode that is a shallow copy of this one. It
will be a different pointer, but its internal data may or may not be shared
with that of the original PandaNode. No children will be copied.
*/
- markBoundsStale()
C++ Interface: mark_bounds_stale(PandaNode self, Thread current_thread)
- /**
Indicates that the bounding volume, or something that influences the
bounding volume (or any of the other things stored in CData, like
net_collide_mask), may have changed for this node, and that it must be
recomputed.
*/
- /**
Indicates that the bounding volume, or something that influences the
bounding volume (or any of the other things stored in CData, like
net_collide_mask), may have changed for this node, and that it must be
recomputed.
With no parameters, this means to iterate through all stages including and
upstream of the current pipeline stage.
This method is intended for internal use; usually it is not necessary for a
user to call this directly. It will be called automatically by derived
classes when appropriate.
*/
- markInternalBoundsStale()
C++ Interface: mark_internal_bounds_stale(const PandaNode self, Thread current_thread)
- /**
Should be called by a derived class to mark the internal bounding volume
stale, so that recompute_internal_bounds() will be called when the bounding
volume is next requested.
*/
- /**
Should be called by a derived class to mark the internal bounding volume
stale, so that compute_internal_bounds() will be called when the bounding
volume is next requested.
With no parameters, this means to iterate through all stages including and
upstream of the current pipeline stage.
It is normally not necessary to call this method directly; each node should
be responsible for calling it when its internals have changed.
*/
- mark_bounds_stale()
C++ Interface: mark_bounds_stale(PandaNode self, Thread current_thread)
- /**
Indicates that the bounding volume, or something that influences the
bounding volume (or any of the other things stored in CData, like
net_collide_mask), may have changed for this node, and that it must be
recomputed.
*/
- /**
Indicates that the bounding volume, or something that influences the
bounding volume (or any of the other things stored in CData, like
net_collide_mask), may have changed for this node, and that it must be
recomputed.
With no parameters, this means to iterate through all stages including and
upstream of the current pipeline stage.
This method is intended for internal use; usually it is not necessary for a
user to call this directly. It will be called automatically by derived
classes when appropriate.
*/
- mark_internal_bounds_stale()
C++ Interface: mark_internal_bounds_stale(const PandaNode self, Thread current_thread)
- /**
Should be called by a derived class to mark the internal bounding volume
stale, so that recompute_internal_bounds() will be called when the bounding
volume is next requested.
*/
- /**
Should be called by a derived class to mark the internal bounding volume
stale, so that compute_internal_bounds() will be called when the bounding
volume is next requested.
With no parameters, this means to iterate through all stages including and
upstream of the current pipeline stage.
It is normally not necessary to call this method directly; each node should
be responsible for calling it when its internals have changed.
*/
- nested_vertices
- overall_bit = 1000 0000 0000 0000 0000 0000 0000 0000
- parents
- prepareScene()
C++ Interface: prepare_scene(const PandaNode self, GraphicsStateGuardianBase gsg, const RenderState node_state)
- /**
Walks through the scene graph beginning at this node, and does whatever
initialization is required to render the scene properly with the indicated
GSG. It is not strictly necessary to call this, since the GSG will
initialize itself when the scene is rendered, but this may take some of the
overhead away from that process.
In particular, this will ensure that textures and vertex buffers within the
scene are loaded into graphics memory.
*/
- prepare_scene()
C++ Interface: prepare_scene(const PandaNode self, GraphicsStateGuardianBase gsg, const RenderState node_state)
- /**
Walks through the scene graph beginning at this node, and does whatever
initialization is required to render the scene properly with the indicated
GSG. It is not strictly necessary to call this, since the GSG will
initialize itself when the scene is rendered, but this may take some of the
overhead away from that process.
In particular, this will ensure that textures and vertex buffers within the
scene are loaded into graphics memory.
*/
- prev_transform
- python_tags
- removeAllChildren()
C++ Interface: remove_all_children(const PandaNode self, Thread current_thread)
- /**
Removes all the children from the node at once, including stashed children.
This can only be called from the top pipeline stage (i.e. from App).
*/
- removeChild()
C++ Interface: remove_child(const PandaNode self, PandaNode child_node, Thread current_thread) remove_child(const PandaNode self, int child_index, Thread current_thread)
- removeStashed()
C++ Interface: remove_stashed(const PandaNode self, int child_index, Thread current_thread)
- /**
Removes the nth stashed child from the node.
*/
- remove_all_children()
C++ Interface: remove_all_children(const PandaNode self, Thread current_thread)
- /**
Removes all the children from the node at once, including stashed children.
This can only be called from the top pipeline stage (i.e. from App).
*/
- remove_child()
C++ Interface: remove_child(const PandaNode self, PandaNode child_node, Thread current_thread) remove_child(const PandaNode self, int child_index, Thread current_thread)
- remove_stashed()
C++ Interface: remove_stashed(const PandaNode self, int child_index, Thread current_thread)
- /**
Removes the nth stashed child from the node.
*/
- replaceChild()
C++ Interface: replace_child(const PandaNode self, PandaNode orig_child, PandaNode new_child, Thread current_thread)
- /**
Searches for the orig_child node in the node’s list of children, and
replaces it with the new_child instead. Returns true if the replacement is
made, or false if the node is not a child or if there is some other
problem.
*/
- replaceNode()
C++ Interface: replace_node(const PandaNode self, PandaNode other)
- /**
Inserts this node into the scene graph in place of the other one, and
removes the other node. All scene graph attributes (TransformState,
RenderState, etc.) are copied to this node.
All children are moved to this node, and removed from the old node. The
new node is left in the same place in the old node’s parent’s list of
children.
Even NodePaths that reference the old node are updated in-place to
reference the new node instead.
This method is intended to be used to replace a node of a given type in the
scene graph with a node of a different type.
*/
- replace_child()
C++ Interface: replace_child(const PandaNode self, PandaNode orig_child, PandaNode new_child, Thread current_thread)
- /**
Searches for the orig_child node in the node’s list of children, and
replaces it with the new_child instead. Returns true if the replacement is
made, or false if the node is not a child or if there is some other
problem.
*/
- replace_node()
C++ Interface: replace_node(const PandaNode self, PandaNode other)
- /**
Inserts this node into the scene graph in place of the other one, and
removes the other node. All scene graph attributes (TransformState,
RenderState, etc.) are copied to this node.
All children are moved to this node, and removed from the old node. The
new node is left in the same place in the old node’s parent’s list of
children.
Even NodePaths that reference the old node are updated in-place to
reference the new node instead.
This method is intended to be used to replace a node of a given type in the
scene graph with a node of a different type.
*/
- resetAllPrevTransform()
C++ Interface: reset_all_prev_transform(Thread current_thread)
- /**
Makes sure that all nodes reset their prev_transform value to be the same as
their transform value. This should be called at the start of each frame.
*/
- resetPrevTransform()
C++ Interface: reset_prev_transform(const PandaNode self, Thread current_thread)
- /**
Resets the transform that represents this node’s “previous” position to the
same as the current transform. This is not the same thing as clearing it
to identity.
*/
- reset_all_prev_transform()
C++ Interface: reset_all_prev_transform(Thread current_thread)
- /**
Makes sure that all nodes reset their prev_transform value to be the same as
their transform value. This should be called at the start of each frame.
*/
- reset_prev_transform()
C++ Interface: reset_prev_transform(const PandaNode self, Thread current_thread)
- /**
Resets the transform that represents this node’s “previous” position to the
same as the current transform. This is not the same thing as clearing it
to identity.
*/
- setAttrib()
C++ Interface: set_attrib(const PandaNode self, const RenderAttrib attrib, int override)
- /**
Adds the indicated render attribute to the scene graph on this node. This
attribute will now apply to this node and everything below. If there was
already an attribute of the same type, it is replaced.
*/
- setBounds()
C++ Interface: set_bounds(const PandaNode self, const BoundingVolume volume)
- /**
Resets the bounding volume so that it is the indicated volume. When it is
explicitly set, the bounding volume will no longer be automatically
computed according to the contents of the node itself, for nodes like
GeomNodes and TextNodes that contain substance (but the bounding volume
will still be automatically expanded to include its children).
Call clear_bounds() if you would like to return the bounding volume to its
default behavior later.
*/
- setBoundsType()
C++ Interface: set_bounds_type(const PandaNode self, int bounds_type)
// We define set_bounds() and get_bounds() functions so that set_bounds() // sets the user bounding volume, while get_bounds() returns the external // bounding volume. Although it might seem strange and confusing to do // this, this is actually the natural way the user thinks about nodes and // bounding volumes.
// We define set_bounds() and get_bounds() functions so that set_bounds() // sets the user bounding volume, while get_bounds() returns the external // bounding volume. Although it might seem strange and confusing to do // this, this is actually the natural way the user thinks about nodes and // bounding volumes.
- /**
Specifies the desired type of bounding volume that will be created for this
node. This is normally BoundingVolume::BT_default, which means to set the
type according to the config variable “bounds-type”.
If this is BT_sphere or BT_box, a BoundingSphere or BoundingBox is
explicitly created. If it is BT_best, the appropriate type to best enclose
the node’s children is created.
This affects the bounding volume returned by get_bounds(), which is not
exactly the same bounding volume modified by set_bounds(), because a new
bounding volume has to be created that includes this node and all of its
children.
*/
- setEffect()
C++ Interface: set_effect(const PandaNode self, const RenderEffect effect)
- /**
Adds the indicated render effect to the scene graph on this node. If there
was already an effect of the same type, it is replaced.
*/
- setEffects()
C++ Interface: set_effects(const PandaNode self, const RenderEffects effects, Thread current_thread)
- /**
Sets the complete RenderEffects that will be applied this node. This
completely replaces whatever has been set on this node via repeated calls
to set_attrib().
*/
- setFinal()
C++ Interface: set_final(const PandaNode self, bool flag)
- /**
Sets the “final” flag on this PandaNode. If this is true, than no bounding
volume need be tested below it; a positive intersection with this node’s
bounding volume is deemed to be a positive intersection with all geometry
inside.
This is useful to quickly force a larger bounding volume around a node when
the GeomNodes themselves are inaccurate for some reason, without forcing a
recompute of every nested bounding volume. It’s also helpful when the
bounding volume is tricked by some special properties, like billboards,
that may move geometry out of its bounding volume otherwise.
*/
- setIntoCollideMask()
C++ Interface: set_into_collide_mask(const PandaNode self, BitMask mask)
- /**
Sets the “into” CollideMask.
This specifies the set of bits that must be shared with a CollisionNode’s
“from” CollideMask in order for the CollisionNode to detect a collision
with this particular node.
The actual CollideMask that will be set is masked by the return value from
get_legal_collide_mask(). Thus, the into_collide_mask cannot be set to
anything other than nonzero except for those types of nodes that can be
collided into, such as CollisionNodes and GeomNodes.
*/
- setOverallHidden()
C++ Interface: set_overall_hidden(const PandaNode self, bool overall_hidden)
- /**
Sets or clears the hidden flag. When the hidden flag is true, the node and
all of its children are invisible to all cameras, regardless of the setting
of any draw masks. Setting the hidden flag to false restores the previous
visibility as established by the draw masks.
This actually works by twiddling the reserved _overall_bit in the node’s
draw mask, which has special meaning.
*/
- setPrevTransform()
C++ Interface: set_prev_transform(const PandaNode self, const TransformState transform, Thread current_thread)
- /**
Sets the transform that represents this node’s “previous” position, one
frame ago, for the purposes of detecting motion for accurate collision
calculations.
*/
- setPythonTag()
C++ Interface: set_python_tag(const PandaNode self, object key, object value)
- setState()
C++ Interface: set_state(const PandaNode self, const RenderState state, Thread current_thread)
- /**
Sets the complete RenderState that will be applied to all nodes at this
level and below. (The actual state that will be applied to lower nodes is
based on the composition of RenderStates from above this node as well).
This completely replaces whatever has been set on this node via repeated
calls to set_attrib().
*/
- setTag()
C++ Interface: set_tag(const PandaNode self, str key, str value, Thread current_thread)
- /**
Associates a user-defined value with a user-defined key which is stored on
the node. This value has no meaning to Panda; but it is stored
indefinitely on the node until it is requested again.
Each unique key stores a different string value. There is no effective
limit on the number of different keys that may be stored or on the length
of any one key’s value.
*/
- setTransform()
C++ Interface: set_transform(const PandaNode self, const TransformState transform, Thread current_thread)
- /**
Sets the transform that will be applied to this node and below. This
defines a new coordinate space at this point in the scene graph and below.
*/
- setUnexpectedChange()
C++ Interface: set_unexpected_change(const PandaNode self, int flags)
- /**
Sets one or more of the PandaNode::UnexpectedChange bits on, indicating
that the corresponding property should not change again on this node. Once
one of these bits has been set, if the property changes, an assertion
failure will be raised, which is designed to assist the developer in
identifying the troublesome code that modified the property unexpectedly.
The input parameter is the union of bits that are to be set. To clear
these bits later, use clear_unexpected_change().
Since this is a developer debugging tool only, this function does nothing
in a production (NDEBUG) build.
*/
- set_attrib()
C++ Interface: set_attrib(const PandaNode self, const RenderAttrib attrib, int override)
- /**
Adds the indicated render attribute to the scene graph on this node. This
attribute will now apply to this node and everything below. If there was
already an attribute of the same type, it is replaced.
*/
- set_bounds()
C++ Interface: set_bounds(const PandaNode self, const BoundingVolume volume)
- /**
Resets the bounding volume so that it is the indicated volume. When it is
explicitly set, the bounding volume will no longer be automatically
computed according to the contents of the node itself, for nodes like
GeomNodes and TextNodes that contain substance (but the bounding volume
will still be automatically expanded to include its children).
Call clear_bounds() if you would like to return the bounding volume to its
default behavior later.
*/
- set_bounds_type()
C++ Interface: set_bounds_type(const PandaNode self, int bounds_type)
// We define set_bounds() and get_bounds() functions so that set_bounds() // sets the user bounding volume, while get_bounds() returns the external // bounding volume. Although it might seem strange and confusing to do // this, this is actually the natural way the user thinks about nodes and // bounding volumes.
// We define set_bounds() and get_bounds() functions so that set_bounds() // sets the user bounding volume, while get_bounds() returns the external // bounding volume. Although it might seem strange and confusing to do // this, this is actually the natural way the user thinks about nodes and // bounding volumes.
- /**
Specifies the desired type of bounding volume that will be created for this
node. This is normally BoundingVolume::BT_default, which means to set the
type according to the config variable “bounds-type”.
If this is BT_sphere or BT_box, a BoundingSphere or BoundingBox is
explicitly created. If it is BT_best, the appropriate type to best enclose
the node’s children is created.
This affects the bounding volume returned by get_bounds(), which is not
exactly the same bounding volume modified by set_bounds(), because a new
bounding volume has to be created that includes this node and all of its
children.
*/
- set_effect()
C++ Interface: set_effect(const PandaNode self, const RenderEffect effect)
- /**
Adds the indicated render effect to the scene graph on this node. If there
was already an effect of the same type, it is replaced.
*/
- set_effects()
C++ Interface: set_effects(const PandaNode self, const RenderEffects effects, Thread current_thread)
- /**
Sets the complete RenderEffects that will be applied this node. This
completely replaces whatever has been set on this node via repeated calls
to set_attrib().
*/
- set_final()
C++ Interface: set_final(const PandaNode self, bool flag)
- /**
Sets the “final” flag on this PandaNode. If this is true, than no bounding
volume need be tested below it; a positive intersection with this node’s
bounding volume is deemed to be a positive intersection with all geometry
inside.
This is useful to quickly force a larger bounding volume around a node when
the GeomNodes themselves are inaccurate for some reason, without forcing a
recompute of every nested bounding volume. It’s also helpful when the
bounding volume is tricked by some special properties, like billboards,
that may move geometry out of its bounding volume otherwise.
*/
- set_into_collide_mask()
C++ Interface: set_into_collide_mask(const PandaNode self, BitMask mask)
- /**
Sets the “into” CollideMask.
This specifies the set of bits that must be shared with a CollisionNode’s
“from” CollideMask in order for the CollisionNode to detect a collision
with this particular node.
The actual CollideMask that will be set is masked by the return value from
get_legal_collide_mask(). Thus, the into_collide_mask cannot be set to
anything other than nonzero except for those types of nodes that can be
collided into, such as CollisionNodes and GeomNodes.
*/
C++ Interface: set_overall_hidden(const PandaNode self, bool overall_hidden)
- /**
Sets or clears the hidden flag. When the hidden flag is true, the node and
all of its children are invisible to all cameras, regardless of the setting
of any draw masks. Setting the hidden flag to false restores the previous
visibility as established by the draw masks.
This actually works by twiddling the reserved _overall_bit in the node’s
draw mask, which has special meaning.
*/
- set_prev_transform()
C++ Interface: set_prev_transform(const PandaNode self, const TransformState transform, Thread current_thread)
- /**
Sets the transform that represents this node’s “previous” position, one
frame ago, for the purposes of detecting motion for accurate collision
calculations.
*/
- set_python_tag()
C++ Interface: set_python_tag(const PandaNode self, object key, object value)
- set_state()
C++ Interface: set_state(const PandaNode self, const RenderState state, Thread current_thread)
- /**
Sets the complete RenderState that will be applied to all nodes at this
level and below. (The actual state that will be applied to lower nodes is
based on the composition of RenderStates from above this node as well).
This completely replaces whatever has been set on this node via repeated
calls to set_attrib().
*/
- set_tag()
C++ Interface: set_tag(const PandaNode self, str key, str value, Thread current_thread)
- /**
Associates a user-defined value with a user-defined key which is stored on
the node. This value has no meaning to Panda; but it is stored
indefinitely on the node until it is requested again.
Each unique key stores a different string value. There is no effective
limit on the number of different keys that may be stored or on the length
of any one key’s value.
*/
- set_transform()
C++ Interface: set_transform(const PandaNode self, const TransformState transform, Thread current_thread)
- /**
Sets the transform that will be applied to this node and below. This
defines a new coordinate space at this point in the scene graph and below.
*/
- set_unexpected_change()
C++ Interface: set_unexpected_change(const PandaNode self, int flags)
- /**
Sets one or more of the PandaNode::UnexpectedChange bits on, indicating
that the corresponding property should not change again on this node. Once
one of these bits has been set, if the property changes, an assertion
failure will be raised, which is designed to assist the developer in
identifying the troublesome code that modified the property unexpectedly.
The input parameter is the union of bits that are to be set. To clear
these bits later, use clear_unexpected_change().
Since this is a developer debugging tool only, this function does nothing
in a production (NDEBUG) build.
*/
- stashChild()
C++ Interface: stash_child(const PandaNode self, PandaNode child_node, Thread current_thread) stash_child(const PandaNode self, int child_index, Thread current_thread)
- /**
Stashes the indicated child node. This removes the child from the list of
active children and puts it on a special list of stashed children. This
child node no longer contributes to the bounding volume of the PandaNode,
and is not visited in normal traversals. It is invisible and uncollidable.
The child may later be restored by calling unstash_child().
This function returns true if the child node was successfully stashed, or
false if it was not a child of the node in the first place (e.g. it was
previously stashed).
*/
- /**
Stashes the indicated child node. This removes the child from the list of
active children and puts it on a special list of stashed children. This
child node no longer contributes to the bounding volume of the PandaNode,
and is not visited in normal traversals. It is invisible and uncollidable.
The child may later be restored by calling unstash_child().
This can only be called from the top pipeline stage (i.e. from App).
*/
- stash_child()
C++ Interface: stash_child(const PandaNode self, PandaNode child_node, Thread current_thread) stash_child(const PandaNode self, int child_index, Thread current_thread)
- /**
Stashes the indicated child node. This removes the child from the list of
active children and puts it on a special list of stashed children. This
child node no longer contributes to the bounding volume of the PandaNode,
and is not visited in normal traversals. It is invisible and uncollidable.
The child may later be restored by calling unstash_child().
This function returns true if the child node was successfully stashed, or
false if it was not a child of the node in the first place (e.g. it was
previously stashed).
*/
- /**
Stashes the indicated child node. This removes the child from the list of
active children and puts it on a special list of stashed children. This
child node no longer contributes to the bounding volume of the PandaNode,
and is not visited in normal traversals. It is invisible and uncollidable.
The child may later be restored by calling unstash_child().
This can only be called from the top pipeline stage (i.e. from App).
*/
- stashed
- state
- stealChildren()
C++ Interface: steal_children(const PandaNode self, PandaNode other, Thread current_thread)
- /**
Moves all the children from the other node onto this node.
Any NodePaths to child nodes of the other node are truncated, rather than
moved to the new parent.
*/
- steal_children()
C++ Interface: steal_children(const PandaNode self, PandaNode other, Thread current_thread)
- /**
Moves all the children from the other node onto this node.
Any NodePaths to child nodes of the other node are truncated, rather than
moved to the new parent.
*/
- tags
- transform
- unstashChild()
C++ Interface: unstash_child(const PandaNode self, PandaNode child_node, Thread current_thread) unstash_child(const PandaNode self, int stashed_index, Thread current_thread)
- /**
Returns the indicated stashed node to normal child status. This removes
the child from the list of stashed children and puts it on the normal list
of active children. This child node once again contributes to the bounding
volume of the PandaNode, and will be visited in normal traversals. It is
visible and collidable.
This function returns true if the child node was successfully stashed, or
false if it was not a child of the node in the first place (e.g. it was
previously stashed).
*/
- /**
Returns the indicated stashed node to normal child status. This removes
the child from the list of stashed children and puts it on the normal list
of active children. This child node once again contributes to the bounding
volume of the PandaNode, and will be visited in normal traversals. It is
visible and collidable.
This can only be called from the top pipeline stage (i.e. from App).
*/
- unstash_child()
C++ Interface: unstash_child(const PandaNode self, PandaNode child_node, Thread current_thread) unstash_child(const PandaNode self, int stashed_index, Thread current_thread)
- /**
Returns the indicated stashed node to normal child status. This removes
the child from the list of stashed children and puts it on the normal list
of active children. This child node once again contributes to the bounding
volume of the PandaNode, and will be visited in normal traversals. It is
visible and collidable.
This function returns true if the child node was successfully stashed, or
false if it was not a child of the node in the first place (e.g. it was
previously stashed).
*/
- /**
Returns the indicated stashed node to normal child status. This removes
the child from the list of stashed children and puts it on the normal list
of active children. This child node once again contributes to the bounding
volume of the PandaNode, and will be visited in normal traversals. It is
visible and collidable.
This can only be called from the top pipeline stage (i.e. from App).
*/
- upcastToNamable()
C++ Interface: upcast_to_Namable(const PandaNode self)
upcast from PandaNode to Namable
- upcastToTypedWritableReferenceCount()
C++ Interface: upcast_to_TypedWritableReferenceCount(const PandaNode self)
upcast from PandaNode to TypedWritableReferenceCount
- upcast_to_Namable()
C++ Interface: upcast_to_Namable(const PandaNode self)
upcast from PandaNode to Namable
- upcast_to_TypedWritableReferenceCount()
C++ Interface: upcast_to_TypedWritableReferenceCount(const PandaNode self)
upcast from PandaNode to TypedWritableReferenceCount