PandaNode

from panda3d.core import PandaNode
class PandaNode

Bases: TypedWritableReferenceCount, Namable

A basic node of the scene graph or data graph. This is the base class of all specialized nodes, and also serves as a generic node with no special properties.

Inheritance diagram

Inheritance diagram of PandaNode

class Children

Bases: DTOOL_SUPER_BASE

This class is returned from get_children(). Use it to walk through the list of children. This is faster, and safer, than walking through the children one at a time via get_num_children()/get_child(), since the list of children is saved out ahead of time, rather than having to reacquire the lock with each iteration, or to keep the lock held for the entire pass.

__init__(*args, **kwargs)
FBCullCallback = 64
FBDecal = 256
FBDrawMask = 32
FBEffects = 4
FBRenderable = 128
FBShowBounds = 512
FBShowTightBounds = 1024
FBState = 2
FBTag = 16
FBTransform = 1
FB_cull_callback = 64
FB_decal = 256
FB_draw_mask = 32
FB_effects = 4
FB_renderable = 128
FB_show_bounds = 512
FB_show_tight_bounds = 1024
FB_state = 2
FB_tag = 16
FB_transform = 1
class Parents

Bases: DTOOL_SUPER_BASE

This class is returned from get_parents().

__init__(*args, **kwargs)
class Stashed

Bases: DTOOL_SUPER_BASE

Similarly for stashed children.

__init__(*args, **kwargs)
UCChildren = 2
UCDrawMask = 16
UCParents = 1
UCState = 8
UCTransform = 4
UC_children = 2
UC_draw_mask = 16
UC_parents = 1
UC_state = 8
UC_transform = 4
__init__(*args, **kwargs)
addChild()

C++ Interface: add_child(const PandaNode self, PandaNode child_node, int sort, Thread current_thread)

/**
  • Adds a new child to the node. The child is added in the relative position

  • indicated by sort; if all children have the same sort index, the child is

  • added at the end.

  • If the same child is added to a node more than once, the previous instance

  • is first removed.

*/

addStashed()

C++ Interface: add_stashed(const PandaNode self, PandaNode child_node, int sort, Thread current_thread)

/**
  • Adds a new child to the node, directly as a stashed child. The child is

  • not added in the normal sense, but will be revealed if unstash_child() is

  • called on it later.

  • If the same child is added to a node more than once, the previous instance

  • is first removed.

  • This can only be called from the top pipeline stage (i.e. from App).

*/

add_child()

C++ Interface: add_child(const PandaNode self, PandaNode child_node, int sort, Thread current_thread)

/**
  • Adds a new child to the node. The child is added in the relative position

  • indicated by sort; if all children have the same sort index, the child is

  • added at the end.

  • If the same child is added to a node more than once, the previous instance

  • is first removed.

*/

add_stashed()

C++ Interface: add_stashed(const PandaNode self, PandaNode child_node, int sort, Thread current_thread)

/**
  • Adds a new child to the node, directly as a stashed child. The child is

  • not added in the normal sense, but will be revealed if unstash_child() is

  • called on it later.

  • If the same child is added to a node more than once, the previous instance

  • is first removed.

  • This can only be called from the top pipeline stage (i.e. from App).

*/

adjustDrawMask()

C++ Interface: adjust_draw_mask(const PandaNode self, BitMask show_mask, BitMask hide_mask, BitMask clear_mask)

/**
  • Adjusts the hide/show bits of this particular node.

  • These three parameters can be used to adjust the _draw_control_mask and

  • _draw_show_mask independently, which work together to provide per-camera

  • visibility for the node and its descendents.

  • _draw_control_mask indicates the bits in _draw_show_mask that are

  • significant. Each different bit corresponds to a different camera (and

  • these bits are assigned via Camera::set_camera_mask()).

  • Where _draw_control_mask has a 1 bit, a 1 bit in _draw_show_mask indicates

  • the node is visible to that camera, and a 0 bit indicates the node is

  • hidden to that camera. Where _draw_control_mask is 0, the node is hidden

  • only if a parent node is hidden.

  • The meaning of the three parameters is as follows:

    • Wherever show_mask is 1, _draw_show_mask and _draw_control_mask will be

  • set 1. Thus, show_mask indicates the set of cameras to which the node

  • should be shown.

    • Wherever hide_mask is 1, _draw_show_mask will be set 0 and

  • _draw_control_mask will be set 1. Thus, hide_mask indicates the set of

  • cameras from which the node should be hidden.

    • Wherever clear_mask is 1, _draw_control_mask will be set 0. Thus,

  • clear_mask indicates the set of cameras from which the hidden state should

  • be inherited from a parent.

*/

adjust_draw_mask()

C++ Interface: adjust_draw_mask(const PandaNode self, BitMask show_mask, BitMask hide_mask, BitMask clear_mask)

/**
  • Adjusts the hide/show bits of this particular node.

  • These three parameters can be used to adjust the _draw_control_mask and

  • _draw_show_mask independently, which work together to provide per-camera

  • visibility for the node and its descendents.

  • _draw_control_mask indicates the bits in _draw_show_mask that are

  • significant. Each different bit corresponds to a different camera (and

  • these bits are assigned via Camera::set_camera_mask()).

  • Where _draw_control_mask has a 1 bit, a 1 bit in _draw_show_mask indicates

  • the node is visible to that camera, and a 0 bit indicates the node is

  • hidden to that camera. Where _draw_control_mask is 0, the node is hidden

  • only if a parent node is hidden.

  • The meaning of the three parameters is as follows:

    • Wherever show_mask is 1, _draw_show_mask and _draw_control_mask will be

  • set 1. Thus, show_mask indicates the set of cameras to which the node

  • should be shown.

    • Wherever hide_mask is 1, _draw_show_mask will be set 0 and

  • _draw_control_mask will be set 1. Thus, hide_mask indicates the set of

  • cameras from which the node should be hidden.

    • Wherever clear_mask is 1, _draw_control_mask will be set 0. Thus,

  • clear_mask indicates the set of cameras from which the hidden state should

  • be inherited from a parent.

*/

all_camera_mask = 0111 1111 1111 1111 1111 1111 1111 1111
asLight()

C++ Interface: as_light(const PandaNode self)

/**
  • Cross-casts the node to a Light pointer, if it is one of the four kinds of

  • Light nodes, or returns NULL if it is not.

*/

as_light()

C++ Interface: as_light(const PandaNode self)

/**
  • Cross-casts the node to a Light pointer, if it is one of the four kinds of

  • Light nodes, or returns NULL if it is not.

*/

bounds_stale
bounds_type
children
clearAttrib()

C++ Interface: clear_attrib(const PandaNode self, TypeHandle type) clear_attrib(const PandaNode self, int slot)

/**
  • Removes the render attribute of the given type from this node. This node,

  • and the subgraph below, will now inherit the indicated render attribute

  • from the nodes above this one.

*/

/**
  • Removes the render attribute of the given type from this node. This node,

  • and the subgraph below, will now inherit the indicated render attribute

  • from the nodes above this one.

*/

clearBounds()

C++ Interface: clear_bounds(const PandaNode self)

/**
  • Reverses the effect of a previous call to set_bounds(), and allows the

  • node’s bounding volume to be automatically computed once more based on the

  • contents of the node.

*/

clearEffect()

C++ Interface: clear_effect(const PandaNode self, TypeHandle type)

/**
  • Removes the render effect of the given type from this node.

*/

clearEffects()

C++ Interface: clear_effects(const PandaNode self, Thread current_thread)

/**
  • Resets this node to have no render effects.

*/

clearPythonTag()

C++ Interface: clear_python_tag(const PandaNode self, object key)

clearState()

C++ Interface: clear_state(const PandaNode self, Thread current_thread)

/**
  • Resets this node to leave the render state alone. Nodes at this level and

  • below will once again inherit their render state unchanged from the nodes

  • above this level.

*/

clearTag()

C++ Interface: clear_tag(const PandaNode self, str key, Thread current_thread)

/**
  • Removes the value defined for this key on this particular node. After a

  • call to clear_tag(), has_tag() will return false for the indicated key.

*/

clearTransform()

C++ Interface: clear_transform(const PandaNode self, Thread current_thread)

/**
  • Resets the transform on this node to the identity transform.

*/

clearUnexpectedChange()

C++ Interface: clear_unexpected_change(const PandaNode self, int flags)

/**
  • Sets one or more of the PandaNode::UnexpectedChange bits off, indicating

  • that the corresponding property may once again change on this node. See

  • set_unexpected_change().

  • The input parameter is the union of bits that are to be cleared.

  • Since this is a developer debugging tool only, this function does nothing

  • in a production (NDEBUG) build.

*/

clear_attrib()

C++ Interface: clear_attrib(const PandaNode self, TypeHandle type) clear_attrib(const PandaNode self, int slot)

/**
  • Removes the render attribute of the given type from this node. This node,

  • and the subgraph below, will now inherit the indicated render attribute

  • from the nodes above this one.

*/

/**
  • Removes the render attribute of the given type from this node. This node,

  • and the subgraph below, will now inherit the indicated render attribute

  • from the nodes above this one.

*/

clear_bounds()

C++ Interface: clear_bounds(const PandaNode self)

/**
  • Reverses the effect of a previous call to set_bounds(), and allows the

  • node’s bounding volume to be automatically computed once more based on the

  • contents of the node.

*/

clear_effect()

C++ Interface: clear_effect(const PandaNode self, TypeHandle type)

/**
  • Removes the render effect of the given type from this node.

*/

clear_effects()

C++ Interface: clear_effects(const PandaNode self, Thread current_thread)

/**
  • Resets this node to have no render effects.

*/

clear_python_tag()

C++ Interface: clear_python_tag(const PandaNode self, object key)

clear_state()

C++ Interface: clear_state(const PandaNode self, Thread current_thread)

/**
  • Resets this node to leave the render state alone. Nodes at this level and

  • below will once again inherit their render state unchanged from the nodes

  • above this level.

*/

clear_tag()

C++ Interface: clear_tag(const PandaNode self, str key, Thread current_thread)

/**
  • Removes the value defined for this key on this particular node. After a

  • call to clear_tag(), has_tag() will return false for the indicated key.

*/

clear_transform()

C++ Interface: clear_transform(const PandaNode self, Thread current_thread)

/**
  • Resets the transform on this node to the identity transform.

*/

clear_unexpected_change()

C++ Interface: clear_unexpected_change(const PandaNode self, int flags)

/**
  • Sets one or more of the PandaNode::UnexpectedChange bits off, indicating

  • that the corresponding property may once again change on this node. See

  • set_unexpected_change().

  • The input parameter is the union of bits that are to be cleared.

  • Since this is a developer debugging tool only, this function does nothing

  • in a production (NDEBUG) build.

*/

combineWith()

C++ Interface: combine_with(const PandaNode self, PandaNode other)

// published so that characters can be combined.

/**
  • Collapses this PandaNode with the other PandaNode, if possible, and returns

  • a pointer to the combined PandaNode, or NULL if the two PandaNodes cannot

  • safely be combined.

  • The return value may be this, other, or a new PandaNode altogether.

  • This function is called from GraphReducer::flatten(), and need not deal

  • with children; its job is just to decide whether to collapse the two

  • PandaNodes and what the collapsed PandaNode should look like.

*/

combine_with()

C++ Interface: combine_with(const PandaNode self, PandaNode other)

// published so that characters can be combined.

/**
  • Collapses this PandaNode with the other PandaNode, if possible, and returns

  • a pointer to the combined PandaNode, or NULL if the two PandaNodes cannot

  • safely be combined.

  • The return value may be this, other, or a new PandaNode altogether.

  • This function is called from GraphReducer::flatten(), and need not deal

  • with children; its job is just to decide whether to collapse the two

  • PandaNodes and what the collapsed PandaNode should look like.

*/

compareTags()

C++ Interface: compare_tags(PandaNode self, const PandaNode other)

/**
  • Returns a number less than 0, 0, or greater than 0, to indicate the

  • similarity of tags between this node and the other one. If this returns 0,

  • the tags are identical. If it returns other than 0, then the tags are

  • different; and the nodes may be sorted into a consistent (but arbitrary)

  • ordering based on this number.

*/

compare_tags()

C++ Interface: compare_tags(PandaNode self, const PandaNode other)

/**
  • Returns a number less than 0, 0, or greater than 0, to indicate the

  • similarity of tags between this node and the other one. If this returns 0,

  • the tags are identical. If it returns other than 0, then the tags are

  • different; and the nodes may be sorted into a consistent (but arbitrary)

  • ordering based on this number.

*/

copyAllProperties()

C++ Interface: copy_all_properties(const PandaNode self, PandaNode other)

/**
  • Copies the TransformState, RenderState, RenderEffects, tags, Python tags,

  • and the show/hide state from the other node onto this one. Typically this

  • is used to prepare a node to replace another node in the scene graph (also

  • see replace_node()).

*/

copyChildren()

C++ Interface: copy_children(const PandaNode self, PandaNode other, Thread current_thread)

/**
  • Makes another instance of all the children of the other node, copying them

  • to this node.

*/

copySubgraph()

C++ Interface: copy_subgraph(PandaNode self, Thread current_thread)

/**
  • Allocates and returns a complete copy of this PandaNode and the entire

  • scene graph rooted at this PandaNode. Some data may still be shared from

  • the original (e.g. vertex index tables), but nothing that will impede

  • normal use of the PandaNode.

*/

copyTags()

C++ Interface: copy_tags(const PandaNode self, PandaNode other)

/**
  • Copies all of the tags stored on the other node onto this node. If a

  • particular tag exists on both nodes, the contents of this node’s value is

  • replaced by that of the other.

*/

copy_all_properties()

C++ Interface: copy_all_properties(const PandaNode self, PandaNode other)

/**
  • Copies the TransformState, RenderState, RenderEffects, tags, Python tags,

  • and the show/hide state from the other node onto this one. Typically this

  • is used to prepare a node to replace another node in the scene graph (also

  • see replace_node()).

*/

copy_children()

C++ Interface: copy_children(const PandaNode self, PandaNode other, Thread current_thread)

/**
  • Makes another instance of all the children of the other node, copying them

  • to this node.

*/

copy_subgraph()

C++ Interface: copy_subgraph(PandaNode self, Thread current_thread)

/**
  • Allocates and returns a complete copy of this PandaNode and the entire

  • scene graph rooted at this PandaNode. Some data may still be shared from

  • the original (e.g. vertex index tables), but nothing that will impede

  • normal use of the PandaNode.

*/

copy_tags()

C++ Interface: copy_tags(const PandaNode self, PandaNode other)

/**
  • Copies all of the tags stored on the other node onto this node. If a

  • particular tag exists on both nodes, the contents of this node’s value is

  • replaced by that of the other.

*/

countNumDescendants()

C++ Interface: count_num_descendants(PandaNode self)

/**
  • Returns the number of nodes at and below this level.

*/

count_num_descendants()

C++ Interface: count_num_descendants(PandaNode self)

/**
  • Returns the number of nodes at and below this level.

*/

decodeFromBamStream()

C++ Interface: decode_from_bam_stream(bytes data, BamReader reader)

/**
  • Reads the bytes created by a previous call to encode_to_bam_stream(), and

  • extracts and returns the single object on those bytes. Returns NULL on

  • error.

  • This method is intended to replace decode_raw_from_bam_stream() when you

  • know the stream in question returns an object of type PandaNode, allowing

  • for easier reference count management. Note that the caller is still

  • responsible for maintaining the reference count on the return value.

*/

decode_from_bam_stream()

C++ Interface: decode_from_bam_stream(bytes data, BamReader reader)

/**
  • Reads the bytes created by a previous call to encode_to_bam_stream(), and

  • extracts and returns the single object on those bytes. Returns NULL on

  • error.

  • This method is intended to replace decode_raw_from_bam_stream() when you

  • know the stream in question returns an object of type PandaNode, allowing

  • for easier reference count management. Note that the caller is still

  • responsible for maintaining the reference count on the return value.

*/

draw_control_mask
draw_show_mask
effects
final
findChild()

C++ Interface: find_child(PandaNode self, PandaNode node, Thread current_thread)

/**
  • Returns the index of the indicated child node, if it is a child, or -1 if

  • it is not.

*/

findParent()

C++ Interface: find_parent(PandaNode self, PandaNode node, Thread current_thread)

/**
  • Returns the index of the indicated parent node, if it is a parent, or -1 if

  • it is not.

*/

findStashed()

C++ Interface: find_stashed(PandaNode self, PandaNode node, Thread current_thread)

/**
  • Returns the index of the indicated stashed node, if it is a stashed child,

  • or -1 if it is not.

*/

find_child()

C++ Interface: find_child(PandaNode self, PandaNode node, Thread current_thread)

/**
  • Returns the index of the indicated child node, if it is a child, or -1 if

  • it is not.

*/

find_parent()

C++ Interface: find_parent(PandaNode self, PandaNode node, Thread current_thread)

/**
  • Returns the index of the indicated parent node, if it is a parent, or -1 if

  • it is not.

*/

find_stashed()

C++ Interface: find_stashed(PandaNode self, PandaNode node, Thread current_thread)

/**
  • Returns the index of the indicated stashed node, if it is a stashed child,

  • or -1 if it is not.

*/

getAllCameraMask()

C++ Interface: get_all_camera_mask()

/**
  • Returns a DrawMask that is appropriate for rendering to all cameras.

*/

getAttrib()

C++ Interface: get_attrib(PandaNode self, TypeHandle type) get_attrib(PandaNode self, int slot)

/**
  • Returns the render attribute of the indicated type, if it is defined on the

  • node, or NULL if it is not. This checks only what is set on this

  • particular node level, and has nothing to do with what render attributes

  • may be inherited from parent nodes.

*/

/**
  • Returns the render attribute of the indicated type, if it is defined on the

  • node, or NULL if it is not. This checks only what is set on this

  • particular node level, and has nothing to do with what render attributes

  • may be inherited from parent nodes.

*/

getBounds()

C++ Interface: get_bounds(PandaNode self) get_bounds(PandaNode self, UpdateSeq seq, Thread current_thread) get_bounds(PandaNode self, Thread current_thread)

/**
  • Returns the external bounding volume of this node: a bounding volume that

  • contains the user bounding volume, the internal bounding volume, and all of

  • the children’s bounding volumes.

*/

/**
  • This flavor of get_bounds() return the external bounding volume, and also

  • fills in seq with the bounding volume’s current sequence number. When this

  • sequence number changes, it indicates that the bounding volume might have

  • changed, e.g. because some nested child’s bounding volume has changed.

  • Although this might occasionally increment without changing the bounding

  • volume, the bounding volume will never change without incrementing this

  • counter, so as long as this counter remains unchanged you can be confident

  • the bounding volume is also unchanged.

*/

getBoundsType()

C++ Interface: get_bounds_type(PandaNode self)

/**
  • Returns the bounding volume type set with set_bounds_type().

*/

getChild()

C++ Interface: get_child(PandaNode self, int n, Thread current_thread)

/**
  • Returns the nth child node of this node. See get_num_children(). Also see

  • get_children(), if your intention is to iterate through the complete list

  • of children; get_children() is preferable in this case.

*/

getChildSort()

C++ Interface: get_child_sort(PandaNode self, int n, Thread current_thread)

/**
  • Returns the sort index of the nth child node of this node (that is, the

  • number that was passed to add_child()). See get_num_children().

*/

getChildren()
getClassType()

C++ Interface: get_class_type()

getDrawControlMask()

C++ Interface: get_draw_control_mask(PandaNode self)

/**
  • Returns the set of bits in draw_show_mask that are considered meaningful.

  • See adjust_draw_mask().

*/

getDrawShowMask()

C++ Interface: get_draw_show_mask(PandaNode self)

/**
  • Returns the hide/show bits of this particular node. See

  • adjust_draw_mask().

*/

getEffect()

C++ Interface: get_effect(PandaNode self, TypeHandle type)

/**
  • Returns the render effect of the indicated type, if it is defined on the

  • node, or NULL if it is not.

*/

getEffects()

C++ Interface: get_effects(PandaNode self, Thread current_thread)

/**
  • Returns the complete RenderEffects that will be applied to this node.

*/

getFancyBits()

C++ Interface: get_fancy_bits(PandaNode self, Thread current_thread)

/**
  • Returns the union of all of the enum FancyBits values corresponding to the

  • various “fancy” attributes that are set on the node. If this returns 0,

  • the node has nothing interesting about it. This is intended to speed

  • traversal by quickly skipping past nodes that don’t particularly affect the

  • render state.

*/

getInternalBounds()

C++ Interface: get_internal_bounds(PandaNode self, Thread current_thread)

/**
  • Returns the node’s internal bounding volume. This is the bounding volume

  • around the node alone, without including children. If the user has called

  • set_bounds(), it will be the specified bounding volume.

*/

/**
  • Returns the node’s internal bounding volume. This is the bounding volume

  • around the node alone, without including children.

*/

getInternalVertices()

C++ Interface: get_internal_vertices(PandaNode self, Thread current_thread)

/**
  • Returns the total number of vertices that will be rendered by this

  • particular node alone, not accounting for its children.

  • This may not include all vertices for certain dynamic effects.

*/

/**
  • Returns the total number of vertices that will be rendered by this

  • particular node alone, not accounting for its children.

  • This may not include all vertices for certain dynamic effects.

*/

getIntoCollideMask()

C++ Interface: get_into_collide_mask(PandaNode self)

/**
  • Returns the “into” collide mask for this node.

*/

getLegalCollideMask()

C++ Interface: get_legal_collide_mask(PandaNode self)

/**
  • Returns the subset of CollideMask bits that may be set for this particular

  • type of PandaNode. For most nodes, this is 0; it doesn’t make sense to set

  • a CollideMask for most kinds of nodes.

  • For nodes that can be collided with, such as GeomNode and CollisionNode,

  • this returns all bits on.

*/

getNestedVertices()

C++ Interface: get_nested_vertices(PandaNode self, Thread current_thread)

/**
  • Returns the total number of vertices that will be rendered by this node and

  • all of its descendents.

  • This is not necessarily an accurate count of vertices that will actually be

  • rendered, since this will include all vertices of all LOD’s, and it will

  • also include hidden nodes. It may also omit or only approximate certain

  • kinds of dynamic geometry. However, it will not include stashed nodes.

*/

getNetCollideMask()

C++ Interface: get_net_collide_mask(PandaNode self, Thread current_thread)

/**
  • Returns the union of all into_collide_mask() values set at CollisionNodes

  • at this level and below.

*/

getNetDrawControlMask()

C++ Interface: get_net_draw_control_mask(PandaNode self)

/**
  • Returns the set of bits in get_net_draw_show_mask() that have been

  • explicitly set via adjust_draw_mask(), rather than implicitly inherited.

  • A 1 bit in any position of this mask indicates that (a) this node has

  • renderable children, and (b) some child of this node has made an explicit

  • hide() or show_through() call for the corresponding bit.

*/

getNetDrawShowMask()

C++ Interface: get_net_draw_show_mask(PandaNode self)

/**
  • Returns the union of all draw_show_mask values–of renderable nodes only–

  • at this level and below. If any bit in this mask is 0, there is no reason

  • to traverse below this node for a camera with the corresponding

  • camera_mask.

  • The bits in this mask that do not correspond to a 1 bit in the

  • net_draw_control_mask are meaningless (and will be set to 1). For bits

  • that do correspond to a 1 bit in the net_draw_control_mask, a 1 bit

  • indicates that at least one child should be visible, while a 0 bit

  • indicates that all children are hidden.

*/

getNumChildren()

C++ Interface: get_num_children(PandaNode self, Thread current_thread)

/**
  • Returns the number of child nodes this node has. The order of the child

  • nodes is meaningful and is based on the sort number that was passed to

  • add_child(), and also on the order in which the nodes were added.

*/

getNumParents()

C++ Interface: get_num_parents(PandaNode self, Thread current_thread)

/**
  • Returns the number of parent nodes this node has. If this number is

  • greater than 1, the node has been multiply instanced. The order of the

  • parent nodes is not meaningful and is not related to the order in which the

  • node was instanced to them.

*/

getNumStashed()

C++ Interface: get_num_stashed(PandaNode self, Thread current_thread)

/**
  • Returns the number of stashed nodes this node has. These are former

  • children of the node that have been moved to the special stashed list via

  • stash_child().

*/

getOffClipPlanes()

C++ Interface: get_off_clip_planes(PandaNode self, Thread current_thread)

/**
  • Returns a ClipPlaneAttrib which represents the union of all of the clip

  • planes that have been turned off at this level and below.

*/

getOverallBit()

C++ Interface: get_overall_bit()

/**
  • Returns the special bit that, when specifically cleared in the node’s

  • DrawMask, indicates that the node is hidden to all cameras, regardless of

  • the remaining DrawMask bits.

*/

getParent()

C++ Interface: get_parent(PandaNode self, int n, Thread current_thread)

/**
  • Returns the nth parent node of this node. See get_num_parents(). Also see

  • get_parents(), if your intention is to iterate through the complete list of

  • parents; get_parents() is preferable in this case.

*/

getParents()
getPrevTransform()

C++ Interface: get_prev_transform(PandaNode self, Thread current_thread)

/**
  • Returns the transform that has been set as this node’s “previous” position.

  • See set_prev_transform().

*/

getPythonTag()

C++ Interface: get_python_tag(PandaNode self, object key)

getPythonTagKeys()

C++ Interface: get_python_tag_keys(PandaNode self)

getPythonTags()

C++ Interface: get_python_tags(const PandaNode self)

getStashed()

C++ Interface: get_stashed(PandaNode self) get_stashed(PandaNode self, int n, Thread current_thread) get_stashed(PandaNode self, Thread current_thread)

/**
  • Returns the nth stashed child of this node. See get_num_stashed(). Also

  • see get_stashed(), if your intention is to iterate through the complete

  • list of stashed children; get_stashed() is preferable in this case.

*/

/**
  • Returns an object that can be used to walk through the list of children of

  • the node. When you intend to visit multiple children, using this is

  • slightly faster than calling get_stashed() directly on the PandaNode, since

  • this object avoids reopening the PipelineCycler each time.

  • This object also protects you from self-modifying loops (e.g. adding or

  • removing children during traversal), since a virtual copy of the children

  • is made ahead of time. The virtual copy is fast–it is a form of copy-on-

  • write, so the list is not actually copied unless it is modified during the

  • traversal.

*/

getStashedSort()

C++ Interface: get_stashed_sort(PandaNode self, int n, Thread current_thread)

/**
  • Returns the sort index of the nth stashed node of this node (that is, the

  • number that was passed to add_child()). See get_num_stashed().

*/

getState()

C++ Interface: get_state(PandaNode self, Thread current_thread)

/**
  • Returns the complete RenderState that will be applied to all nodes at this

  • level and below, as set on this node. This returns only the RenderState

  • set on this particular node, and has nothing to do with state that might be

  • inherited from above.

*/

getTag()

C++ Interface: get_tag(PandaNode self, str key, Thread current_thread)

/**
  • Retrieves the user-defined value that was previously set on this node for

  • the particular key, if any. If no value has been previously set, returns

  • the empty string.

*/

getTagKeys()

C++ Interface: get_tag_keys(PandaNode self)

/**
  • Fills the given vector up with the list of tags on this PandaNode.

  • It is the user’s responsibility to ensure that the keys vector is empty

  • before making this call; otherwise, the new keys will be appended to it.

*/

getTransform()

C++ Interface: get_transform(PandaNode self, Thread current_thread)

/**
  • Returns the transform that has been set on this particular node. This is

  • not the net transform from the root, but simply the transform on this

  • particular node.

*/

getUnexpectedChange()

C++ Interface: get_unexpected_change(PandaNode self, int flags)

/**
  • Returns nonzero if any of the bits in the input parameter are set on this

  • node, or zero if none of them are set. More specifically, this returns the

  • particular set of bits (masked by the input parameter) that have been set

  • on this node. See set_unexpected_change().

  • Since this is a developer debugging tool only, this function always returns

  • zero in a production (NDEBUG) build.

*/

get_all_camera_mask()

C++ Interface: get_all_camera_mask()

/**
  • Returns a DrawMask that is appropriate for rendering to all cameras.

*/

get_attrib()

C++ Interface: get_attrib(PandaNode self, TypeHandle type) get_attrib(PandaNode self, int slot)

/**
  • Returns the render attribute of the indicated type, if it is defined on the

  • node, or NULL if it is not. This checks only what is set on this

  • particular node level, and has nothing to do with what render attributes

  • may be inherited from parent nodes.

*/

/**
  • Returns the render attribute of the indicated type, if it is defined on the

  • node, or NULL if it is not. This checks only what is set on this

  • particular node level, and has nothing to do with what render attributes

  • may be inherited from parent nodes.

*/

get_bounds()

C++ Interface: get_bounds(PandaNode self) get_bounds(PandaNode self, UpdateSeq seq, Thread current_thread) get_bounds(PandaNode self, Thread current_thread)

/**
  • Returns the external bounding volume of this node: a bounding volume that

  • contains the user bounding volume, the internal bounding volume, and all of

  • the children’s bounding volumes.

*/

/**
  • This flavor of get_bounds() return the external bounding volume, and also

  • fills in seq with the bounding volume’s current sequence number. When this

  • sequence number changes, it indicates that the bounding volume might have

  • changed, e.g. because some nested child’s bounding volume has changed.

  • Although this might occasionally increment without changing the bounding

  • volume, the bounding volume will never change without incrementing this

  • counter, so as long as this counter remains unchanged you can be confident

  • the bounding volume is also unchanged.

*/

get_bounds_type()

C++ Interface: get_bounds_type(PandaNode self)

/**
  • Returns the bounding volume type set with set_bounds_type().

*/

get_child()

C++ Interface: get_child(PandaNode self, int n, Thread current_thread)

/**
  • Returns the nth child node of this node. See get_num_children(). Also see

  • get_children(), if your intention is to iterate through the complete list

  • of children; get_children() is preferable in this case.

*/

get_child_sort()

C++ Interface: get_child_sort(PandaNode self, int n, Thread current_thread)

/**
  • Returns the sort index of the nth child node of this node (that is, the

  • number that was passed to add_child()). See get_num_children().

*/

get_children()
get_class_type()

C++ Interface: get_class_type()

get_draw_control_mask()

C++ Interface: get_draw_control_mask(PandaNode self)

/**
  • Returns the set of bits in draw_show_mask that are considered meaningful.

  • See adjust_draw_mask().

*/

get_draw_show_mask()

C++ Interface: get_draw_show_mask(PandaNode self)

/**
  • Returns the hide/show bits of this particular node. See

  • adjust_draw_mask().

*/

get_effect()

C++ Interface: get_effect(PandaNode self, TypeHandle type)

/**
  • Returns the render effect of the indicated type, if it is defined on the

  • node, or NULL if it is not.

*/

get_effects()

C++ Interface: get_effects(PandaNode self, Thread current_thread)

/**
  • Returns the complete RenderEffects that will be applied to this node.

*/

get_fancy_bits()

C++ Interface: get_fancy_bits(PandaNode self, Thread current_thread)

/**
  • Returns the union of all of the enum FancyBits values corresponding to the

  • various “fancy” attributes that are set on the node. If this returns 0,

  • the node has nothing interesting about it. This is intended to speed

  • traversal by quickly skipping past nodes that don’t particularly affect the

  • render state.

*/

get_internal_bounds()

C++ Interface: get_internal_bounds(PandaNode self, Thread current_thread)

/**
  • Returns the node’s internal bounding volume. This is the bounding volume

  • around the node alone, without including children. If the user has called

  • set_bounds(), it will be the specified bounding volume.

*/

/**
  • Returns the node’s internal bounding volume. This is the bounding volume

  • around the node alone, without including children.

*/

get_internal_vertices()

C++ Interface: get_internal_vertices(PandaNode self, Thread current_thread)

/**
  • Returns the total number of vertices that will be rendered by this

  • particular node alone, not accounting for its children.

  • This may not include all vertices for certain dynamic effects.

*/

/**
  • Returns the total number of vertices that will be rendered by this

  • particular node alone, not accounting for its children.

  • This may not include all vertices for certain dynamic effects.

*/

get_into_collide_mask()

C++ Interface: get_into_collide_mask(PandaNode self)

/**
  • Returns the “into” collide mask for this node.

*/

C++ Interface: get_legal_collide_mask(PandaNode self)

/**
  • Returns the subset of CollideMask bits that may be set for this particular

  • type of PandaNode. For most nodes, this is 0; it doesn’t make sense to set

  • a CollideMask for most kinds of nodes.

  • For nodes that can be collided with, such as GeomNode and CollisionNode,

  • this returns all bits on.

*/

get_nested_vertices()

C++ Interface: get_nested_vertices(PandaNode self, Thread current_thread)

/**
  • Returns the total number of vertices that will be rendered by this node and

  • all of its descendents.

  • This is not necessarily an accurate count of vertices that will actually be

  • rendered, since this will include all vertices of all LOD’s, and it will

  • also include hidden nodes. It may also omit or only approximate certain

  • kinds of dynamic geometry. However, it will not include stashed nodes.

*/

get_net_collide_mask()

C++ Interface: get_net_collide_mask(PandaNode self, Thread current_thread)

/**
  • Returns the union of all into_collide_mask() values set at CollisionNodes

  • at this level and below.

*/

get_net_draw_control_mask()

C++ Interface: get_net_draw_control_mask(PandaNode self)

/**
  • Returns the set of bits in get_net_draw_show_mask() that have been

  • explicitly set via adjust_draw_mask(), rather than implicitly inherited.

  • A 1 bit in any position of this mask indicates that (a) this node has

  • renderable children, and (b) some child of this node has made an explicit

  • hide() or show_through() call for the corresponding bit.

*/

get_net_draw_show_mask()

C++ Interface: get_net_draw_show_mask(PandaNode self)

/**
  • Returns the union of all draw_show_mask values–of renderable nodes only–

  • at this level and below. If any bit in this mask is 0, there is no reason

  • to traverse below this node for a camera with the corresponding

  • camera_mask.

  • The bits in this mask that do not correspond to a 1 bit in the

  • net_draw_control_mask are meaningless (and will be set to 1). For bits

  • that do correspond to a 1 bit in the net_draw_control_mask, a 1 bit

  • indicates that at least one child should be visible, while a 0 bit

  • indicates that all children are hidden.

*/

get_num_children()

C++ Interface: get_num_children(PandaNode self, Thread current_thread)

/**
  • Returns the number of child nodes this node has. The order of the child

  • nodes is meaningful and is based on the sort number that was passed to

  • add_child(), and also on the order in which the nodes were added.

*/

get_num_parents()

C++ Interface: get_num_parents(PandaNode self, Thread current_thread)

/**
  • Returns the number of parent nodes this node has. If this number is

  • greater than 1, the node has been multiply instanced. The order of the

  • parent nodes is not meaningful and is not related to the order in which the

  • node was instanced to them.

*/

get_num_stashed()

C++ Interface: get_num_stashed(PandaNode self, Thread current_thread)

/**
  • Returns the number of stashed nodes this node has. These are former

  • children of the node that have been moved to the special stashed list via

  • stash_child().

*/

get_off_clip_planes()

C++ Interface: get_off_clip_planes(PandaNode self, Thread current_thread)

/**
  • Returns a ClipPlaneAttrib which represents the union of all of the clip

  • planes that have been turned off at this level and below.

*/

get_overall_bit()

C++ Interface: get_overall_bit()

/**
  • Returns the special bit that, when specifically cleared in the node’s

  • DrawMask, indicates that the node is hidden to all cameras, regardless of

  • the remaining DrawMask bits.

*/

get_parent()

C++ Interface: get_parent(PandaNode self, int n, Thread current_thread)

/**
  • Returns the nth parent node of this node. See get_num_parents(). Also see

  • get_parents(), if your intention is to iterate through the complete list of

  • parents; get_parents() is preferable in this case.

*/

get_parents()
get_prev_transform()

C++ Interface: get_prev_transform(PandaNode self, Thread current_thread)

/**
  • Returns the transform that has been set as this node’s “previous” position.

  • See set_prev_transform().

*/

get_python_tag()

C++ Interface: get_python_tag(PandaNode self, object key)

get_python_tag_keys()

C++ Interface: get_python_tag_keys(PandaNode self)

get_python_tags()

C++ Interface: get_python_tags(const PandaNode self)

get_stashed()

C++ Interface: get_stashed(PandaNode self) get_stashed(PandaNode self, int n, Thread current_thread) get_stashed(PandaNode self, Thread current_thread)

/**
  • Returns the nth stashed child of this node. See get_num_stashed(). Also

  • see get_stashed(), if your intention is to iterate through the complete

  • list of stashed children; get_stashed() is preferable in this case.

*/

/**
  • Returns an object that can be used to walk through the list of children of

  • the node. When you intend to visit multiple children, using this is

  • slightly faster than calling get_stashed() directly on the PandaNode, since

  • this object avoids reopening the PipelineCycler each time.

  • This object also protects you from self-modifying loops (e.g. adding or

  • removing children during traversal), since a virtual copy of the children

  • is made ahead of time. The virtual copy is fast–it is a form of copy-on-

  • write, so the list is not actually copied unless it is modified during the

  • traversal.

*/

get_stashed_sort()

C++ Interface: get_stashed_sort(PandaNode self, int n, Thread current_thread)

/**
  • Returns the sort index of the nth stashed node of this node (that is, the

  • number that was passed to add_child()). See get_num_stashed().

*/

get_state()

C++ Interface: get_state(PandaNode self, Thread current_thread)

/**
  • Returns the complete RenderState that will be applied to all nodes at this

  • level and below, as set on this node. This returns only the RenderState

  • set on this particular node, and has nothing to do with state that might be

  • inherited from above.

*/

get_tag()

C++ Interface: get_tag(PandaNode self, str key, Thread current_thread)

/**
  • Retrieves the user-defined value that was previously set on this node for

  • the particular key, if any. If no value has been previously set, returns

  • the empty string.

*/

get_tag_keys()

C++ Interface: get_tag_keys(PandaNode self)

/**
  • Fills the given vector up with the list of tags on this PandaNode.

  • It is the user’s responsibility to ensure that the keys vector is empty

  • before making this call; otherwise, the new keys will be appended to it.

*/

get_transform()

C++ Interface: get_transform(PandaNode self, Thread current_thread)

/**
  • Returns the transform that has been set on this particular node. This is

  • not the net transform from the root, but simply the transform on this

  • particular node.

*/

get_unexpected_change()

C++ Interface: get_unexpected_change(PandaNode self, int flags)

/**
  • Returns nonzero if any of the bits in the input parameter are set on this

  • node, or zero if none of them are set. More specifically, this returns the

  • particular set of bits (masked by the input parameter) that have been set

  • on this node. See set_unexpected_change().

  • Since this is a developer debugging tool only, this function always returns

  • zero in a production (NDEBUG) build.

*/

hasAttrib()

C++ Interface: has_attrib(PandaNode self, TypeHandle type) has_attrib(PandaNode self, int slot)

/**
  • Returns true if there is a render attribute of the indicated type defined

  • on this node, or false if there is not.

*/

/**
  • Returns true if there is a render attribute of the indicated type defined

  • on this node, or false if there is not.

*/

hasDirtyPrevTransform()

C++ Interface: has_dirty_prev_transform(PandaNode self)

/**
  • Returns true if this node has the _dirty_prev_transform flag set, which

  • indicates its _prev_transform is different from its _transform value (in

  • pipeline stage 0). In this case, the node will be visited by

  • reset_prev_transform().

  • @deprecated Simply check prev_transform != transform instead.

*/

hasEffect()

C++ Interface: has_effect(PandaNode self, TypeHandle type)

/**
  • Returns true if there is a render effect of the indicated type defined on

  • this node, or false if there is not.

*/

hasPythonTag()

C++ Interface: has_python_tag(PandaNode self, object key)

hasTag()

C++ Interface: has_tag(PandaNode self, str key, Thread current_thread)

/**
  • Returns true if a value has been defined on this node for the particular

  • key (even if that value is the empty string), or false if no value has been

  • set.

*/

hasTags()

C++ Interface: has_tags(PandaNode self)

/**
  • Returns true if the node has any tags (or any Python tags) at all, false if

  • it has none.

*/

has_attrib()

C++ Interface: has_attrib(PandaNode self, TypeHandle type) has_attrib(PandaNode self, int slot)

/**
  • Returns true if there is a render attribute of the indicated type defined

  • on this node, or false if there is not.

*/

/**
  • Returns true if there is a render attribute of the indicated type defined

  • on this node, or false if there is not.

*/

has_dirty_prev_transform()

C++ Interface: has_dirty_prev_transform(PandaNode self)

/**
  • Returns true if this node has the _dirty_prev_transform flag set, which

  • indicates its _prev_transform is different from its _transform value (in

  • pipeline stage 0). In this case, the node will be visited by

  • reset_prev_transform().

  • @deprecated Simply check prev_transform != transform instead.

*/

has_effect()

C++ Interface: has_effect(PandaNode self, TypeHandle type)

/**
  • Returns true if there is a render effect of the indicated type defined on

  • this node, or false if there is not.

*/

has_python_tag()

C++ Interface: has_python_tag(PandaNode self, object key)

has_tag()

C++ Interface: has_tag(PandaNode self, str key, Thread current_thread)

/**
  • Returns true if a value has been defined on this node for the particular

  • key (even if that value is the empty string), or false if no value has been

  • set.

*/

has_tags()

C++ Interface: has_tags(PandaNode self)

/**
  • Returns true if the node has any tags (or any Python tags) at all, false if

  • it has none.

*/

internal_bounds
internal_vertices
into_collide_mask
isAmbientLight()

C++ Interface: is_ambient_light(PandaNode self)

/**
  • Returns true if this is an AmbientLight, false if it is not a light, or it

  • is some other kind of light.

*/

isBoundsStale()

C++ Interface: is_bounds_stale(PandaNode self)

/**
  • Returns true if the bounding volume of this node is stale and will be

  • implicitly recomputed at the next call to get_bounds(), or false if it is

  • fresh and need not be recomputed.

*/

isCollisionNode()

C++ Interface: is_collision_node(PandaNode self)

/**
  • A simple downcast check. Returns true if this kind of node happens to

  • inherit from CollisionNode, false otherwise.

  • This is provided as a a faster alternative to calling

  • is_of_type(CollisionNode::get_class_type()).

*/

isFinal()

C++ Interface: is_final(PandaNode self, Thread current_thread)

/**
  • Returns the current state of the “final” flag. Initially, this flag is off

  • (false), but it may be changed by an explicit call to set_final(). See

  • set_final().

*/

isGeomNode()

C++ Interface: is_geom_node(PandaNode self)

/**
  • A simple downcast check. Returns true if this kind of node happens to

  • inherit from GeomNode, false otherwise.

  • This is provided as a a faster alternative to calling

  • is_of_type(GeomNode::get_class_type()), since this test is so important to

  • rendering.

*/

isLodNode()

C++ Interface: is_lod_node(PandaNode self)

/**
  • A simple downcast check. Returns true if this kind of node happens to

  • inherit from LODNode, false otherwise.

  • This is provided as a a faster alternative to calling

  • is_of_type(LODNode::get_class_type()).

*/

isOverallHidden()

C++ Interface: is_overall_hidden(PandaNode self)

/**
  • Returns true if the node has been hidden to all cameras by clearing its

  • overall bit.

*/

isSceneRoot()

C++ Interface: is_scene_root(PandaNode self)

/**
  • Returns true if this particular node is known to be the render root of some

  • active DisplayRegion associated with the global GraphicsEngine, false

  • otherwise.

*/

isUnderSceneRoot()

C++ Interface: is_under_scene_root(PandaNode self)

/**
  • Returns true if this particular node is in a live scene graph: that is, it

  • is a child or descendent of a node that is itself a scene root. If this is

  • true, this node may potentially be traversed by the render traverser.

  • Stashed nodes don’t count for this purpose, but hidden nodes do.

*/

is_ambient_light()

C++ Interface: is_ambient_light(PandaNode self)

/**
  • Returns true if this is an AmbientLight, false if it is not a light, or it

  • is some other kind of light.

*/

is_bounds_stale()

C++ Interface: is_bounds_stale(PandaNode self)

/**
  • Returns true if the bounding volume of this node is stale and will be

  • implicitly recomputed at the next call to get_bounds(), or false if it is

  • fresh and need not be recomputed.

*/

is_collision_node()

C++ Interface: is_collision_node(PandaNode self)

/**
  • A simple downcast check. Returns true if this kind of node happens to

  • inherit from CollisionNode, false otherwise.

  • This is provided as a a faster alternative to calling

  • is_of_type(CollisionNode::get_class_type()).

*/

is_final()

C++ Interface: is_final(PandaNode self, Thread current_thread)

/**
  • Returns the current state of the “final” flag. Initially, this flag is off

  • (false), but it may be changed by an explicit call to set_final(). See

  • set_final().

*/

is_geom_node()

C++ Interface: is_geom_node(PandaNode self)

/**
  • A simple downcast check. Returns true if this kind of node happens to

  • inherit from GeomNode, false otherwise.

  • This is provided as a a faster alternative to calling

  • is_of_type(GeomNode::get_class_type()), since this test is so important to

  • rendering.

*/

is_lod_node()

C++ Interface: is_lod_node(PandaNode self)

/**
  • A simple downcast check. Returns true if this kind of node happens to

  • inherit from LODNode, false otherwise.

  • This is provided as a a faster alternative to calling

  • is_of_type(LODNode::get_class_type()).

*/

is_overall_hidden()

C++ Interface: is_overall_hidden(PandaNode self)

/**
  • Returns true if the node has been hidden to all cameras by clearing its

  • overall bit.

*/

is_scene_root()

C++ Interface: is_scene_root(PandaNode self)

/**
  • Returns true if this particular node is known to be the render root of some

  • active DisplayRegion associated with the global GraphicsEngine, false

  • otherwise.

*/

is_under_scene_root()

C++ Interface: is_under_scene_root(PandaNode self)

/**
  • Returns true if this particular node is in a live scene graph: that is, it

  • is a child or descendent of a node that is itself a scene root. If this is

  • true, this node may potentially be traversed by the render traverser.

  • Stashed nodes don’t count for this purpose, but hidden nodes do.

*/

legal_collide_mask
listTags()

C++ Interface: list_tags(PandaNode self, ostream out, str separator)

/**
  • Writes a list of all the tag keys assigned to the node to the indicated

  • stream. Writes one instance of the separator following each key (but does

  • not write a terminal separator). The value associated with each key is not

  • written.

  • This is mainly for the benefit of the realtime user, to see the list of all

  • of the associated tag keys.

*/

list_tags()

C++ Interface: list_tags(PandaNode self, ostream out, str separator)

/**
  • Writes a list of all the tag keys assigned to the node to the indicated

  • stream. Writes one instance of the separator following each key (but does

  • not write a terminal separator). The value associated with each key is not

  • written.

  • This is mainly for the benefit of the realtime user, to see the list of all

  • of the associated tag keys.

*/

ls()

C++ Interface: ls(PandaNode self, ostream out, int indent_level)

/**
  • Lists all the nodes at and below the current path hierarchically.

*/

makeCopy()

C++ Interface: make_copy(PandaNode self)

/**
  • Returns a newly-allocated PandaNode that is a shallow copy of this one. It

  • will be a different pointer, but its internal data may or may not be shared

  • with that of the original PandaNode. No children will be copied.

*/

make_copy()

C++ Interface: make_copy(PandaNode self)

/**
  • Returns a newly-allocated PandaNode that is a shallow copy of this one. It

  • will be a different pointer, but its internal data may or may not be shared

  • with that of the original PandaNode. No children will be copied.

*/

markBoundsStale()

C++ Interface: mark_bounds_stale(PandaNode self, Thread current_thread)

/**
  • Indicates that the bounding volume, or something that influences the

  • bounding volume (or any of the other things stored in CData, like

  • net_collide_mask), may have changed for this node, and that it must be

  • recomputed.

*/

/**
  • Indicates that the bounding volume, or something that influences the

  • bounding volume (or any of the other things stored in CData, like

  • net_collide_mask), may have changed for this node, and that it must be

  • recomputed.

  • With no parameters, this means to iterate through all stages including and

  • upstream of the current pipeline stage.

  • This method is intended for internal use; usually it is not necessary for a

  • user to call this directly. It will be called automatically by derived

  • classes when appropriate.

*/

markInternalBoundsStale()

C++ Interface: mark_internal_bounds_stale(const PandaNode self, Thread current_thread)

/**
  • Should be called by a derived class to mark the internal bounding volume

  • stale, so that recompute_internal_bounds() will be called when the bounding

  • volume is next requested.

*/

/**
  • Should be called by a derived class to mark the internal bounding volume

  • stale, so that compute_internal_bounds() will be called when the bounding

  • volume is next requested.

  • With no parameters, this means to iterate through all stages including and

  • upstream of the current pipeline stage.

  • It is normally not necessary to call this method directly; each node should

  • be responsible for calling it when its internals have changed.

*/

mark_bounds_stale()

C++ Interface: mark_bounds_stale(PandaNode self, Thread current_thread)

/**
  • Indicates that the bounding volume, or something that influences the

  • bounding volume (or any of the other things stored in CData, like

  • net_collide_mask), may have changed for this node, and that it must be

  • recomputed.

*/

/**
  • Indicates that the bounding volume, or something that influences the

  • bounding volume (or any of the other things stored in CData, like

  • net_collide_mask), may have changed for this node, and that it must be

  • recomputed.

  • With no parameters, this means to iterate through all stages including and

  • upstream of the current pipeline stage.

  • This method is intended for internal use; usually it is not necessary for a

  • user to call this directly. It will be called automatically by derived

  • classes when appropriate.

*/

mark_internal_bounds_stale()

C++ Interface: mark_internal_bounds_stale(const PandaNode self, Thread current_thread)

/**
  • Should be called by a derived class to mark the internal bounding volume

  • stale, so that recompute_internal_bounds() will be called when the bounding

  • volume is next requested.

*/

/**
  • Should be called by a derived class to mark the internal bounding volume

  • stale, so that compute_internal_bounds() will be called when the bounding

  • volume is next requested.

  • With no parameters, this means to iterate through all stages including and

  • upstream of the current pipeline stage.

  • It is normally not necessary to call this method directly; each node should

  • be responsible for calling it when its internals have changed.

*/

nested_vertices
output()

C++ Interface: output(PandaNode self, ostream out)

/**

*/

overall_bit = 1000 0000 0000 0000 0000 0000 0000 0000
overall_hidden
parents
prepareScene()

C++ Interface: prepare_scene(const PandaNode self, GraphicsStateGuardianBase gsg, const RenderState node_state)

/**
  • Walks through the scene graph beginning at this node, and does whatever

  • initialization is required to render the scene properly with the indicated

  • GSG. It is not strictly necessary to call this, since the GSG will

  • initialize itself when the scene is rendered, but this may take some of the

  • overhead away from that process.

  • In particular, this will ensure that textures and vertex buffers within the

  • scene are loaded into graphics memory.

*/

prepare_scene()

C++ Interface: prepare_scene(const PandaNode self, GraphicsStateGuardianBase gsg, const RenderState node_state)

/**
  • Walks through the scene graph beginning at this node, and does whatever

  • initialization is required to render the scene properly with the indicated

  • GSG. It is not strictly necessary to call this, since the GSG will

  • initialize itself when the scene is rendered, but this may take some of the

  • overhead away from that process.

  • In particular, this will ensure that textures and vertex buffers within the

  • scene are loaded into graphics memory.

*/

prev_transform
python_tags
removeAllChildren()

C++ Interface: remove_all_children(const PandaNode self, Thread current_thread)

/**
  • Removes all the children from the node at once, including stashed children.

  • This can only be called from the top pipeline stage (i.e. from App).

*/

removeChild()

C++ Interface: remove_child(const PandaNode self, PandaNode child_node, Thread current_thread) remove_child(const PandaNode self, int child_index, Thread current_thread)

/**
  • Removes the nth child from the node.

*/

/**
  • Removes the indicated child from the node. Returns true if the child was

  • removed, false if it was not already a child of the node. This will also

  • successfully remove the child if it had been stashed.

*/

removeStashed()

C++ Interface: remove_stashed(const PandaNode self, int child_index, Thread current_thread)

/**
  • Removes the nth stashed child from the node.

*/

remove_all_children()

C++ Interface: remove_all_children(const PandaNode self, Thread current_thread)

/**
  • Removes all the children from the node at once, including stashed children.

  • This can only be called from the top pipeline stage (i.e. from App).

*/

remove_child()

C++ Interface: remove_child(const PandaNode self, PandaNode child_node, Thread current_thread) remove_child(const PandaNode self, int child_index, Thread current_thread)

/**
  • Removes the nth child from the node.

*/

/**
  • Removes the indicated child from the node. Returns true if the child was

  • removed, false if it was not already a child of the node. This will also

  • successfully remove the child if it had been stashed.

*/

remove_stashed()

C++ Interface: remove_stashed(const PandaNode self, int child_index, Thread current_thread)

/**
  • Removes the nth stashed child from the node.

*/

replaceChild()

C++ Interface: replace_child(const PandaNode self, PandaNode orig_child, PandaNode new_child, Thread current_thread)

/**
  • Searches for the orig_child node in the node’s list of children, and

  • replaces it with the new_child instead. Returns true if the replacement is

  • made, or false if the node is not a child or if there is some other

  • problem.

*/

replaceNode()

C++ Interface: replace_node(const PandaNode self, PandaNode other)

/**
  • Inserts this node into the scene graph in place of the other one, and

  • removes the other node. All scene graph attributes (TransformState,

  • RenderState, etc.) are copied to this node.

  • All children are moved to this node, and removed from the old node. The

  • new node is left in the same place in the old node’s parent’s list of

  • children.

  • Even NodePaths that reference the old node are updated in-place to

  • reference the new node instead.

  • This method is intended to be used to replace a node of a given type in the

  • scene graph with a node of a different type.

*/

replace_child()

C++ Interface: replace_child(const PandaNode self, PandaNode orig_child, PandaNode new_child, Thread current_thread)

/**
  • Searches for the orig_child node in the node’s list of children, and

  • replaces it with the new_child instead. Returns true if the replacement is

  • made, or false if the node is not a child or if there is some other

  • problem.

*/

replace_node()

C++ Interface: replace_node(const PandaNode self, PandaNode other)

/**
  • Inserts this node into the scene graph in place of the other one, and

  • removes the other node. All scene graph attributes (TransformState,

  • RenderState, etc.) are copied to this node.

  • All children are moved to this node, and removed from the old node. The

  • new node is left in the same place in the old node’s parent’s list of

  • children.

  • Even NodePaths that reference the old node are updated in-place to

  • reference the new node instead.

  • This method is intended to be used to replace a node of a given type in the

  • scene graph with a node of a different type.

*/

resetAllPrevTransform()

C++ Interface: reset_all_prev_transform(Thread current_thread)

/**
  • Makes sure that all nodes reset their prev_transform value to be the same as

  • their transform value. This should be called at the start of each frame.

*/

resetPrevTransform()

C++ Interface: reset_prev_transform(const PandaNode self, Thread current_thread)

/**
  • Resets the transform that represents this node’s “previous” position to the

  • same as the current transform. This is not the same thing as clearing it

  • to identity.

*/

reset_all_prev_transform()

C++ Interface: reset_all_prev_transform(Thread current_thread)

/**
  • Makes sure that all nodes reset their prev_transform value to be the same as

  • their transform value. This should be called at the start of each frame.

*/

reset_prev_transform()

C++ Interface: reset_prev_transform(const PandaNode self, Thread current_thread)

/**
  • Resets the transform that represents this node’s “previous” position to the

  • same as the current transform. This is not the same thing as clearing it

  • to identity.

*/

setAttrib()

C++ Interface: set_attrib(const PandaNode self, const RenderAttrib attrib, int override)

/**
  • Adds the indicated render attribute to the scene graph on this node. This

  • attribute will now apply to this node and everything below. If there was

  • already an attribute of the same type, it is replaced.

*/

setBounds()

C++ Interface: set_bounds(const PandaNode self, const BoundingVolume volume)

/**
  • Resets the bounding volume so that it is the indicated volume. When it is

  • explicitly set, the bounding volume will no longer be automatically

  • computed according to the contents of the node itself, for nodes like

  • GeomNodes and TextNodes that contain substance (but the bounding volume

  • will still be automatically expanded to include its children).

  • Call clear_bounds() if you would like to return the bounding volume to its

  • default behavior later.

*/

setBoundsType()

C++ Interface: set_bounds_type(const PandaNode self, int bounds_type)

// We define set_bounds() and get_bounds() functions so that set_bounds() // sets the user bounding volume, while get_bounds() returns the external // bounding volume. Although it might seem strange and confusing to do // this, this is actually the natural way the user thinks about nodes and // bounding volumes.

// We define set_bounds() and get_bounds() functions so that set_bounds() // sets the user bounding volume, while get_bounds() returns the external // bounding volume. Although it might seem strange and confusing to do // this, this is actually the natural way the user thinks about nodes and // bounding volumes.

/**
  • Specifies the desired type of bounding volume that will be created for this

  • node. This is normally BoundingVolume::BT_default, which means to set the

  • type according to the config variable “bounds-type”.

  • If this is BT_sphere or BT_box, a BoundingSphere or BoundingBox is

  • explicitly created. If it is BT_best, the appropriate type to best enclose

  • the node’s children is created.

  • This affects the bounding volume returned by get_bounds(), which is not

  • exactly the same bounding volume modified by set_bounds(), because a new

  • bounding volume has to be created that includes this node and all of its

  • children.

*/

setEffect()

C++ Interface: set_effect(const PandaNode self, const RenderEffect effect)

/**
  • Adds the indicated render effect to the scene graph on this node. If there

  • was already an effect of the same type, it is replaced.

*/

setEffects()

C++ Interface: set_effects(const PandaNode self, const RenderEffects effects, Thread current_thread)

/**
  • Sets the complete RenderEffects that will be applied this node. This

  • completely replaces whatever has been set on this node via repeated calls

  • to set_attrib().

*/

setFinal()

C++ Interface: set_final(const PandaNode self, bool flag)

/**
  • Sets the “final” flag on this PandaNode. If this is true, than no bounding

  • volume need be tested below it; a positive intersection with this node’s

  • bounding volume is deemed to be a positive intersection with all geometry

  • inside.

  • This is useful to quickly force a larger bounding volume around a node when

  • the GeomNodes themselves are inaccurate for some reason, without forcing a

  • recompute of every nested bounding volume. It’s also helpful when the

  • bounding volume is tricked by some special properties, like billboards,

  • that may move geometry out of its bounding volume otherwise.

*/

setIntoCollideMask()

C++ Interface: set_into_collide_mask(const PandaNode self, BitMask mask)

/**
  • Sets the “into” CollideMask.

  • This specifies the set of bits that must be shared with a CollisionNode’s

  • “from” CollideMask in order for the CollisionNode to detect a collision

  • with this particular node.

  • The actual CollideMask that will be set is masked by the return value from

  • get_legal_collide_mask(). Thus, the into_collide_mask cannot be set to

  • anything other than nonzero except for those types of nodes that can be

  • collided into, such as CollisionNodes and GeomNodes.

*/

setOverallHidden()

C++ Interface: set_overall_hidden(const PandaNode self, bool overall_hidden)

/**
  • Sets or clears the hidden flag. When the hidden flag is true, the node and

  • all of its children are invisible to all cameras, regardless of the setting

  • of any draw masks. Setting the hidden flag to false restores the previous

  • visibility as established by the draw masks.

  • This actually works by twiddling the reserved _overall_bit in the node’s

  • draw mask, which has special meaning.

*/

setPrevTransform()

C++ Interface: set_prev_transform(const PandaNode self, const TransformState transform, Thread current_thread)

/**
  • Sets the transform that represents this node’s “previous” position, one

  • frame ago, for the purposes of detecting motion for accurate collision

  • calculations.

*/

setPythonTag()

C++ Interface: set_python_tag(const PandaNode self, object key, object value)

setState()

C++ Interface: set_state(const PandaNode self, const RenderState state, Thread current_thread)

/**
  • Sets the complete RenderState that will be applied to all nodes at this

  • level and below. (The actual state that will be applied to lower nodes is

  • based on the composition of RenderStates from above this node as well).

  • This completely replaces whatever has been set on this node via repeated

  • calls to set_attrib().

*/

setTag()

C++ Interface: set_tag(const PandaNode self, str key, str value, Thread current_thread)

/**
  • Associates a user-defined value with a user-defined key which is stored on

  • the node. This value has no meaning to Panda; but it is stored

  • indefinitely on the node until it is requested again.

  • Each unique key stores a different string value. There is no effective

  • limit on the number of different keys that may be stored or on the length

  • of any one key’s value.

*/

setTransform()

C++ Interface: set_transform(const PandaNode self, const TransformState transform, Thread current_thread)

/**
  • Sets the transform that will be applied to this node and below. This

  • defines a new coordinate space at this point in the scene graph and below.

*/

setUnexpectedChange()

C++ Interface: set_unexpected_change(const PandaNode self, int flags)

/**
  • Sets one or more of the PandaNode::UnexpectedChange bits on, indicating

  • that the corresponding property should not change again on this node. Once

  • one of these bits has been set, if the property changes, an assertion

  • failure will be raised, which is designed to assist the developer in

  • identifying the troublesome code that modified the property unexpectedly.

  • The input parameter is the union of bits that are to be set. To clear

  • these bits later, use clear_unexpected_change().

  • Since this is a developer debugging tool only, this function does nothing

  • in a production (NDEBUG) build.

*/

set_attrib()

C++ Interface: set_attrib(const PandaNode self, const RenderAttrib attrib, int override)

/**
  • Adds the indicated render attribute to the scene graph on this node. This

  • attribute will now apply to this node and everything below. If there was

  • already an attribute of the same type, it is replaced.

*/

set_bounds()

C++ Interface: set_bounds(const PandaNode self, const BoundingVolume volume)

/**
  • Resets the bounding volume so that it is the indicated volume. When it is

  • explicitly set, the bounding volume will no longer be automatically

  • computed according to the contents of the node itself, for nodes like

  • GeomNodes and TextNodes that contain substance (but the bounding volume

  • will still be automatically expanded to include its children).

  • Call clear_bounds() if you would like to return the bounding volume to its

  • default behavior later.

*/

set_bounds_type()

C++ Interface: set_bounds_type(const PandaNode self, int bounds_type)

// We define set_bounds() and get_bounds() functions so that set_bounds() // sets the user bounding volume, while get_bounds() returns the external // bounding volume. Although it might seem strange and confusing to do // this, this is actually the natural way the user thinks about nodes and // bounding volumes.

// We define set_bounds() and get_bounds() functions so that set_bounds() // sets the user bounding volume, while get_bounds() returns the external // bounding volume. Although it might seem strange and confusing to do // this, this is actually the natural way the user thinks about nodes and // bounding volumes.

/**
  • Specifies the desired type of bounding volume that will be created for this

  • node. This is normally BoundingVolume::BT_default, which means to set the

  • type according to the config variable “bounds-type”.

  • If this is BT_sphere or BT_box, a BoundingSphere or BoundingBox is

  • explicitly created. If it is BT_best, the appropriate type to best enclose

  • the node’s children is created.

  • This affects the bounding volume returned by get_bounds(), which is not

  • exactly the same bounding volume modified by set_bounds(), because a new

  • bounding volume has to be created that includes this node and all of its

  • children.

*/

set_effect()

C++ Interface: set_effect(const PandaNode self, const RenderEffect effect)

/**
  • Adds the indicated render effect to the scene graph on this node. If there

  • was already an effect of the same type, it is replaced.

*/

set_effects()

C++ Interface: set_effects(const PandaNode self, const RenderEffects effects, Thread current_thread)

/**
  • Sets the complete RenderEffects that will be applied this node. This

  • completely replaces whatever has been set on this node via repeated calls

  • to set_attrib().

*/

set_final()

C++ Interface: set_final(const PandaNode self, bool flag)

/**
  • Sets the “final” flag on this PandaNode. If this is true, than no bounding

  • volume need be tested below it; a positive intersection with this node’s

  • bounding volume is deemed to be a positive intersection with all geometry

  • inside.

  • This is useful to quickly force a larger bounding volume around a node when

  • the GeomNodes themselves are inaccurate for some reason, without forcing a

  • recompute of every nested bounding volume. It’s also helpful when the

  • bounding volume is tricked by some special properties, like billboards,

  • that may move geometry out of its bounding volume otherwise.

*/

set_into_collide_mask()

C++ Interface: set_into_collide_mask(const PandaNode self, BitMask mask)

/**
  • Sets the “into” CollideMask.

  • This specifies the set of bits that must be shared with a CollisionNode’s

  • “from” CollideMask in order for the CollisionNode to detect a collision

  • with this particular node.

  • The actual CollideMask that will be set is masked by the return value from

  • get_legal_collide_mask(). Thus, the into_collide_mask cannot be set to

  • anything other than nonzero except for those types of nodes that can be

  • collided into, such as CollisionNodes and GeomNodes.

*/

set_overall_hidden()

C++ Interface: set_overall_hidden(const PandaNode self, bool overall_hidden)

/**
  • Sets or clears the hidden flag. When the hidden flag is true, the node and

  • all of its children are invisible to all cameras, regardless of the setting

  • of any draw masks. Setting the hidden flag to false restores the previous

  • visibility as established by the draw masks.

  • This actually works by twiddling the reserved _overall_bit in the node’s

  • draw mask, which has special meaning.

*/

set_prev_transform()

C++ Interface: set_prev_transform(const PandaNode self, const TransformState transform, Thread current_thread)

/**
  • Sets the transform that represents this node’s “previous” position, one

  • frame ago, for the purposes of detecting motion for accurate collision

  • calculations.

*/

set_python_tag()

C++ Interface: set_python_tag(const PandaNode self, object key, object value)

set_state()

C++ Interface: set_state(const PandaNode self, const RenderState state, Thread current_thread)

/**
  • Sets the complete RenderState that will be applied to all nodes at this

  • level and below. (The actual state that will be applied to lower nodes is

  • based on the composition of RenderStates from above this node as well).

  • This completely replaces whatever has been set on this node via repeated

  • calls to set_attrib().

*/

set_tag()

C++ Interface: set_tag(const PandaNode self, str key, str value, Thread current_thread)

/**
  • Associates a user-defined value with a user-defined key which is stored on

  • the node. This value has no meaning to Panda; but it is stored

  • indefinitely on the node until it is requested again.

  • Each unique key stores a different string value. There is no effective

  • limit on the number of different keys that may be stored or on the length

  • of any one key’s value.

*/

set_transform()

C++ Interface: set_transform(const PandaNode self, const TransformState transform, Thread current_thread)

/**
  • Sets the transform that will be applied to this node and below. This

  • defines a new coordinate space at this point in the scene graph and below.

*/

set_unexpected_change()

C++ Interface: set_unexpected_change(const PandaNode self, int flags)

/**
  • Sets one or more of the PandaNode::UnexpectedChange bits on, indicating

  • that the corresponding property should not change again on this node. Once

  • one of these bits has been set, if the property changes, an assertion

  • failure will be raised, which is designed to assist the developer in

  • identifying the troublesome code that modified the property unexpectedly.

  • The input parameter is the union of bits that are to be set. To clear

  • these bits later, use clear_unexpected_change().

  • Since this is a developer debugging tool only, this function does nothing

  • in a production (NDEBUG) build.

*/

stashChild()

C++ Interface: stash_child(const PandaNode self, PandaNode child_node, Thread current_thread) stash_child(const PandaNode self, int child_index, Thread current_thread)

/**
  • Stashes the indicated child node. This removes the child from the list of

  • active children and puts it on a special list of stashed children. This

  • child node no longer contributes to the bounding volume of the PandaNode,

  • and is not visited in normal traversals. It is invisible and uncollidable.

  • The child may later be restored by calling unstash_child().

  • This function returns true if the child node was successfully stashed, or

  • false if it was not a child of the node in the first place (e.g. it was

  • previously stashed).

*/

/**
  • Stashes the indicated child node. This removes the child from the list of

  • active children and puts it on a special list of stashed children. This

  • child node no longer contributes to the bounding volume of the PandaNode,

  • and is not visited in normal traversals. It is invisible and uncollidable.

  • The child may later be restored by calling unstash_child().

  • This can only be called from the top pipeline stage (i.e. from App).

*/

stash_child()

C++ Interface: stash_child(const PandaNode self, PandaNode child_node, Thread current_thread) stash_child(const PandaNode self, int child_index, Thread current_thread)

/**
  • Stashes the indicated child node. This removes the child from the list of

  • active children and puts it on a special list of stashed children. This

  • child node no longer contributes to the bounding volume of the PandaNode,

  • and is not visited in normal traversals. It is invisible and uncollidable.

  • The child may later be restored by calling unstash_child().

  • This function returns true if the child node was successfully stashed, or

  • false if it was not a child of the node in the first place (e.g. it was

  • previously stashed).

*/

/**
  • Stashes the indicated child node. This removes the child from the list of

  • active children and puts it on a special list of stashed children. This

  • child node no longer contributes to the bounding volume of the PandaNode,

  • and is not visited in normal traversals. It is invisible and uncollidable.

  • The child may later be restored by calling unstash_child().

  • This can only be called from the top pipeline stage (i.e. from App).

*/

stashed
state
stealChildren()

C++ Interface: steal_children(const PandaNode self, PandaNode other, Thread current_thread)

/**
  • Moves all the children from the other node onto this node.

  • Any NodePaths to child nodes of the other node are truncated, rather than

  • moved to the new parent.

*/

steal_children()

C++ Interface: steal_children(const PandaNode self, PandaNode other, Thread current_thread)

/**
  • Moves all the children from the other node onto this node.

  • Any NodePaths to child nodes of the other node are truncated, rather than

  • moved to the new parent.

*/

tags
transform
unstashChild()

C++ Interface: unstash_child(const PandaNode self, PandaNode child_node, Thread current_thread) unstash_child(const PandaNode self, int stashed_index, Thread current_thread)

/**
  • Returns the indicated stashed node to normal child status. This removes

  • the child from the list of stashed children and puts it on the normal list

  • of active children. This child node once again contributes to the bounding

  • volume of the PandaNode, and will be visited in normal traversals. It is

  • visible and collidable.

  • This function returns true if the child node was successfully stashed, or

  • false if it was not a child of the node in the first place (e.g. it was

  • previously stashed).

*/

/**
  • Returns the indicated stashed node to normal child status. This removes

  • the child from the list of stashed children and puts it on the normal list

  • of active children. This child node once again contributes to the bounding

  • volume of the PandaNode, and will be visited in normal traversals. It is

  • visible and collidable.

  • This can only be called from the top pipeline stage (i.e. from App).

*/

unstash_child()

C++ Interface: unstash_child(const PandaNode self, PandaNode child_node, Thread current_thread) unstash_child(const PandaNode self, int stashed_index, Thread current_thread)

/**
  • Returns the indicated stashed node to normal child status. This removes

  • the child from the list of stashed children and puts it on the normal list

  • of active children. This child node once again contributes to the bounding

  • volume of the PandaNode, and will be visited in normal traversals. It is

  • visible and collidable.

  • This function returns true if the child node was successfully stashed, or

  • false if it was not a child of the node in the first place (e.g. it was

  • previously stashed).

*/

/**
  • Returns the indicated stashed node to normal child status. This removes

  • the child from the list of stashed children and puts it on the normal list

  • of active children. This child node once again contributes to the bounding

  • volume of the PandaNode, and will be visited in normal traversals. It is

  • visible and collidable.

  • This can only be called from the top pipeline stage (i.e. from App).

*/

upcastToNamable()

C++ Interface: upcast_to_Namable(const PandaNode self)

upcast from PandaNode to Namable

upcastToTypedWritableReferenceCount()

C++ Interface: upcast_to_TypedWritableReferenceCount(const PandaNode self)

upcast from PandaNode to TypedWritableReferenceCount

upcast_to_Namable()

C++ Interface: upcast_to_Namable(const PandaNode self)

upcast from PandaNode to Namable

upcast_to_TypedWritableReferenceCount()

C++ Interface: upcast_to_TypedWritableReferenceCount(const PandaNode self)

upcast from PandaNode to TypedWritableReferenceCount

write()

C++ Interface: write(PandaNode self, ostream out, int indent_level)

/**

*/