BulletVehicleTuning

from panda3d.bullet import BulletVehicleTuning
class BulletVehicleTuning

Bases: DTOOL_SUPER_BASE

Inheritance diagram

Inheritance diagram of BulletVehicleTuning

__init__(*args, **kwargs)
friction_slip
getFrictionSlip()

C++ Interface: get_friction_slip(BulletVehicleTuning self)

/**

*/

getMaxSuspensionForce()

C++ Interface: get_max_suspension_force(BulletVehicleTuning self)

/**

*/

getMaxSuspensionTravelCm()

C++ Interface: get_max_suspension_travel_cm(BulletVehicleTuning self)

/**

*/

getSuspensionCompression()

C++ Interface: get_suspension_compression(BulletVehicleTuning self)

/**

*/

getSuspensionDamping()

C++ Interface: get_suspension_damping(BulletVehicleTuning self)

/**

*/

getSuspensionStiffness()

C++ Interface: get_suspension_stiffness(BulletVehicleTuning self)

/**

*/

get_friction_slip()

C++ Interface: get_friction_slip(BulletVehicleTuning self)

/**

*/

get_max_suspension_force()

C++ Interface: get_max_suspension_force(BulletVehicleTuning self)

/**

*/

get_max_suspension_travel_cm()

C++ Interface: get_max_suspension_travel_cm(BulletVehicleTuning self)

/**

*/

get_suspension_compression()

C++ Interface: get_suspension_compression(BulletVehicleTuning self)

/**

*/

get_suspension_damping()

C++ Interface: get_suspension_damping(BulletVehicleTuning self)

/**

*/

get_suspension_stiffness()

C++ Interface: get_suspension_stiffness(BulletVehicleTuning self)

/**

*/

max_suspension_force
max_suspension_travel_cm
setFrictionSlip()

C++ Interface: set_friction_slip(const BulletVehicleTuning self, float value)

/**

*/

setMaxSuspensionForce()

C++ Interface: set_max_suspension_force(const BulletVehicleTuning self, float value)

/**

*/

setMaxSuspensionTravelCm()

C++ Interface: set_max_suspension_travel_cm(const BulletVehicleTuning self, float value)

/**

*/

setSuspensionCompression()

C++ Interface: set_suspension_compression(const BulletVehicleTuning self, float value)

/**

*/

setSuspensionDamping()

C++ Interface: set_suspension_damping(const BulletVehicleTuning self, float value)

/**

*/

setSuspensionStiffness()

C++ Interface: set_suspension_stiffness(const BulletVehicleTuning self, float value)

/**

*/

set_friction_slip()

C++ Interface: set_friction_slip(const BulletVehicleTuning self, float value)

/**

*/

set_max_suspension_force()

C++ Interface: set_max_suspension_force(const BulletVehicleTuning self, float value)

/**

*/

set_max_suspension_travel_cm()

C++ Interface: set_max_suspension_travel_cm(const BulletVehicleTuning self, float value)

/**

*/

set_suspension_compression()

C++ Interface: set_suspension_compression(const BulletVehicleTuning self, float value)

/**

*/

set_suspension_damping()

C++ Interface: set_suspension_damping(const BulletVehicleTuning self, float value)

/**

*/

set_suspension_stiffness()

C++ Interface: set_suspension_stiffness(const BulletVehicleTuning self, float value)

/**

*/

suspension_compression
suspension_damping
suspension_stiffness