ShadeModelAttrib
from panda3d.core import ShadeModelAttrib
- class ShadeModelAttrib
Bases:
RenderAttrib
Specifies whether flat shading (per-polygon) or smooth shading (per-vertex) is in effect.
Inheritance diagram
- MFlat = 0
- MSmooth = 1
- M_flat = 0
- M_smooth = 1
- __init__(*args, **kwargs)
- class_slot = 24
- getClassSlot()
C++ Interface: get_class_slot()
- getClassType()
C++ Interface: get_class_type()
- get_class_slot()
C++ Interface: get_class_slot()
- get_class_type()
C++ Interface: get_class_type()
- make()
C++ Interface: make(int mode)
- /**
Constructs a new ShadeModelAttrib object that specifies whether to draw
polygons with flat shading or with per-vertex (smooth) shading.
*/
- makeDefault()
C++ Interface: make_default()
- /**
Returns a RenderAttrib that corresponds to whatever the standard default
properties for render attributes of this type ought to be.
*/
- make_default()
C++ Interface: make_default()
- /**
Returns a RenderAttrib that corresponds to whatever the standard default
properties for render attributes of this type ought to be.
*/
- mode