from panda3d.core import ShadeModelAttrib
class ShadeModelAttrib


Bases: RenderAttrib

Specifies whether flat shading (per-polygon) or smooth shading (per-vertex) is in effect.

Inheritance diagram

Inheritance diagram of ShadeModelAttrib

enum Mode
enumerator M_flat = 0
enumerator M_smooth = 1
property class_slot int
static get_class_slot() int
static get_class_type() TypeHandle
get_mode() Mode

Returns the shade mode.

static make(mode: Mode) RenderAttrib

Constructs a new ShadeModelAttrib object that specifies whether to draw polygons with flat shading or with per-vertex (smooth) shading.

static make_default() RenderAttrib

Returns a RenderAttrib that corresponds to whatever the standard default properties for render attributes of this type ought to be.

property mode Mode

Returns the shade mode.