Buffered_DatagramConnection
from panda3d.net import Buffered_DatagramConnection
- class Buffered_DatagramConnection
Bases:
Socket_TCP
there are 3 states 1. Socket not even assigned,,,, 2. Socket Assigned and trying to get a active connect open 3. Socket is open and writable.. ( Fully powered up )…
Inheritance diagram
- AddAddress()
C++ Interface: AddAddress(const Buffered_DatagramConnection self, Socket_Address inadr)
- /**
must be called to set value to the server
*/
- AddressQueueSize()
C++ Interface: AddressQueueSize(const Buffered_DatagramConnection self)
// address queue stuff
- ClearAddresses()
C++ Interface: ClearAddresses(const Buffered_DatagramConnection self)
- DoConnect()
C++ Interface: DoConnect(const Buffered_DatagramConnection self)
// all the real state magic is in here
- GetMessage()
C++ Interface: GetMessage(const Buffered_DatagramConnection self, Datagram val)
- /**
Reads a message. Returns false on failure.
*/
- IsConnected()
C++ Interface: IsConnected(const Buffered_DatagramConnection self)
// all the real state magic is in here
- SendMessage()
C++ Interface: SendMessage(const Buffered_DatagramConnection self, const Datagram msg)
// the reason thsi all exists
- /**
send the message
*/
- WaitForNetworkReadEvent()
C++ Interface: WaitForNetworkReadEvent(const Buffered_DatagramConnection self, float MaxTime)
- __init__(*args, **kwargs)
- getClassType()
C++ Interface: get_class_type()
- get_class_type()
C++ Interface: get_class_type()