InternalName
from panda3d.core import InternalName
- class InternalName
Bases:
TypedWritableReferenceCount
Encodes a string name in a hash table, mapping it to a pointer. This is used to tokenify names so they may be used efficiently in low-level Panda structures, for instance to differentiate the multiple sets of texture coordinates that might be stored on a Geom.
InternalNames are hierarchical, with the ‘.’ used by convention as a separator character. You can construct a single InternalName as a composition of one or more other names, or by giving it a source string directly.
Inheritance diagram
- __init__(*args, **kwargs)
- append()
C++ Interface: append(const InternalName self, str basename)
- /**
Constructs a new InternalName based on this name, with the indicated string
following it. This is a cheaper way to construct a hierarchical name than
InternalName::make(parent->get_name() + “.basename”).
*/
- basename
- findAncestor()
C++ Interface: find_ancestor(InternalName self, str basename)
- /**
Returns the index of the ancestor with the indicated basename, or -1 if no
ancestor has that basename. Returns 0 if this name has the basename.
This index value may be passed to get_ancestor() or get_net_basename() to
retrieve more information about the indicated name.
*/
- find_ancestor()
C++ Interface: find_ancestor(InternalName self, str basename)
- /**
Returns the index of the ancestor with the indicated basename, or -1 if no
ancestor has that basename. Returns 0 if this name has the basename.
This index value may be passed to get_ancestor() or get_net_basename() to
retrieve more information about the indicated name.
*/
- getAncestor()
C++ Interface: get_ancestor(InternalName self, int n)
- /**
Returns the ancestor with the indicated index number. 0 is this name
itself, 1 is the name’s parent, 2 is the parent’s parent, and so on. If
there are not enough ancestors, returns the root InternalName.
*/
- getAspectRatio()
C++ Interface: get_aspect_ratio()
- /**
Returns the standard InternalName “aspect_ratio”. This is the column header
for the floating-point aspect ratio value, which is used to define non-
square points. This number is the ratio x / y, where y is the point size
(above).
*/
- getBasename()
C++ Interface: get_basename(InternalName self)
- /**
Return the name represented by just this particular InternalName object,
ignoring its parents names. This is everything after the rightmost dot.
*/
- getBinormal()
C++ Interface: get_binormal()
- /**
Returns the standard InternalName “binormal”. This is the column header
for the tangent vector associated with each vertex, which is a unit vector
usually perpendicular to both the normal and the tangent, and in the
direction of the V texture coordinate change. It is used for deriving bump
maps.
*/
- getBinormalName()
C++ Interface: get_binormal_name(str name)
- /**
Returns the InternalName “binormal.name”, where name is the supplied
string. This is the column header for the binormal associated with the
named texture coordinate set.
*/
- getCamera()
C++ Interface: get_camera()
- /**
Returns the standard InternalName “camera”. This is used as a keyword in
the shader subsystem.
*/
- getClassType()
C++ Interface: get_class_type()
- getColor()
C++ Interface: get_color()
- /**
Returns the standard InternalName “color”. This is the column header for
the 4-component color value for each vertex.
*/
- getIndex()
C++ Interface: get_index()
- /**
Returns the standard InternalName “index”. This is the column header for
the integer vertex index. It is not used in the vertex data itself, but is
used in the GeomPrimitive structure to index into the vertex data.
*/
- getInstanceMatrix()
C++ Interface: get_instance_matrix()
- /**
Returns the standard InternalName “instance_matrix”.
*/
- getModel()
C++ Interface: get_model()
- /**
Returns the standard InternalName “model”. This is used as a keyword in
the shader subsystem.
*/
- getMorph()
C++ Interface: get_morph(InternalName column, str slider)
- /**
Returns an InternalName derived from the given base column name and the
given slider name, which is the column header for the offset vector that
should be applied to the base column name when the named morph slider is
engaged.
Each morph slider requires a set of n morph columns, one for each base
column it applies to.
*/
- getName()
C++ Interface: get_name(InternalName self)
- /**
Returns the complete name represented by the InternalName and all of its
parents.
*/
- getNetBasename()
C++ Interface: get_net_basename(InternalName self, int n)
- /**
Returns the basename of this name prefixed by the indicated number of
ancestors. 0 is this name’s basename, 1 is parent.basename, 2 is
grandparent.parent.basename, and so on.
*/
- getNormal()
C++ Interface: get_normal()
- /**
Returns the standard InternalName “normal”. This is the column header for
the 3-d lighting normal for each vertex.
*/
- getParent()
C++ Interface: get_parent(InternalName self)
- /**
Return the parent of this InternalName. All names have a parent, except
the root name.
*/
- getRoot()
C++ Interface: get_root()
// Some predefined built-in names.
- /**
Returns the standard root InternalName. This is the root of all other
InternalNames. It has no name itself, and it is the only InternalName with
no parent.
*/
- getRotate()
C++ Interface: get_rotate()
- /**
Returns the standard InternalName “rotate”. This is the column header for
the floating-point rotate value, which represents a number of degrees
counter-clockwise to rotate each point or point sprite.
*/
- getSize()
C++ Interface: get_size()
- /**
Returns the standard InternalName “size”. This is the column header for
the floating-point size value, which overrides the thickness parameter of
the RenderModeAttrib on a per-vertex (e.g. per-point) basis.
*/
- getTangent()
C++ Interface: get_tangent()
- /**
Returns the standard InternalName “tangent”. This is the column header for
the tangent vector associated with each vertex, which is a unit vector
usually perpendicular to the normal and in the direction of the U texture
coordinate change. It is used for deriving bump maps.
*/
- getTangentName()
C++ Interface: get_tangent_name(str name)
- /**
Returns the InternalName “tangent.name”, where name is the supplied string.
This is the column header for the tangent associated with the named texture
coordinate set.
*/
- getTexcoord()
C++ Interface: get_texcoord()
- /**
Returns the standard InternalName “texcoord”. This is the column header
for the default texture coordinate set for each vertex. It is also used
for identifying the default texture coordinate set in a TextureStage.
*/
- getTexcoordName()
C++ Interface: get_texcoord_name(str name)
- /**
Returns the InternalName “texcoord.name”, where name is the supplied
string. This is the column header for the named texture coordinate set for
each vertex. It is also used for identifying the named texture coordinate
set in a TextureStage.
*/
- getTop()
C++ Interface: get_top(InternalName self)
- /**
Returns the oldest ancestor in the InternalName’s chain, not counting the
root. This will be the first name in the string, e.g. “texcoord.foo.bar”
will return the InternalName “texcoord”.
*/
- getTransformBlend()
C++ Interface: get_transform_blend()
- /**
Returns the standard InternalName “transform_blend”. This is the column
header for the integer transform_blend index, which is used to define
vertex animation on the CPU by indexing to a particular vertex weighting
from the TransformBlendTable.
*/
- getTransformIndex()
C++ Interface: get_transform_index()
- /**
Returns the standard InternalName “transform_index”. This is the column
header for the n-component transform_index value, which is used in
conjuntion with “transform_weight” to define vertex animation on the
graphics card. The transform_index value specifies the nth transform, by
lookup in the TransformTable. The transform_index column may be omitted,
in which case the nth transform is the nth entry in the table.
*/
- getTransformWeight()
C++ Interface: get_transform_weight()
- /**
Returns the standard InternalName “transform_weight”. This is the column
header for the n-component transform_weight value, which is used in
conjuntion with “transform_index” to define vertex animation on the
graphics card. The transform_weight value specifies the weight of the nth
transform. By convention, there are 1 fewer weight values than transforms,
since the weights are assumed to sum to 1 (and the last value is therefore
implicit).
*/
- getVertex()
C++ Interface: get_vertex()
- /**
Returns the standard InternalName “vertex”. This is the column header for
the 3-d or 4-d vertex position information for each vertex.
*/
- getView()
C++ Interface: get_view()
- /**
Returns the standard InternalName “view”. This is used as a keyword in the
shader subsystem.
*/
- getWorld()
C++ Interface: get_world()
- /**
Returns the standard InternalName “world”. This is used as a keyword in
the shader subsystem.
*/
- get_ancestor()
C++ Interface: get_ancestor(InternalName self, int n)
- /**
Returns the ancestor with the indicated index number. 0 is this name
itself, 1 is the name’s parent, 2 is the parent’s parent, and so on. If
there are not enough ancestors, returns the root InternalName.
*/
- get_aspect_ratio()
C++ Interface: get_aspect_ratio()
- /**
Returns the standard InternalName “aspect_ratio”. This is the column header
for the floating-point aspect ratio value, which is used to define non-
square points. This number is the ratio x / y, where y is the point size
(above).
*/
- get_basename()
C++ Interface: get_basename(InternalName self)
- /**
Return the name represented by just this particular InternalName object,
ignoring its parents names. This is everything after the rightmost dot.
*/
- get_binormal()
C++ Interface: get_binormal()
- /**
Returns the standard InternalName “binormal”. This is the column header
for the tangent vector associated with each vertex, which is a unit vector
usually perpendicular to both the normal and the tangent, and in the
direction of the V texture coordinate change. It is used for deriving bump
maps.
*/
- get_binormal_name()
C++ Interface: get_binormal_name(str name)
- /**
Returns the InternalName “binormal.name”, where name is the supplied
string. This is the column header for the binormal associated with the
named texture coordinate set.
*/
- get_camera()
C++ Interface: get_camera()
- /**
Returns the standard InternalName “camera”. This is used as a keyword in
the shader subsystem.
*/
- get_class_type()
C++ Interface: get_class_type()
- get_color()
C++ Interface: get_color()
- /**
Returns the standard InternalName “color”. This is the column header for
the 4-component color value for each vertex.
*/
- get_index()
C++ Interface: get_index()
- /**
Returns the standard InternalName “index”. This is the column header for
the integer vertex index. It is not used in the vertex data itself, but is
used in the GeomPrimitive structure to index into the vertex data.
*/
- get_instance_matrix()
C++ Interface: get_instance_matrix()
- /**
Returns the standard InternalName “instance_matrix”.
*/
- get_model()
C++ Interface: get_model()
- /**
Returns the standard InternalName “model”. This is used as a keyword in
the shader subsystem.
*/
- get_morph()
C++ Interface: get_morph(InternalName column, str slider)
- /**
Returns an InternalName derived from the given base column name and the
given slider name, which is the column header for the offset vector that
should be applied to the base column name when the named morph slider is
engaged.
Each morph slider requires a set of n morph columns, one for each base
column it applies to.
*/
- get_name()
C++ Interface: get_name(InternalName self)
- /**
Returns the complete name represented by the InternalName and all of its
parents.
*/
- get_net_basename()
C++ Interface: get_net_basename(InternalName self, int n)
- /**
Returns the basename of this name prefixed by the indicated number of
ancestors. 0 is this name’s basename, 1 is parent.basename, 2 is
grandparent.parent.basename, and so on.
*/
- get_normal()
C++ Interface: get_normal()
- /**
Returns the standard InternalName “normal”. This is the column header for
the 3-d lighting normal for each vertex.
*/
- get_parent()
C++ Interface: get_parent(InternalName self)
- /**
Return the parent of this InternalName. All names have a parent, except
the root name.
*/
- get_root()
C++ Interface: get_root()
// Some predefined built-in names.
- /**
Returns the standard root InternalName. This is the root of all other
InternalNames. It has no name itself, and it is the only InternalName with
no parent.
*/
- get_rotate()
C++ Interface: get_rotate()
- /**
Returns the standard InternalName “rotate”. This is the column header for
the floating-point rotate value, which represents a number of degrees
counter-clockwise to rotate each point or point sprite.
*/
- get_size()
C++ Interface: get_size()
- /**
Returns the standard InternalName “size”. This is the column header for
the floating-point size value, which overrides the thickness parameter of
the RenderModeAttrib on a per-vertex (e.g. per-point) basis.
*/
- get_tangent()
C++ Interface: get_tangent()
- /**
Returns the standard InternalName “tangent”. This is the column header for
the tangent vector associated with each vertex, which is a unit vector
usually perpendicular to the normal and in the direction of the U texture
coordinate change. It is used for deriving bump maps.
*/
- get_tangent_name()
C++ Interface: get_tangent_name(str name)
- /**
Returns the InternalName “tangent.name”, where name is the supplied string.
This is the column header for the tangent associated with the named texture
coordinate set.
*/
- get_texcoord()
C++ Interface: get_texcoord()
- /**
Returns the standard InternalName “texcoord”. This is the column header
for the default texture coordinate set for each vertex. It is also used
for identifying the default texture coordinate set in a TextureStage.
*/
- get_texcoord_name()
C++ Interface: get_texcoord_name(str name)
- /**
Returns the InternalName “texcoord.name”, where name is the supplied
string. This is the column header for the named texture coordinate set for
each vertex. It is also used for identifying the named texture coordinate
set in a TextureStage.
*/
- get_top()
C++ Interface: get_top(InternalName self)
- /**
Returns the oldest ancestor in the InternalName’s chain, not counting the
root. This will be the first name in the string, e.g. “texcoord.foo.bar”
will return the InternalName “texcoord”.
*/
- get_transform_blend()
C++ Interface: get_transform_blend()
- /**
Returns the standard InternalName “transform_blend”. This is the column
header for the integer transform_blend index, which is used to define
vertex animation on the CPU by indexing to a particular vertex weighting
from the TransformBlendTable.
*/
- get_transform_index()
C++ Interface: get_transform_index()
- /**
Returns the standard InternalName “transform_index”. This is the column
header for the n-component transform_index value, which is used in
conjuntion with “transform_weight” to define vertex animation on the
graphics card. The transform_index value specifies the nth transform, by
lookup in the TransformTable. The transform_index column may be omitted,
in which case the nth transform is the nth entry in the table.
*/
- get_transform_weight()
C++ Interface: get_transform_weight()
- /**
Returns the standard InternalName “transform_weight”. This is the column
header for the n-component transform_weight value, which is used in
conjuntion with “transform_index” to define vertex animation on the
graphics card. The transform_weight value specifies the weight of the nth
transform. By convention, there are 1 fewer weight values than transforms,
since the weights are assumed to sum to 1 (and the last value is therefore
implicit).
*/
- get_vertex()
C++ Interface: get_vertex()
- /**
Returns the standard InternalName “vertex”. This is the column header for
the 3-d or 4-d vertex position information for each vertex.
*/
- get_view()
C++ Interface: get_view()
- /**
Returns the standard InternalName “view”. This is used as a keyword in the
shader subsystem.
*/
- get_world()
C++ Interface: get_world()
- /**
Returns the standard InternalName “world”. This is used as a keyword in
the shader subsystem.
*/
- join()
C++ Interface: join(InternalName self, str sep)
- /**
Like get_name, but uses a custom separator instead of “.”.
*/
- make()
C++ Interface: make(object str) make(str name, int index)
// These versions are exposed to Python, which have additional logic to map // from Python interned strings.
- /**
The public interface for constructing an InternalName pointer. This will
return a new InternalName representing the indicated name, if this is the
first time the particular name has been requested; if the name is already
in use, it will return the existing pointer.
If the string contains the ‘.’ character, the string will be divided at the
dots and the so-defined hierarchy of names will be registered. This is
handled transparently.
*/
- /**
Make using a string and an integer. Concatenates the two.
*/
- name
- parent