SwitchNode

from panda3d.core import SwitchNode
class SwitchNode

Bases: SelectiveChildNode

A node that renders only one of its children, according to the user’s indication.

Inheritance diagram

Inheritance diagram of SwitchNode

__init__(*args, **kwargs)
getClassType()

C++ Interface: get_class_type()

getVisibleChild()

C++ Interface: get_visible_child(SwitchNode self)

/**
  • Returns the index of the child that should be visible.

*/

get_class_type()

C++ Interface: get_class_type()

get_visible_child()

C++ Interface: get_visible_child(SwitchNode self)

/**
  • Returns the index of the child that should be visible.

*/

setVisibleChild()

C++ Interface: set_visible_child(const SwitchNode self, int index)

/**
  • Specifies the particular child of this node, by index, that will be

  • visible.

*/

set_visible_child()

C++ Interface: set_visible_child(const SwitchNode self, int index)

/**
  • Specifies the particular child of this node, by index, that will be

  • visible.

*/

visible_child