AnimGroup
from panda3d.core import AnimGroup
- class AnimGroup
Bases:
Bases:
TypedWritableReferenceCount
,Namable
This is the base class for AnimChannel and
AnimBundle
. It implements a hierarchy of AnimChannels. The root of the hierarchy must be anAnimBundle
.Inheritance diagram
- __init__(parent: AnimGroup, name: str)
Creates the
AnimGroup
, and adds it to the indicated parent. The only way to delete it subsequently is to delete the entire hierarchy.
- __init__(param0: AnimGroup)
- find_child(name: str) AnimGroup
Returns the first descendant found with the indicated name, or NULL if no such descendant exists. This method searches the entire graph beginning at this
AnimGroup
; see alsoget_child_named()
.
- get_child_named(name: str) AnimGroup
Returns the first child found with the indicated name, or NULL if no such child exists. This method searches only the children of this particular
AnimGroup
; it does not recursively search the entire graph. See alsofind_child()
.
- static get_class_type() TypeHandle
- sort_descendants()
Sorts the children nodes at each level of the hierarchy into alphabetical order. This should be done after creating the hierarchy, to guarantee that the correct names will match up together when the
AnimBundle
is later bound to a PlayerRoot.