CollisionHandlerPusher

from panda3d.core import CollisionHandlerPusher
class CollisionHandlerPusher

Bases: CollisionHandlerPhysical

A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into solid walls. This is the simplest kind of “real- world” collisions you can have.

Inheritance diagram

Inheritance diagram of CollisionHandlerPusher

__init__(*args, **kwargs)
getClassType()

C++ Interface: get_class_type()

getHorizontal()

C++ Interface: get_horizontal(CollisionHandlerPusher self)

/**

*/

get_class_type()

C++ Interface: get_class_type()

get_horizontal()

C++ Interface: get_horizontal(CollisionHandlerPusher self)

/**

*/

horizontal
setHorizontal()

C++ Interface: set_horizontal(const CollisionHandlerPusher self, bool flag)

/**

*/

set_horizontal()

C++ Interface: set_horizontal(const CollisionHandlerPusher self, bool flag)

/**

*/