Trackball
from panda3d.core import Trackball
- class Trackball
Bases:
MouseInterfaceNode
Trackball acts like Performer in trackball mode. It can either spin around a piece of geometry directly, or it can spin around a camera with the inverse transform to make it appear that the whole world is spinning.
The Trackball object actually just places a transform in the data graph; parent a Transform2SG node under it to actually transform objects (or cameras) in the world.
Inheritance diagram
- CMDefault = 0
- CMDolly = 3
- CMPan = 2
- CMRoll = 4
- CMTruck = 1
- CM_default = 0
- CM_dolly = 3
- CM_pan = 2
- CM_roll = 4
- CM_truck = 1
- __init__(*args, **kwargs)
- getClassType()
C++ Interface: get_class_type()
- getControlMode()
C++ Interface: get_control_mode(Trackball self)
- /**
Returns the control mode. See set_control_mode().
*/
- getCoordinateSystem()
C++ Interface: get_coordinate_system(Trackball self)
- /**
Returns the coordinate system of the Trackball. See
set_coordinate_system().
*/
- getForwardScale()
C++ Interface: get_forward_scale(Trackball self)
- /**
Returns the scale factor applied to forward and backward motion. See
set_forward_scale().
*/
- getH()
C++ Interface: get_h(Trackball self)
- getInvert()
C++ Interface: get_invert(Trackball self)
- /**
Returns the invert flag. When this is set, the inverse matrix is
generated, suitable for joining to a camera, instead of parenting the scene
under it.
*/
- getMat()
C++ Interface: get_mat(Trackball self)
- /**
Returns the matrix represented by the trackball rotation.
*/
- getOrigin()
C++ Interface: get_origin(Trackball self)
- /**
Returns the current center of rotation.
*/
- getP()
C++ Interface: get_p(Trackball self)
- getPos()
C++ Interface: get_pos(Trackball self)
- /**
Return the offset from the center of rotation.
*/
- getR()
C++ Interface: get_r(Trackball self)
- getRelTo()
C++ Interface: get_rel_to(Trackball self)
- /**
Returns the NodePath that all trackball manipulations are relative to, or
the empty path.
*/
- getTransMat()
C++ Interface: get_trans_mat(Trackball self)
- /**
Returns the actual transform that will be applied to the scene graph. This
is the same as get_mat(), unless invert is in effect.
*/
- getX()
C++ Interface: get_x(Trackball self)
- getY()
C++ Interface: get_y(Trackball self)
- getZ()
C++ Interface: get_z(Trackball self)
- get_class_type()
C++ Interface: get_class_type()
- get_control_mode()
C++ Interface: get_control_mode(Trackball self)
- /**
Returns the control mode. See set_control_mode().
*/
- get_coordinate_system()
C++ Interface: get_coordinate_system(Trackball self)
- /**
Returns the coordinate system of the Trackball. See
set_coordinate_system().
*/
- get_forward_scale()
C++ Interface: get_forward_scale(Trackball self)
- /**
Returns the scale factor applied to forward and backward motion. See
set_forward_scale().
*/
- get_h()
C++ Interface: get_h(Trackball self)
- get_invert()
C++ Interface: get_invert(Trackball self)
- /**
Returns the invert flag. When this is set, the inverse matrix is
generated, suitable for joining to a camera, instead of parenting the scene
under it.
*/
- get_mat()
C++ Interface: get_mat(Trackball self)
- /**
Returns the matrix represented by the trackball rotation.
*/
- get_origin()
C++ Interface: get_origin(Trackball self)
- /**
Returns the current center of rotation.
*/
- get_p()
C++ Interface: get_p(Trackball self)
- get_pos()
C++ Interface: get_pos(Trackball self)
- /**
Return the offset from the center of rotation.
*/
- get_r()
C++ Interface: get_r(Trackball self)
- get_rel_to()
C++ Interface: get_rel_to(Trackball self)
- /**
Returns the NodePath that all trackball manipulations are relative to, or
the empty path.
*/
- get_trans_mat()
C++ Interface: get_trans_mat(Trackball self)
- /**
Returns the actual transform that will be applied to the scene graph. This
is the same as get_mat(), unless invert is in effect.
*/
- get_x()
C++ Interface: get_x(Trackball self)
- get_y()
C++ Interface: get_y(Trackball self)
- get_z()
C++ Interface: get_z(Trackball self)
- moveOrigin()
C++ Interface: move_origin(const Trackball self, float x, float y, float z)
- /**
Moves the center of rotation by the given amount.
*/
- move_origin()
C++ Interface: move_origin(const Trackball self, float x, float y, float z)
- /**
Moves the center of rotation by the given amount.
*/
- reset()
C++ Interface: reset(const Trackball self)
- /**
Reinitializes all transforms to identity.
*/
- resetOriginHere()
C++ Interface: reset_origin_here(const Trackball self)
- /**
Reposition the center of rotation to coincide with the current translation
offset. Future rotations will be about the current origin.
*/
- reset_origin_here()
C++ Interface: reset_origin_here(const Trackball self)
- /**
Reposition the center of rotation to coincide with the current translation
offset. Future rotations will be about the current origin.
*/
- setControlMode()
C++ Interface: set_control_mode(const Trackball self, int control_mode)
- /**
Sets the control mode. Normally this is CM_default, which means each mouse
button serves its normal function. When it is CM_truck, CM_pan, CM_dolly,
or CM_roll, all of the mouse buttons serve the indicated function instead
of their normal function. This can be used in conjunction with some
external way of changing modes.
*/
- setCoordinateSystem()
C++ Interface: set_coordinate_system(const Trackball self, int cs)
- /**
Sets the coordinate system of the Trackball. Normally, this is the default
coordinate system. This changes the axes the Trackball manipulates so that
the user interface remains consistent across different coordinate systems.
*/
- setForwardScale()
C++ Interface: set_forward_scale(const Trackball self, float fwdscale)
- /**
Changes the scale factor applied to forward and backward motion. The
larger this number, the faster the model will move in response to dollying
in and out.
*/
- setH()
C++ Interface: set_h(const Trackball self, float h)
- setHpr()
C++ Interface: set_hpr(const Trackball self, const LVecBase3f hpr) set_hpr(const Trackball self, float h, float p, float r)
- /**
Directly set the mover’s orientation.
*/
- setInvert()
C++ Interface: set_invert(const Trackball self, bool flag)
- /**
Sets the invert flag. When this is set, the inverse matrix is generated,
suitable for joining to a camera, instead of parenting the scene under it.
*/
- setMat()
C++ Interface: set_mat(const Trackball self, const LMatrix4f mat)
- /**
Stores the indicated transform in the trackball. This is a transform in
global space, regardless of the rel_to node.
*/
- setOrigin()
C++ Interface: set_origin(const Trackball self, const LVecBase3f origin)
- /**
Directly sets the center of rotation.
*/
- setP()
C++ Interface: set_p(const Trackball self, float p)
- setPos()
C++ Interface: set_pos(const Trackball self, const LVecBase3f vec) set_pos(const Trackball self, float x, float y, float z)
- /**
Directly set the offset from the rotational origin.
*/
- setR()
C++ Interface: set_r(const Trackball self, float r)
- setRelTo()
C++ Interface: set_rel_to(const Trackball self, const NodePath rel_to)
- /**
Sets the NodePath that all trackball manipulations are to be assumed to be
relative to. For instance, set your camera node here to make the trackball
motion camera relative. The default is the empty path, which means
trackball motion is in global space.
*/
- setX()
C++ Interface: set_x(const Trackball self, float x)
- setY()
C++ Interface: set_y(const Trackball self, float y)
- setZ()
C++ Interface: set_z(const Trackball self, float z)
- set_control_mode()
C++ Interface: set_control_mode(const Trackball self, int control_mode)
- /**
Sets the control mode. Normally this is CM_default, which means each mouse
button serves its normal function. When it is CM_truck, CM_pan, CM_dolly,
or CM_roll, all of the mouse buttons serve the indicated function instead
of their normal function. This can be used in conjunction with some
external way of changing modes.
*/
- set_coordinate_system()
C++ Interface: set_coordinate_system(const Trackball self, int cs)
- /**
Sets the coordinate system of the Trackball. Normally, this is the default
coordinate system. This changes the axes the Trackball manipulates so that
the user interface remains consistent across different coordinate systems.
*/
- set_forward_scale()
C++ Interface: set_forward_scale(const Trackball self, float fwdscale)
- /**
Changes the scale factor applied to forward and backward motion. The
larger this number, the faster the model will move in response to dollying
in and out.
*/
- set_h()
C++ Interface: set_h(const Trackball self, float h)
- set_hpr()
C++ Interface: set_hpr(const Trackball self, const LVecBase3f hpr) set_hpr(const Trackball self, float h, float p, float r)
- /**
Directly set the mover’s orientation.
*/
- set_invert()
C++ Interface: set_invert(const Trackball self, bool flag)
- /**
Sets the invert flag. When this is set, the inverse matrix is generated,
suitable for joining to a camera, instead of parenting the scene under it.
*/
- set_mat()
C++ Interface: set_mat(const Trackball self, const LMatrix4f mat)
- /**
Stores the indicated transform in the trackball. This is a transform in
global space, regardless of the rel_to node.
*/
- set_origin()
C++ Interface: set_origin(const Trackball self, const LVecBase3f origin)
- /**
Directly sets the center of rotation.
*/
- set_p()
C++ Interface: set_p(const Trackball self, float p)
- set_pos()
C++ Interface: set_pos(const Trackball self, const LVecBase3f vec) set_pos(const Trackball self, float x, float y, float z)
- /**
Directly set the offset from the rotational origin.
*/
- set_r()
C++ Interface: set_r(const Trackball self, float r)
- set_rel_to()
C++ Interface: set_rel_to(const Trackball self, const NodePath rel_to)
- /**
Sets the NodePath that all trackball manipulations are to be assumed to be
relative to. For instance, set your camera node here to make the trackball
motion camera relative. The default is the empty path, which means
trackball motion is in global space.
*/
- set_x()
C++ Interface: set_x(const Trackball self, float x)
- set_y()
C++ Interface: set_y(const Trackball self, float y)
- set_z()
C++ Interface: set_z(const Trackball self, float z)