MovieAudioCursor

from panda3d.core import MovieAudioCursor
class MovieAudioCursor

Bases: TypedWritableReferenceCount

A MovieAudio is actually any source that provides a sequence of audio samples. That could include an AVI file, a microphone, or an internet TV station. A MovieAudioCursor is a handle that lets you read data sequentially from a MovieAudio.

Thread safety: each individual MovieAudioCursor must be owned and accessed by a single thread. It is OK for two different threads to open the same file at the same time, as long as they use separate MovieAudioCursor objects.

Inheritance diagram

Inheritance diagram of MovieAudioCursor

__init__(*args, **kwargs)
aborted()

C++ Interface: aborted(MovieAudioCursor self)

/**
  • If aborted is true, it means that the “ready” samples are not being

  • replenished. See the method “ready” for an explanation.

*/

audioChannels()

C++ Interface: audio_channels(MovieAudioCursor self)

/**
  • Returns the number of audio channels (ie, two for stereo, one for mono).

*/

audioRate()

C++ Interface: audio_rate(MovieAudioCursor self)

/**
  • Returns the audio sample rate.

*/

audio_channels()

C++ Interface: audio_channels(MovieAudioCursor self)

/**
  • Returns the number of audio channels (ie, two for stereo, one for mono).

*/

audio_rate()

C++ Interface: audio_rate(MovieAudioCursor self)

/**
  • Returns the audio sample rate.

*/

canSeek()

C++ Interface: can_seek(MovieAudioCursor self)

/**
  • Returns true if the movie can seek. If this is true, seeking is still not

  • guaranteed to be fast: for some movies, seeking is implemented by rewinding

  • to the beginning and then fast-forwarding to the desired location. Even if

  • the movie cannot seek, the seek method can still advance to an arbitrary

  • location by reading samples and discarding them. However, to move

  • backward, can_seek must return true.

*/

canSeekFast()

C++ Interface: can_seek_fast(MovieAudioCursor self)

/**
  • Returns true if seek operations are constant time.

*/

can_seek()

C++ Interface: can_seek(MovieAudioCursor self)

/**
  • Returns true if the movie can seek. If this is true, seeking is still not

  • guaranteed to be fast: for some movies, seeking is implemented by rewinding

  • to the beginning and then fast-forwarding to the desired location. Even if

  • the movie cannot seek, the seek method can still advance to an arbitrary

  • location by reading samples and discarding them. However, to move

  • backward, can_seek must return true.

*/

can_seek_fast()

C++ Interface: can_seek_fast(MovieAudioCursor self)

/**
  • Returns true if seek operations are constant time.

*/

getClassType()

C++ Interface: get_class_type()

getSource()

C++ Interface: get_source(MovieAudioCursor self)

/**
  • Returns the MovieAudio which this cursor references.

*/

get_class_type()

C++ Interface: get_class_type()

get_source()

C++ Interface: get_source(MovieAudioCursor self)

/**
  • Returns the MovieAudio which this cursor references.

*/

length()

C++ Interface: length(MovieAudioCursor self)

/**
  • Returns the length of the movie. Attempting to read audio samples beyond

  • the specified length will produce silent samples.

  • Some kinds of Movie, such as internet TV station, might not have a

  • predictable length. In that case, the length will be set to a very large

  • number: 1.0E10.

  • Some AVI files have incorrect length values encoded into them - they may be

  • a second or two long or short. When playing such an AVI using the Movie

  • class, you may see a slightly truncated video, or a slightly elongated

  • video (padded with black frames). There are utilities out there to fix the

  • length values in AVI files.

  • An audio consumer needs to check the length, the ready status, and the

  • aborted flag.

*/

readSamples()

C++ Interface: read_samples(const MovieAudioCursor self, int n) read_samples(const MovieAudioCursor self, int n, Datagram dg)

/**
  • Read audio samples from the stream. N is the number of samples you wish to

  • read. Your buffer must be equal in size to N * channels. Multiple-channel

  • audio will be interleaved.

*/

/**
  • Read audio samples from the stream into a Datagram. N is the number of

  • samples you wish to read. Multiple-channel audio will be interleaved.

  • This is not particularly efficient, but it may be a convenient way to

  • manipulate samples in python.

*/

/**
  • Read audio samples from the stream and returns them as a string. The

  • samples are stored little-endian in the string. N is the number of samples

  • you wish to read. Multiple-channel audio will be interleaved.

  • This is not particularly efficient, but it may be a convenient way to

  • manipulate samples in python.

*/

read_samples()

C++ Interface: read_samples(const MovieAudioCursor self, int n) read_samples(const MovieAudioCursor self, int n, Datagram dg)

/**
  • Read audio samples from the stream. N is the number of samples you wish to

  • read. Your buffer must be equal in size to N * channels. Multiple-channel

  • audio will be interleaved.

*/

/**
  • Read audio samples from the stream into a Datagram. N is the number of

  • samples you wish to read. Multiple-channel audio will be interleaved.

  • This is not particularly efficient, but it may be a convenient way to

  • manipulate samples in python.

*/

/**
  • Read audio samples from the stream and returns them as a string. The

  • samples are stored little-endian in the string. N is the number of samples

  • you wish to read. Multiple-channel audio will be interleaved.

  • This is not particularly efficient, but it may be a convenient way to

  • manipulate samples in python.

*/

ready()

C++ Interface: ready(MovieAudioCursor self)

/**
  • Returns the number of audio samples that are ready to read. This is

  • primarily relevant for sources like microphones which produce samples at a

  • fixed rate. If you try to read more samples than are ready, the result

  • will be silent samples.

  • Some audio streams do not have a limit on how fast they can produce

  • samples. Such streams will always return 0x40000000 as the ready-count.

  • This may well exceed the length of the audio stream. You therefore need to

  • check length separately.

  • If the aborted flag is set, that means the ready count is no longer being

  • replenished. For example, a MovieAudioCursor might be reading from an

  • internet radio station, and it might buffer data to avoid underruns. If it

  • loses connection to the radio station, it will set the aborted flag to

  • indicate that the buffer is no longer being replenished. But it is still

  • ok to read the samples that are in the buffer, at least until they run out.

  • Once those are gone, there will be no more.

  • An audio consumer needs to check the length, the ready status, and the

  • aborted flag.

*/

seek()

C++ Interface: seek(const MovieAudioCursor self, double offset)

/**
  • Skips to the specified offset within the file.

  • If the movie reports that it cannot seek, then this method can still

  • advance by reading samples and discarding them. However, to move backward,

  • can_seek must be true.

  • If the movie reports that it can_seek, it doesn’t mean that it can do so

  • quickly. It may have to rewind the movie and then fast forward to the

  • desired location. Only if can_seek_fast returns true can seek operations

  • be done in constant time.

  • Seeking may not be precise, because AVI files often have inaccurate

  • indices. After seeking, tell will indicate that the cursor is at the

  • target location. However, in truth, the data you read may come from a

  • slightly offset location.

*/

skipSamples()

C++ Interface: skip_samples(const MovieAudioCursor self, int n)

/**
  • Skip audio samples from the stream. This is mostly for debugging purposes.

*/

skip_samples()

C++ Interface: skip_samples(const MovieAudioCursor self, int n)

/**
  • Skip audio samples from the stream. This is mostly for debugging purposes.

*/

tell()

C++ Interface: tell(MovieAudioCursor self)

/**
  • Returns the current offset within the file.

*/