TextNode

from panda3d.core import TextNode
class TextNode

Bases: PandaNode, TextEncoder, TextProperties

The primary interface to this module. This class does basic text assembly; given a string of text and a TextFont object, it creates a piece of geometry that may be placed in the 3-d or 2-d world to represent the indicated text.

The TextNode may be used in one of two ways. Naively, it may simply be parented directly into the scene graph and rendered as if it were a GeomNode; in this mode, the actual polygon geometry that renders the text is not directly visible or accessible, but remains hidden within the TextNode.

The second way TextNode may be used is as a text generator. To use it in this way, do not parent the TextNode to the scene graph; instead, set the properties of the text and call generate() to return an ordinary node, containing ordinary geometry, which you may use however you like. Each time you call generate() a new node is returned.

Inheritance diagram

Inheritance diagram of TextNode

FFDynamicMerge = 8
FFLight = 1
FFMedium = 2
FFNone = 0
FFStrong = 4
FF_dynamic_merge = 8
FF_light = 1
FF_medium = 2
FF_none = 0
FF_strong = 4
__init__(*args, **kwargs)
align
bin

Returns the drawing bin set with set_bin(), or empty string if no bin has been set.

calcWidth()

C++ Interface: calc_width(TextNode self, unicode line) calc_width(TextNode self, str line) calc_width(TextNode self, unicode char character)

// These methods calculate the width of a single character or a line of text // in the current font.

/**
  • Returns the width of a line of text of arbitrary characters. The line

  • should not include the newline character.

*/

/**
  • Returns the width of a single character of the font, or 0.0 if the

  • character is not known. This may be a wide character (greater than 255).

*/

/**
  • Returns the width of a line of text of arbitrary characters. The line

  • should not include the newline character or any embedded control characters

  • like 1 or 3.

*/

calc_width()

C++ Interface: calc_width(TextNode self, unicode line) calc_width(TextNode self, str line) calc_width(TextNode self, unicode char character)

// These methods calculate the width of a single character or a line of text // in the current font.

/**
  • Returns the width of a line of text of arbitrary characters. The line

  • should not include the newline character.

*/

/**
  • Returns the width of a single character of the font, or 0.0 if the

  • character is not known. This may be a wide character (greater than 255).

*/

/**
  • Returns the width of a line of text of arbitrary characters. The line

  • should not include the newline character or any embedded control characters

  • like 1 or 3.

*/

card_color
card_texture
clearAlign()

C++ Interface: clear_align(const TextNode self)

/**

*/

clearBin()

C++ Interface: clear_bin(const TextNode self)

/**
  • Removes the effect of a previous call to set_bin(). Text will be drawn in

  • whatever bin it would like to be drawn in, with no explicit ordering.

*/

clearCard()

C++ Interface: clear_card(const TextNode self)

/**
  • Specifies that a card will not be drawn behind the text.

*/

clearCardBorder()

C++ Interface: clear_card_border(const TextNode self)

/**

*/

clearCardTexture()

C++ Interface: clear_card_texture(const TextNode self)

/**

*/

clearDrawOrder()

C++ Interface: clear_draw_order(const TextNode self)

/**

*/

clearFont()

C++ Interface: clear_font(const TextNode self)

/**
  • Resets the font to the default font.

*/

clearFrame()

C++ Interface: clear_frame(const TextNode self)

/**
  • Specifies that a border will not be drawn around the text.

*/

clearGlyphScale()

C++ Interface: clear_glyph_scale(const TextNode self)

/**

*/

clearGlyphShift()

C++ Interface: clear_glyph_shift(const TextNode self)

/**

*/

clearIndent()

C++ Interface: clear_indent(const TextNode self)

/**

*/

clearMaxRows()

C++ Interface: clear_max_rows(const TextNode self)

/**
  • Resets the TextNode’s default behavior of not limiting the number of rows

  • of text.

*/

clearShadow()

C++ Interface: clear_shadow(const TextNode self)

/**
  • Specifies that a shadow will not be drawn behind the text.

*/

clearShadowColor()

C++ Interface: clear_shadow_color(const TextNode self)

/**

*/

clearSlant()

C++ Interface: clear_slant(const TextNode self)

/**

*/

clearSmallCaps()

C++ Interface: clear_small_caps(const TextNode self)

/**

*/

clearSmallCapsScale()

C++ Interface: clear_small_caps_scale(const TextNode self)

/**

*/

clearTabWidth()

C++ Interface: clear_tab_width(const TextNode self)

/**

*/

clearTextColor()

C++ Interface: clear_text_color(const TextNode self)

/**
  • Removes the text color specification; the text will be colored whatever it

  • was in the source font file.

*/

clearWordwrap()

C++ Interface: clear_wordwrap(const TextNode self)

/**
  • Removes the wordwrap setting from the TextNode. Text will be as wide as it

  • is.

*/

clear_align()

C++ Interface: clear_align(const TextNode self)

/**

*/

clear_bin()

C++ Interface: clear_bin(const TextNode self)

/**
  • Removes the effect of a previous call to set_bin(). Text will be drawn in

  • whatever bin it would like to be drawn in, with no explicit ordering.

*/

clear_card()

C++ Interface: clear_card(const TextNode self)

/**
  • Specifies that a card will not be drawn behind the text.

*/

clear_card_border()

C++ Interface: clear_card_border(const TextNode self)

/**

*/

clear_card_texture()

C++ Interface: clear_card_texture(const TextNode self)

/**

*/

clear_draw_order()

C++ Interface: clear_draw_order(const TextNode self)

/**

*/

clear_font()

C++ Interface: clear_font(const TextNode self)

/**
  • Resets the font to the default font.

*/

clear_frame()

C++ Interface: clear_frame(const TextNode self)

/**
  • Specifies that a border will not be drawn around the text.

*/

clear_glyph_scale()

C++ Interface: clear_glyph_scale(const TextNode self)

/**

*/

clear_glyph_shift()

C++ Interface: clear_glyph_shift(const TextNode self)

/**

*/

clear_indent()

C++ Interface: clear_indent(const TextNode self)

/**

*/

clear_max_rows()

C++ Interface: clear_max_rows(const TextNode self)

/**
  • Resets the TextNode’s default behavior of not limiting the number of rows

  • of text.

*/

clear_shadow()

C++ Interface: clear_shadow(const TextNode self)

/**
  • Specifies that a shadow will not be drawn behind the text.

*/

clear_shadow_color()

C++ Interface: clear_shadow_color(const TextNode self)

/**

*/

clear_slant()

C++ Interface: clear_slant(const TextNode self)

/**

*/

clear_small_caps()

C++ Interface: clear_small_caps(const TextNode self)

/**

*/

clear_small_caps_scale()

C++ Interface: clear_small_caps_scale(const TextNode self)

/**

*/

clear_tab_width()

C++ Interface: clear_tab_width(const TextNode self)

/**

*/

clear_text_color()

C++ Interface: clear_text_color(const TextNode self)

/**
  • Removes the text color specification; the text will be colored whatever it

  • was in the source font file.

*/

clear_wordwrap()

C++ Interface: clear_wordwrap(const TextNode self)

/**
  • Removes the wordwrap setting from the TextNode. Text will be as wide as it

  • is.

*/

coordinate_system
draw_order

Returns the drawing order set with set_draw_order().

flatten_flags
font

Returns the font currently in use, if any. If no font is in use, this returns the default font.

forceUpdate()

C++ Interface: force_update(const TextNode self)

/**
  • Forces the TextNode to recompute itself now, even if it believes nothing

  • has changed. Normally, this should not need to be called, but it may be

  • useful if some properties change outside of the TextNode’s knowledge (for

  • instance, within the font).

*/

force_update()

C++ Interface: force_update(const TextNode self)

/**
  • Forces the TextNode to recompute itself now, even if it believes nothing

  • has changed. Normally, this should not need to be called, but it may be

  • useful if some properties change outside of the TextNode’s knowledge (for

  • instance, within the font).

*/

frame_color
frame_corners
frame_line_width
generate()

C++ Interface: generate(const TextNode self)

/**
  • Generates the text, according to the parameters indicated within the

  • TextNode, and returns a Node that may be parented within the tree to

  • represent it.

*/

getBottom()

C++ Interface: get_bottom(TextNode self)

/**
  • Returns the bottommost extent of the text in local 2-d coordinates,

  • unmodified by the set_transform() matrix.

*/

getCardActual()

C++ Interface: get_card_actual(TextNode self)

/**
  • Returns the actual dimensions of the card around the text. If the card was

  • set via set_card_as_margin(), the result returned by this function reflects

  • the size of the current text; if the card was set via set_card_actual(),

  • this returns the values actually set.

  • If the text has no card at all, this returns the dimensions of the text

  • itself, as if the card were set with a margin of 0, 0, 0, 0.

*/

getCardAsSet()

C++ Interface: get_card_as_set(TextNode self)

/**
  • Returns the dimensions of the card as set by set_card_as_margin() or

  • set_card_actual(). Use is_card_actual() to determine how to interpret the

  • values returned by this function. It is an error to call this if

  • has_card() is false.

*/

getCardBorderSize()

C++ Interface: get_card_border_size(TextNode self)

/**

*/

getCardBorderUvPortion()

C++ Interface: get_card_border_uv_portion(TextNode self)

/**

*/

getCardColor()

C++ Interface: get_card_color(TextNode self)

/**

*/

getCardDecal()

C++ Interface: get_card_decal(TextNode self)

/**
  • Returns the card_decal flag. See set_card_decal().

*/

getCardTexture()

C++ Interface: get_card_texture(TextNode self)

/**

*/

getCardTransformed()

C++ Interface: get_card_transformed(TextNode self)

/**
  • Returns the actual card dimensions, transformed by the matrix set by

  • set_transform(). This returns the card dimensions in actual coordinates as

  • seen by the rest of the world. Also see get_upper_left_3d() and

  • get_lower_right_3d().

*/

getClassType()

C++ Interface: get_class_type()

getCoordinateSystem()

C++ Interface: get_coordinate_system(TextNode self)

/**

*/

getFlattenFlags()

C++ Interface: get_flatten_flags(TextNode self)

/**
  • Returns the flatten flags. See set_flatten_flags().

*/

getFrameActual()

C++ Interface: get_frame_actual(TextNode self)

/**
  • Returns the actual dimensions of the frame around the text. If the frame

  • was set via set_frame_as_margin(), the result returned by this function

  • reflects the size of the current text; if the frame was set via

  • set_frame_actual(), this returns the values actually set.

  • If the text has no frame at all, this returns the dimensions of the text

  • itself, as if the frame were set with a margin of 0, 0, 0, 0.

*/

getFrameAsSet()

C++ Interface: get_frame_as_set(TextNode self)

/**
  • Returns the dimensions of the frame as set by set_frame_as_margin() or

  • set_frame_actual(). Use is_frame_actual() to determine how to interpret

  • the values returned by this function. It is an error to call this if

  • has_frame() is false.

*/

getFrameColor()

C++ Interface: get_frame_color(TextNode self)

/**

*/

getFrameCorners()

C++ Interface: get_frame_corners(TextNode self)

/**

*/

getFrameLineWidth()

C++ Interface: get_frame_line_width(TextNode self)

/**
  • Returns the thickness of the lines that will be used to draw the frame.

*/

getHeight()

C++ Interface: get_height(TextNode self)

/**
  • Returns the net height of the text in local 2-d coordinates.

*/

getInternalGeom()

C++ Interface: get_internal_geom(TextNode self)

/**
  • Returns the actual node that is used internally to render the text, if the

  • TextNode is parented within the scene graph.

  • In general, you should not call this method. Call generate() instead if

  • you want to get a handle to geometry that represents the text. This method

  • is provided as a debugging aid only.

*/

getLeft()

C++ Interface: get_left(TextNode self)

// The following functions return information about the text that was last // built (and is currently visible).

/**
  • Returns the leftmost extent of the text in local 2-d coordinates,

  • unmodified by the set_transform() matrix.

*/

getLineHeight()

C++ Interface: get_line_height(TextNode self)

/**
  • Returns the number of units high each line of text is. This is based on

  • the font. Note that it is possible for the text to include nested font

  • change commands, in which case the value of this method is questionable.

*/

getLowerRight3d()

C++ Interface: get_lower_right_3d(TextNode self)

/**
  • Returns the lower-right extent of the text object, after it has been

  • transformed into 3-d space by applying the set_transform() matrix.

*/

getMaxRows()

C++ Interface: get_max_rows(TextNode self)

/**
  • Returns the limit on the height of the TextNode specified by

  • set_max_rows().

*/

getNumRows()

C++ Interface: get_num_rows(TextNode self)

/**
  • Returns the number of rows of text that were generated. This counts word-

  • wrapped rows as well as rows generated due to embedded newlines.

*/

getRight()

C++ Interface: get_right(TextNode self)

/**
  • Returns the rightmost extent of the text in local 2-d coordinates,

  • unmodified by the set_transform() matrix.

*/

getTop()

C++ Interface: get_top(TextNode self)

/**
  • Returns the topmost extent of the text in local 2-d coordinates, unmodified

  • by the set_transform() matrix.

*/

getTransform()

C++ Interface: get_transform(TextNode self)

/**

*/

getUpperLeft3d()

C++ Interface: get_upper_left_3d(TextNode self)

/**
  • Returns the upper-left extent of the text object, after it has been

  • transformed into 3-d space by applying the set_transform() matrix.

*/

getUsageHint()

C++ Interface: get_usage_hint(TextNode self)

/**
  • Returns the UsageHint that will be applied to generated geometry. See

  • set_usage_hint().

*/

getWidth()

C++ Interface: get_width(TextNode self)

/**
  • Returns the net width of the text in local 2-d coordinates.

*/

getWordwrappedText()

C++ Interface: get_wordwrapped_text(TextNode self)

// After the text has been set, you can query this to determine how it will // be wordwrapped.

/**
  • Returns a string that represents the contents of the text, as it has been

  • formatted by wordwrap rules.

  • In earlier versions, this did not contain any embedded special characters

  • like 1 or 3; now it does.

*/

getWordwrappedWtext()

C++ Interface: get_wordwrapped_wtext(TextNode self)

/**
  • Returns a wstring that represents the contents of the text, as it has been

  • formatted by wordwrap rules.

  • In earlier versions, this did not contain any embedded special characters

  • like 1 or 3; now it does.

*/

get_bottom()

C++ Interface: get_bottom(TextNode self)

/**
  • Returns the bottommost extent of the text in local 2-d coordinates,

  • unmodified by the set_transform() matrix.

*/

get_card_actual()

C++ Interface: get_card_actual(TextNode self)

/**
  • Returns the actual dimensions of the card around the text. If the card was

  • set via set_card_as_margin(), the result returned by this function reflects

  • the size of the current text; if the card was set via set_card_actual(),

  • this returns the values actually set.

  • If the text has no card at all, this returns the dimensions of the text

  • itself, as if the card were set with a margin of 0, 0, 0, 0.

*/

get_card_as_set()

C++ Interface: get_card_as_set(TextNode self)

/**
  • Returns the dimensions of the card as set by set_card_as_margin() or

  • set_card_actual(). Use is_card_actual() to determine how to interpret the

  • values returned by this function. It is an error to call this if

  • has_card() is false.

*/

get_card_border_size()

C++ Interface: get_card_border_size(TextNode self)

/**

*/

get_card_border_uv_portion()

C++ Interface: get_card_border_uv_portion(TextNode self)

/**

*/

get_card_color()

C++ Interface: get_card_color(TextNode self)

/**

*/

get_card_decal()

C++ Interface: get_card_decal(TextNode self)

/**
  • Returns the card_decal flag. See set_card_decal().

*/

get_card_texture()

C++ Interface: get_card_texture(TextNode self)

/**

*/

get_card_transformed()

C++ Interface: get_card_transformed(TextNode self)

/**
  • Returns the actual card dimensions, transformed by the matrix set by

  • set_transform(). This returns the card dimensions in actual coordinates as

  • seen by the rest of the world. Also see get_upper_left_3d() and

  • get_lower_right_3d().

*/

get_class_type()

C++ Interface: get_class_type()

get_coordinate_system()

C++ Interface: get_coordinate_system(TextNode self)

/**

*/

get_flatten_flags()

C++ Interface: get_flatten_flags(TextNode self)

/**
  • Returns the flatten flags. See set_flatten_flags().

*/

get_frame_actual()

C++ Interface: get_frame_actual(TextNode self)

/**
  • Returns the actual dimensions of the frame around the text. If the frame

  • was set via set_frame_as_margin(), the result returned by this function

  • reflects the size of the current text; if the frame was set via

  • set_frame_actual(), this returns the values actually set.

  • If the text has no frame at all, this returns the dimensions of the text

  • itself, as if the frame were set with a margin of 0, 0, 0, 0.

*/

get_frame_as_set()

C++ Interface: get_frame_as_set(TextNode self)

/**
  • Returns the dimensions of the frame as set by set_frame_as_margin() or

  • set_frame_actual(). Use is_frame_actual() to determine how to interpret

  • the values returned by this function. It is an error to call this if

  • has_frame() is false.

*/

get_frame_color()

C++ Interface: get_frame_color(TextNode self)

/**

*/

get_frame_corners()

C++ Interface: get_frame_corners(TextNode self)

/**

*/

get_frame_line_width()

C++ Interface: get_frame_line_width(TextNode self)

/**
  • Returns the thickness of the lines that will be used to draw the frame.

*/

get_height()

C++ Interface: get_height(TextNode self)

/**
  • Returns the net height of the text in local 2-d coordinates.

*/

get_internal_geom()

C++ Interface: get_internal_geom(TextNode self)

/**
  • Returns the actual node that is used internally to render the text, if the

  • TextNode is parented within the scene graph.

  • In general, you should not call this method. Call generate() instead if

  • you want to get a handle to geometry that represents the text. This method

  • is provided as a debugging aid only.

*/

get_left()

C++ Interface: get_left(TextNode self)

// The following functions return information about the text that was last // built (and is currently visible).

/**
  • Returns the leftmost extent of the text in local 2-d coordinates,

  • unmodified by the set_transform() matrix.

*/

get_line_height()

C++ Interface: get_line_height(TextNode self)

/**
  • Returns the number of units high each line of text is. This is based on

  • the font. Note that it is possible for the text to include nested font

  • change commands, in which case the value of this method is questionable.

*/

get_lower_right_3d()

C++ Interface: get_lower_right_3d(TextNode self)

/**
  • Returns the lower-right extent of the text object, after it has been

  • transformed into 3-d space by applying the set_transform() matrix.

*/

get_max_rows()

C++ Interface: get_max_rows(TextNode self)

/**
  • Returns the limit on the height of the TextNode specified by

  • set_max_rows().

*/

get_num_rows()

C++ Interface: get_num_rows(TextNode self)

/**
  • Returns the number of rows of text that were generated. This counts word-

  • wrapped rows as well as rows generated due to embedded newlines.

*/

get_right()

C++ Interface: get_right(TextNode self)

/**
  • Returns the rightmost extent of the text in local 2-d coordinates,

  • unmodified by the set_transform() matrix.

*/

get_top()

C++ Interface: get_top(TextNode self)

/**
  • Returns the topmost extent of the text in local 2-d coordinates, unmodified

  • by the set_transform() matrix.

*/

get_transform()

C++ Interface: get_transform(TextNode self)

/**

*/

get_upper_left_3d()

C++ Interface: get_upper_left_3d(TextNode self)

/**
  • Returns the upper-left extent of the text object, after it has been

  • transformed into 3-d space by applying the set_transform() matrix.

*/

get_usage_hint()

C++ Interface: get_usage_hint(TextNode self)

/**
  • Returns the UsageHint that will be applied to generated geometry. See

  • set_usage_hint().

*/

get_width()

C++ Interface: get_width(TextNode self)

/**
  • Returns the net width of the text in local 2-d coordinates.

*/

get_wordwrapped_text()

C++ Interface: get_wordwrapped_text(TextNode self)

// After the text has been set, you can query this to determine how it will // be wordwrapped.

/**
  • Returns a string that represents the contents of the text, as it has been

  • formatted by wordwrap rules.

  • In earlier versions, this did not contain any embedded special characters

  • like 1 or 3; now it does.

*/

get_wordwrapped_wtext()

C++ Interface: get_wordwrapped_wtext(TextNode self)

/**
  • Returns a wstring that represents the contents of the text, as it has been

  • formatted by wordwrap rules.

  • In earlier versions, this did not contain any embedded special characters

  • like 1 or 3; now it does.

*/

glyph_scale

Returns the scale factor of each letter as specified by set_glyph_scale().

glyph_shift

Returns the vertical shift of each letter as specified by set_glyph_shift().

hasCard()

C++ Interface: has_card(TextNode self)

/**

*/

hasCardBorder()

C++ Interface: has_card_border(TextNode self)

/**

*/

hasCardTexture()

C++ Interface: has_card_texture(TextNode self)

/**

*/

hasCharacter()

C++ Interface: has_character(TextNode self, unicode char character)

/**
  • Returns true if the named character exists in the font or can be

  • synthesized by Panda, false otherwise. (Panda can synthesize some accented

  • characters by combining similar-looking glyphs from the font.)

  • This returns true for whitespace and Unicode whitespace characters (if they

  • exist in the font), but returns false for characters that would render with

  • the “invalid glyph”.

*/

hasExactCharacter()

C++ Interface: has_exact_character(TextNode self, unicode char character)

/**
  • Returns true if the named character exists in the font exactly as named,

  • false otherwise. Note that because Panda can assemble glyphs together

  • automatically using cheesy accent marks, this is not a reliable indicator

  • of whether a suitable glyph can be rendered for the character. For that,

  • use has_character() instead.

  • This returns true for whitespace and Unicode whitespace characters (if they

  • exist in the font), but returns false for characters that would render with

  • the “invalid glyph”. It also returns false for characters that would be

  • synthesized within Panda, but see has_character().

*/

hasFrame()

C++ Interface: has_frame(TextNode self)

/**

*/

hasMaxRows()

C++ Interface: has_max_rows(TextNode self)

/**
  • Returns true if a limit on the height of the TextNode has been set via

  • set_max_rows(), false otherwise.

*/

hasOverflow()

C++ Interface: has_overflow(TextNode self)

/**
  • Returns true if the last text set on the text node exceeded the max_rows

  • constraint, or false if it all fit.

*/

has_card()

C++ Interface: has_card(TextNode self)

/**

*/

has_card_border()

C++ Interface: has_card_border(TextNode self)

/**

*/

has_card_texture()

C++ Interface: has_card_texture(TextNode self)

/**

*/

has_character()

C++ Interface: has_character(TextNode self, unicode char character)

/**
  • Returns true if the named character exists in the font or can be

  • synthesized by Panda, false otherwise. (Panda can synthesize some accented

  • characters by combining similar-looking glyphs from the font.)

  • This returns true for whitespace and Unicode whitespace characters (if they

  • exist in the font), but returns false for characters that would render with

  • the “invalid glyph”.

*/

has_exact_character()

C++ Interface: has_exact_character(TextNode self, unicode char character)

/**
  • Returns true if the named character exists in the font exactly as named,

  • false otherwise. Note that because Panda can assemble glyphs together

  • automatically using cheesy accent marks, this is not a reliable indicator

  • of whether a suitable glyph can be rendered for the character. For that,

  • use has_character() instead.

  • This returns true for whitespace and Unicode whitespace characters (if they

  • exist in the font), but returns false for characters that would render with

  • the “invalid glyph”. It also returns false for characters that would be

  • synthesized within Panda, but see has_character().

*/

has_frame()

C++ Interface: has_frame(TextNode self)

/**

*/

has_max_rows()

C++ Interface: has_max_rows(TextNode self)

/**
  • Returns true if a limit on the height of the TextNode has been set via

  • set_max_rows(), false otherwise.

*/

has_overflow()

C++ Interface: has_overflow(TextNode self)

/**
  • Returns true if the last text set on the text node exceeded the max_rows

  • constraint, or false if it all fit.

*/

indent
isCardAsMargin()

C++ Interface: is_card_as_margin(TextNode self)

/**
  • If this is true, the card was set via a call to set_card_as_margin(), and

  • the dimension of the card as returned by get_card_as_set() represent a

  • margin all around the text. If false, then the card was set via a call to

  • set_card_actual(), and the dimensions of the card as returned by

  • get_card_as_set() are relative to the text’s origin.

*/

isFrameAsMargin()

C++ Interface: is_frame_as_margin(TextNode self)

/**
  • If this is true, the frame was set via a call to set_frame_as_margin(), and

  • the dimension of the frame as returned by get_frame_as_set() represent a

  • margin all around the text. If false, then the frame was set via a call to

  • set_frame_actual(), and the dimensions of the frame as returned by

  • get_frame_as_set() are relative to the text’s origin.

*/

isWhitespace()

C++ Interface: is_whitespace(TextNode self, unicode char character)

/**
  • Returns true if the indicated character represents whitespace in the font,

  • or false if anything visible will be rendered for it.

  • This returns true for whitespace and Unicode whitespace characters (if they

  • exist in the font), and returns false for any other characters, including

  • characters that do not exist in the font (these would be rendered with the

  • “invalid glyph”, which is visible).

  • Note that this function can be reliably used to identify Unicode whitespace

  • characters only if the font has all of the whitespace characters defined.

  • It will return false for any character not in the font, even if it is an

  • official Unicode whitespace character.

*/

is_card_as_margin()

C++ Interface: is_card_as_margin(TextNode self)

/**
  • If this is true, the card was set via a call to set_card_as_margin(), and

  • the dimension of the card as returned by get_card_as_set() represent a

  • margin all around the text. If false, then the card was set via a call to

  • set_card_actual(), and the dimensions of the card as returned by

  • get_card_as_set() are relative to the text’s origin.

*/

is_frame_as_margin()

C++ Interface: is_frame_as_margin(TextNode self)

/**
  • If this is true, the frame was set via a call to set_frame_as_margin(), and

  • the dimension of the frame as returned by get_frame_as_set() represent a

  • margin all around the text. If false, then the frame was set via a call to

  • set_frame_actual(), and the dimensions of the frame as returned by

  • get_frame_as_set() are relative to the text’s origin.

*/

is_whitespace()

C++ Interface: is_whitespace(TextNode self, unicode char character)

/**
  • Returns true if the indicated character represents whitespace in the font,

  • or false if anything visible will be rendered for it.

  • This returns true for whitespace and Unicode whitespace characters (if they

  • exist in the font), and returns false for any other characters, including

  • characters that do not exist in the font (these would be rendered with the

  • “invalid glyph”, which is visible).

  • Note that this function can be reliably used to identify Unicode whitespace

  • characters only if the font has all of the whitespace characters defined.

  • It will return false for any character not in the font, even if it is an

  • official Unicode whitespace character.

*/

max_rows
output()

C++ Interface: output(TextNode self, ostream out)

/**

*/

preserve_trailing_whitespace

Returns the preserve_trailing_whitespace flag. See set_preserve_trailing_whitespace().

setAlign()

C++ Interface: set_align(const TextNode self, int align_type)

/**

*/

setBin()

C++ Interface: set_bin(const TextNode self, str bin)

/**
  • Names the GeomBin that the TextNode geometry should be assigned to. If

  • this is set, then a GeomBinTransition will be created to explicitly place

  • each component in the named bin.

  • The draw_order value will also be passed to each GeomBinTransition as

  • appropriate; this is particularly useful if this names a GeomBinFixed, e.g.

  • “fixed”.

*/

setCardActual()

C++ Interface: set_card_actual(const TextNode self, float left, float right, float bottom, float top)

/**
  • Similar to set_card_as_margin, except the card is specified in actual

  • coordinate units (relative to the text’s origin), irrespective of the size

  • of the text. The left and bottom coordinates should generally be negative,

  • while the right and top coordinates should generally be positive.

*/

setCardAsMargin()

C++ Interface: set_card_as_margin(const TextNode self, float left, float right, float bottom, float top)

/**
  • Specifies that a (possibly opaque or semitransparent) card will be held

  • behind the text when it is next created. Like set_frame_as_margin, the

  • parameters are the amount of additional padding to insert around the text

  • in each dimension, and all should generally be positive.

*/

setCardBorder()

C++ Interface: set_card_border(const TextNode self, float size, float uv_portion)

/**

*/

setCardColor()

C++ Interface: set_card_color(const TextNode self, const LVecBase4f card_color) set_card_color(const TextNode self, float r, float g, float b, float a)

/**

*/

/**

*/

setCardDecal()

C++ Interface: set_card_decal(const TextNode self, bool card_decal)

/**
  • Sets the card_decal flag. When this is true, the text is decalled onto the

  • card, which is necessary if the TextNode is to be rendered in the 3-d world

  • without putting it in a bin.

*/

setCardTexture()

C++ Interface: set_card_texture(const TextNode self, Texture card_texture)

/**

*/

setCoordinateSystem()

C++ Interface: set_coordinate_system(const TextNode self, int cs)

/**
  • Specifies the coordinate system in which the text will be generated.

*/

setDrawOrder()

C++ Interface: set_draw_order(const TextNode self, int draw_order)

/**
  • Sets the drawing order of text created by the TextMaker. This is actually

  • the draw order of the card and frame. The shadow is drawn at

  • _draw_order+1, and the text at _draw_order+2.

  • This affects the sorting order assigned to the arcs as they are created,

  • and also is passed to whatever bin may be assigned via set_bin().

  • The return value is the first unused draw_order number, e.g. _draw_order +

*/

setFlattenFlags()

C++ Interface: set_flatten_flags(const TextNode self, int flatten_flags)

/**
  • Sets the flatten flags. This should be a union of the

  • TextNode::FlattenFlags options. This controls the degree of flattening

  • performed on the TextNode’s internal geometry (i.e. the scene graph

  • returned by generate()) each time the text is changed. In general, more

  • flattening means a more optimal result, but it will take more time to

  • generate.

  • The choice may be any of these three:

  • FF_none - No flatten operation is called. The letters are left as

  • independent Geoms.

  • FF_light - A flatten_light() operation is called. The attributes are

  • applied to the vertices, but no nodes are removed.

  • FF_medium - A flatten_medium() operation is called. The attributes are

  • applied to the vertices, and a few trivial nodes are removed.

  • FF_strong - A flatten_strong() operation is called. The attributes are

  • applied to the vertices, and the resulting nodes are aggressively combined

  • into as few nodes as possible.

  • In addition to the above choices, you may optionally include the following

  • flag:

  • FF_dynamic_merge - Copy the geoms into a single GeomVertexData as we go,

  • instead of relying on the flatten operation at the end. This pre-flattens

  • the text considerably, and may obviate the need for flatten altogether; it

  • also tends to improve performance considerably even if you do call flatten.

  • However, it is not as fast as not calling flatten at all.

  • The default is taken from the text-flatten and text-dynamic-merge config

  • variables.

*/

setFont()

C++ Interface: set_font(const TextNode self, TextFont font)

/**
  • Sets the font that will be used when making text. If this is set to NULL,

  • the default font will be used, which can be set via set_default_font().

*/

setFrameActual()

C++ Interface: set_frame_actual(const TextNode self, float left, float right, float bottom, float top)

/**
  • Similar to set_frame_as_margin, except the frame is specified in actual

  • coordinate units (relative to the text’s origin), irrespective of the size

  • of the text. The left and bottom coordinates should generally be negative,

  • while the right and top coordinates should generally be positive.

*/

setFrameAsMargin()

C++ Interface: set_frame_as_margin(const TextNode self, float left, float right, float bottom, float top)

/**
  • Specifies that a border will be drawn around the text when it is next

  • created. The parameters are the amount of additional padding to insert

  • between the frame and the text in each dimension, and all should generally

  • be positive.

*/

setFrameColor()

C++ Interface: set_frame_color(const TextNode self, const LVecBase4f frame_color) set_frame_color(const TextNode self, float r, float g, float b, float a)

/**

*/

/**

*/

setFrameCorners()

C++ Interface: set_frame_corners(const TextNode self, bool corners)

/**
  • Enables or disables the drawing of corners for the frame. These are extra

  • points drawn at each of the four corners, to soften the ugly edges

  • generated when the line width is greater than one.

*/

setFrameLineWidth()

C++ Interface: set_frame_line_width(const TextNode self, float line_width)

/**
  • Specifies the thickness of the lines that will be used to draw the frame.

*/

setGlyphScale()

C++ Interface: set_glyph_scale(const TextNode self, float glyph_scale)

/**
  • Specifies the factor by which to scale each letter of the text as it is

  • placed. This can be used (possibly in conjunction with set_glyph_shift())

  • to implement superscripting or subscripting.

*/

setGlyphShift()

C++ Interface: set_glyph_shift(const TextNode self, float glyph_shift)

/**
  • Specifies a vertical amount to shift each letter of the text as it is

  • placed. This can be used (possibly in conjunction with set_glyph_scale())

  • to implement superscripting or subscripting.

*/

setIndent()

C++ Interface: set_indent(const TextNode self, float indent)

/**
  • Specifies the amount of extra space that is inserted before the first

  • character of each line. This can be thought of as a left margin.

*/

setMaxRows()

C++ Interface: set_max_rows(const TextNode self, int max_rows)

/**
  • Sets the maximum number of rows that may be formatted by the TextNode. If

  • more text than this is attempted, it will be truncated and has_overflow()

  • will return true.

*/

setShadow()

C++ Interface: set_shadow(const TextNode self, const LVecBase2f shadow_offset) set_shadow(const TextNode self, float xoffset, float yoffset)

/**
  • Specifies that the text should be drawn with a shadow, by creating a second

  • copy of the text and offsetting it slightly behind the first.

*/

/**
  • Specifies that the text should be drawn with a shadow, by creating a second

  • copy of the text and offsetting it slightly behind the first.

*/

setShadowColor()

C++ Interface: set_shadow_color(const TextNode self, const LVecBase4f shadow_color) set_shadow_color(const TextNode self, float r, float g, float b, float a)

/**

*/

/**

*/

setSlant()

C++ Interface: set_slant(const TextNode self, float slant)

/**

*/

setSmallCaps()

C++ Interface: set_small_caps(const TextNode self, bool small_caps)

/**
  • Sets the small_caps flag. When this is set, lowercase letters are

  • generated as scaled-down versions of their uppercase equivalents. This is

  • particularly useful to set for fonts that do not have lowercase letters.

  • It is also a good idea to set this for a (dynamic) font that has already

  • implemented lowercase letters as scaled-down versions of their uppercase

  • equivalents, since without this flag the texture memory may needlessly

  • duplicate equivalent glyphs for upper and lowercase letters. Setting this

  • flag causes the texture memory to share the mixed-case letters.

  • The amount by which the lowercase letters are scaled is specified by

  • set_small_caps_scale().

*/

setSmallCapsScale()

C++ Interface: set_small_caps_scale(const TextNode self, float small_caps_scale)

/**
  • Sets the scale factor applied to lowercase letters from their uppercase

  • equivalents, when the small_caps flag is in effect. See set_small_caps().

  • Normally, this will be a number less than one.

*/

setTabWidth()

C++ Interface: set_tab_width(const TextNode self, float tab_width)

/**
  • Sets the width of each tab stop, in screen units. A tab character embedded

  • in the text will advance the horizontal position to the next tab stop.

*/

setTextColor()

C++ Interface: set_text_color(const TextNode self, const LVecBase4f text_color) set_text_color(const TextNode self, float r, float g, float b, float a)

/**
  • Sets the color of the text. Note that this will modulate the color of all

  • components of the text, including the shadow and outline. If you wish to

  • only set the foreground color, see DynamicTextFont::set_fg().

*/

/**
  • Sets the color of the text. Note that this will modulate the color of all

  • components of the text, including the shadow and outline. If you wish to

  • only set the foreground color, see DynamicTextFont::set_fg().

*/

setTransform()

C++ Interface: set_transform(const TextNode self, const LMatrix4f transform)

/**
  • Sets an additional transform that is applied to the entire text paragraph.

*/

setUsageHint()

C++ Interface: set_usage_hint(const TextNode self, int usage_hint)

/**
  • Specifies the UsageHint that will be applied to generated geometry. The

  • default is UH_static, which is probably the right setting, but if you know

  • the TextNode’s geometry will have a short lifespan, it may be better to set

  • it to UH_stream. See geomEnums.h.

*/

setWordwrap()

C++ Interface: set_wordwrap(const TextNode self, float wordwrap)

/**
  • Sets the text up to automatically wordwrap when it exceeds the indicated

  • width. This can be thought of as a right margin or margin width.

*/

set_align()

C++ Interface: set_align(const TextNode self, int align_type)

/**

*/

set_bin()

C++ Interface: set_bin(const TextNode self, str bin)

/**
  • Names the GeomBin that the TextNode geometry should be assigned to. If

  • this is set, then a GeomBinTransition will be created to explicitly place

  • each component in the named bin.

  • The draw_order value will also be passed to each GeomBinTransition as

  • appropriate; this is particularly useful if this names a GeomBinFixed, e.g.

  • “fixed”.

*/

set_card_actual()

C++ Interface: set_card_actual(const TextNode self, float left, float right, float bottom, float top)

/**
  • Similar to set_card_as_margin, except the card is specified in actual

  • coordinate units (relative to the text’s origin), irrespective of the size

  • of the text. The left and bottom coordinates should generally be negative,

  • while the right and top coordinates should generally be positive.

*/

set_card_as_margin()

C++ Interface: set_card_as_margin(const TextNode self, float left, float right, float bottom, float top)

/**
  • Specifies that a (possibly opaque or semitransparent) card will be held

  • behind the text when it is next created. Like set_frame_as_margin, the

  • parameters are the amount of additional padding to insert around the text

  • in each dimension, and all should generally be positive.

*/

set_card_border()

C++ Interface: set_card_border(const TextNode self, float size, float uv_portion)

/**

*/

set_card_color()

C++ Interface: set_card_color(const TextNode self, const LVecBase4f card_color) set_card_color(const TextNode self, float r, float g, float b, float a)

/**

*/

/**

*/

set_card_decal()

C++ Interface: set_card_decal(const TextNode self, bool card_decal)

/**
  • Sets the card_decal flag. When this is true, the text is decalled onto the

  • card, which is necessary if the TextNode is to be rendered in the 3-d world

  • without putting it in a bin.

*/

set_card_texture()

C++ Interface: set_card_texture(const TextNode self, Texture card_texture)

/**

*/

set_coordinate_system()

C++ Interface: set_coordinate_system(const TextNode self, int cs)

/**
  • Specifies the coordinate system in which the text will be generated.

*/

set_draw_order()

C++ Interface: set_draw_order(const TextNode self, int draw_order)

/**
  • Sets the drawing order of text created by the TextMaker. This is actually

  • the draw order of the card and frame. The shadow is drawn at

  • _draw_order+1, and the text at _draw_order+2.

  • This affects the sorting order assigned to the arcs as they are created,

  • and also is passed to whatever bin may be assigned via set_bin().

  • The return value is the first unused draw_order number, e.g. _draw_order +

*/

set_flatten_flags()

C++ Interface: set_flatten_flags(const TextNode self, int flatten_flags)

/**
  • Sets the flatten flags. This should be a union of the

  • TextNode::FlattenFlags options. This controls the degree of flattening

  • performed on the TextNode’s internal geometry (i.e. the scene graph

  • returned by generate()) each time the text is changed. In general, more

  • flattening means a more optimal result, but it will take more time to

  • generate.

  • The choice may be any of these three:

  • FF_none - No flatten operation is called. The letters are left as

  • independent Geoms.

  • FF_light - A flatten_light() operation is called. The attributes are

  • applied to the vertices, but no nodes are removed.

  • FF_medium - A flatten_medium() operation is called. The attributes are

  • applied to the vertices, and a few trivial nodes are removed.

  • FF_strong - A flatten_strong() operation is called. The attributes are

  • applied to the vertices, and the resulting nodes are aggressively combined

  • into as few nodes as possible.

  • In addition to the above choices, you may optionally include the following

  • flag:

  • FF_dynamic_merge - Copy the geoms into a single GeomVertexData as we go,

  • instead of relying on the flatten operation at the end. This pre-flattens

  • the text considerably, and may obviate the need for flatten altogether; it

  • also tends to improve performance considerably even if you do call flatten.

  • However, it is not as fast as not calling flatten at all.

  • The default is taken from the text-flatten and text-dynamic-merge config

  • variables.

*/

set_font()

C++ Interface: set_font(const TextNode self, TextFont font)

/**
  • Sets the font that will be used when making text. If this is set to NULL,

  • the default font will be used, which can be set via set_default_font().

*/

set_frame_actual()

C++ Interface: set_frame_actual(const TextNode self, float left, float right, float bottom, float top)

/**
  • Similar to set_frame_as_margin, except the frame is specified in actual

  • coordinate units (relative to the text’s origin), irrespective of the size

  • of the text. The left and bottom coordinates should generally be negative,

  • while the right and top coordinates should generally be positive.

*/

set_frame_as_margin()

C++ Interface: set_frame_as_margin(const TextNode self, float left, float right, float bottom, float top)

/**
  • Specifies that a border will be drawn around the text when it is next

  • created. The parameters are the amount of additional padding to insert

  • between the frame and the text in each dimension, and all should generally

  • be positive.

*/

set_frame_color()

C++ Interface: set_frame_color(const TextNode self, const LVecBase4f frame_color) set_frame_color(const TextNode self, float r, float g, float b, float a)

/**

*/

/**

*/

set_frame_corners()

C++ Interface: set_frame_corners(const TextNode self, bool corners)

/**
  • Enables or disables the drawing of corners for the frame. These are extra

  • points drawn at each of the four corners, to soften the ugly edges

  • generated when the line width is greater than one.

*/

set_frame_line_width()

C++ Interface: set_frame_line_width(const TextNode self, float line_width)

/**
  • Specifies the thickness of the lines that will be used to draw the frame.

*/

set_glyph_scale()

C++ Interface: set_glyph_scale(const TextNode self, float glyph_scale)

/**
  • Specifies the factor by which to scale each letter of the text as it is

  • placed. This can be used (possibly in conjunction with set_glyph_shift())

  • to implement superscripting or subscripting.

*/

set_glyph_shift()

C++ Interface: set_glyph_shift(const TextNode self, float glyph_shift)

/**
  • Specifies a vertical amount to shift each letter of the text as it is

  • placed. This can be used (possibly in conjunction with set_glyph_scale())

  • to implement superscripting or subscripting.

*/

set_indent()

C++ Interface: set_indent(const TextNode self, float indent)

/**
  • Specifies the amount of extra space that is inserted before the first

  • character of each line. This can be thought of as a left margin.

*/

set_max_rows()

C++ Interface: set_max_rows(const TextNode self, int max_rows)

/**
  • Sets the maximum number of rows that may be formatted by the TextNode. If

  • more text than this is attempted, it will be truncated and has_overflow()

  • will return true.

*/

set_shadow()

C++ Interface: set_shadow(const TextNode self, const LVecBase2f shadow_offset) set_shadow(const TextNode self, float xoffset, float yoffset)

/**
  • Specifies that the text should be drawn with a shadow, by creating a second

  • copy of the text and offsetting it slightly behind the first.

*/

/**
  • Specifies that the text should be drawn with a shadow, by creating a second

  • copy of the text and offsetting it slightly behind the first.

*/

set_shadow_color()

C++ Interface: set_shadow_color(const TextNode self, const LVecBase4f shadow_color) set_shadow_color(const TextNode self, float r, float g, float b, float a)

/**

*/

/**

*/

set_slant()

C++ Interface: set_slant(const TextNode self, float slant)

/**

*/

set_small_caps()

C++ Interface: set_small_caps(const TextNode self, bool small_caps)

/**
  • Sets the small_caps flag. When this is set, lowercase letters are

  • generated as scaled-down versions of their uppercase equivalents. This is

  • particularly useful to set for fonts that do not have lowercase letters.

  • It is also a good idea to set this for a (dynamic) font that has already

  • implemented lowercase letters as scaled-down versions of their uppercase

  • equivalents, since without this flag the texture memory may needlessly

  • duplicate equivalent glyphs for upper and lowercase letters. Setting this

  • flag causes the texture memory to share the mixed-case letters.

  • The amount by which the lowercase letters are scaled is specified by

  • set_small_caps_scale().

*/

set_small_caps_scale()

C++ Interface: set_small_caps_scale(const TextNode self, float small_caps_scale)

/**
  • Sets the scale factor applied to lowercase letters from their uppercase

  • equivalents, when the small_caps flag is in effect. See set_small_caps().

  • Normally, this will be a number less than one.

*/

set_tab_width()

C++ Interface: set_tab_width(const TextNode self, float tab_width)

/**
  • Sets the width of each tab stop, in screen units. A tab character embedded

  • in the text will advance the horizontal position to the next tab stop.

*/

set_text_color()

C++ Interface: set_text_color(const TextNode self, const LVecBase4f text_color) set_text_color(const TextNode self, float r, float g, float b, float a)

/**
  • Sets the color of the text. Note that this will modulate the color of all

  • components of the text, including the shadow and outline. If you wish to

  • only set the foreground color, see DynamicTextFont::set_fg().

*/

/**
  • Sets the color of the text. Note that this will modulate the color of all

  • components of the text, including the shadow and outline. If you wish to

  • only set the foreground color, see DynamicTextFont::set_fg().

*/

set_transform()

C++ Interface: set_transform(const TextNode self, const LMatrix4f transform)

/**
  • Sets an additional transform that is applied to the entire text paragraph.

*/

set_usage_hint()

C++ Interface: set_usage_hint(const TextNode self, int usage_hint)

/**
  • Specifies the UsageHint that will be applied to generated geometry. The

  • default is UH_static, which is probably the right setting, but if you know

  • the TextNode’s geometry will have a short lifespan, it may be better to set

  • it to UH_stream. See geomEnums.h.

*/

set_wordwrap()

C++ Interface: set_wordwrap(const TextNode self, float wordwrap)

/**
  • Sets the text up to automatically wordwrap when it exceeds the indicated

  • width. This can be thought of as a right margin or margin width.

*/

shadow

Returns the offset of the shadow as set by set_shadow(). It is an error to call this if has_shadow() is false.

shadow_color
slant

Returns the factor by which the text is specified to slant to the right.

small_caps

Returns the small_caps flag. See set_small_caps().

small_caps_scale

Returns the scale factor applied to lowercase letters from their uppercase equivalents, when the small_caps flag is in effect. See set_small_caps() and set_small_caps_scale().

tab_width

Returns the width set via set_tab_width().

text_color
text_scale

Returns the scale factor of the text as specified by set_text_scale().

transform
underscore

Returns the underscore flag. See set_underscore().

underscore_height

Returns the vertical height of the underscore; see set_underscore_height().

upcastToPandaNode()

C++ Interface: upcast_to_PandaNode(const TextNode self)

upcast from TextNode to PandaNode

upcastToTextEncoder()

C++ Interface: upcast_to_TextEncoder(const TextNode self)

upcast from TextNode to TextEncoder

upcastToTextProperties()

C++ Interface: upcast_to_TextProperties(const TextNode self)

upcast from TextNode to TextProperties

upcast_to_PandaNode()

C++ Interface: upcast_to_PandaNode(const TextNode self)

upcast from TextNode to PandaNode

upcast_to_TextEncoder()

C++ Interface: upcast_to_TextEncoder(const TextNode self)

upcast from TextNode to TextEncoder

upcast_to_TextProperties()

C++ Interface: upcast_to_TextProperties(const TextNode self)

upcast from TextNode to TextProperties

update()

C++ Interface: update(const TextNode self)

/**
  • Can be called after the TextNode has been fully configured, to force the

  • node to recompute its text immediately, rather than waiting for it to be

  • drawn. This call is optional.

*/

usage_hint
wordwrap
write()

C++ Interface: write(TextNode self, ostream out, int indent_level)

/**

*/