AnimBundleNode

from panda3d.core import AnimBundleNode
class AnimBundleNode

Bases: PandaNode

This is a node that contains a pointer to an AnimBundle. Like PartBundleNode, it exists solely to make it easy to store AnimBundles in the scene graph.

Inheritance diagram

Inheritance diagram of AnimBundleNode

__init__(*args, **kwargs)
bundle
findAnimBundle()

C++ Interface: find_anim_bundle(PandaNode root)

/**
  • Recursively walks the scene graph beginning at the indicated node (which

  • need not be an AnimBundleNode), and returns the first AnimBundle found.

  • Returns NULL if no AnimBundle can be found.

*/

find_anim_bundle()

C++ Interface: find_anim_bundle(PandaNode root)

/**
  • Recursively walks the scene graph beginning at the indicated node (which

  • need not be an AnimBundleNode), and returns the first AnimBundle found.

  • Returns NULL if no AnimBundle can be found.

*/

getBundle()

C++ Interface: get_bundle(AnimBundleNode self)

/**

*/

getClassType()

C++ Interface: get_class_type()

get_bundle()

C++ Interface: get_bundle(AnimBundleNode self)

/**

*/

get_class_type()

C++ Interface: get_class_type()