BulletSoftBodyMaterial

from panda3d.bullet import BulletSoftBodyMaterial
class BulletSoftBodyMaterial

Bases: DTOOL_SUPER_BASE

Inheritance diagram

Inheritance diagram of BulletSoftBodyMaterial

__init__(*args, **kwargs)
angular_stiffness
empty()

C++ Interface: empty()

/**
  • Named constructor intended to be used for asserts which have to return a

  • concrete value.

*/

getAngularStiffness()

C++ Interface: get_angular_stiffness(BulletSoftBodyMaterial self)

/**
  • Getter for the property m_kAST.

*/

getLinearStiffness()

C++ Interface: get_linear_stiffness(BulletSoftBodyMaterial self)

/**
  • Getter for the property m_kLST.

*/

getVolumePreservation()

C++ Interface: get_volume_preservation(BulletSoftBodyMaterial self)

/**
  • Getter for the property m_kVST.

*/

get_angular_stiffness()

C++ Interface: get_angular_stiffness(BulletSoftBodyMaterial self)

/**
  • Getter for the property m_kAST.

*/

get_linear_stiffness()

C++ Interface: get_linear_stiffness(BulletSoftBodyMaterial self)

/**
  • Getter for the property m_kLST.

*/

get_volume_preservation()

C++ Interface: get_volume_preservation(BulletSoftBodyMaterial self)

/**
  • Getter for the property m_kVST.

*/

linear_stiffness
setAngularStiffness()

C++ Interface: set_angular_stiffness(const BulletSoftBodyMaterial self, float value)

/**
  • Setter for the property m_kAST.

*/

setLinearStiffness()

C++ Interface: set_linear_stiffness(const BulletSoftBodyMaterial self, float value)

/**
  • Setter for the property m_kLST.

*/

setVolumePreservation()

C++ Interface: set_volume_preservation(const BulletSoftBodyMaterial self, float value)

/**
  • Setter for the property m_kVST.

*/

set_angular_stiffness()

C++ Interface: set_angular_stiffness(const BulletSoftBodyMaterial self, float value)

/**
  • Setter for the property m_kAST.

*/

set_linear_stiffness()

C++ Interface: set_linear_stiffness(const BulletSoftBodyMaterial self, float value)

/**
  • Setter for the property m_kLST.

*/

set_volume_preservation()

C++ Interface: set_volume_preservation(const BulletSoftBodyMaterial self, float value)

/**
  • Setter for the property m_kVST.

*/

volume_preservation