CollisionEntry
from panda3d.core import CollisionEntry
- class CollisionEntry
Bases:
TypedWritableReferenceCount
Defines a single collision event. One of these is created for each collision detected by a CollisionTraverser, to be dealt with by the CollisionHandler.
A CollisionEntry provides slots for a number of data values (such as intersection point and normal) that might or might not be known for each collision. It is up to the handler to determine what information is known and to do the right thing with it.
Inheritance diagram
- __init__(*args, **kwargs)
- collided()
C++ Interface: collided(CollisionEntry self)
- /**
returns true if this represents an actual collision as opposed to a
potential collision, needed for iterative collision resolution where path
of collider changes mid-frame
*/
- from_node
- from_node_path
- from_solid
- getAll()
C++ Interface: get_all(CollisionEntry self, const NodePath space, LPoint3f surface_point, LVector3f surface_normal, LPoint3f interior_point)
- /**
Simultaneously transforms the surface point, surface normal, and interior
point of the collision into the indicated coordinate space.
Returns true if all three properties are available, or false if any one of
them is not.
*/
- getAllContactInfo()
C++ Interface: get_all_contact_info(CollisionEntry self, const NodePath space, LPoint3f contact_pos, LVector3f contact_normal)
- /**
Simultaneously transforms the contact position and contact normal of the
collision into the indicated coordinate space.
Returns true if all three properties are available, or false if any one of
them is not.
*/
- getClassType()
C++ Interface: get_class_type()
- getContactNormal()
C++ Interface: get_contact_normal(CollisionEntry self, const NodePath space)
- /**
Returns the surface normal of the “into” object at the contact position.
The normal will be converted into whichever coordinate space the caller
specifies.
*/
- getContactPos()
C++ Interface: get_contact_pos(CollisionEntry self, const NodePath space)
- /**
Returns the position of the “from” object at the instant that a collision
is first detected.
The position will be converted into whichever coordinate space the caller
specifies.
*/
- getFrom()
C++ Interface: get_from(CollisionEntry self)
- /**
Returns the CollisionSolid pointer for the particular solid that triggered
this collision.
*/
- getFromNode()
C++ Interface: get_from_node(CollisionEntry self)
- /**
Returns the node that contains the CollisionSolid that triggered this
collision. This will be a node that has been added to a CollisionTraverser
via add_collider().
*/
- getFromNodePath()
C++ Interface: get_from_node_path(CollisionEntry self)
- /**
Returns the NodePath that represents the CollisionNode that contains the
CollisionSolid that triggered this collision. This will be a NodePath that
has been added to a CollisionTraverser via add_collider().
*/
- getInteriorPoint()
C++ Interface: get_interior_point(CollisionEntry self, const NodePath space)
- /**
Returns the point, within the interior of the “into” object, which
represents the depth to which the “from” object has penetrated. This can
also be described as the intersection point on the surface of the “from”
object (which is inside the “into” object). It can be thought of as the
deepest point of intersection.
The point will be converted into whichever coordinate space the caller
specifies.
*/
- getInto()
C++ Interface: get_into(CollisionEntry self)
- /**
Returns the CollisionSolid pointer for the particular solid was collided
into. This pointer might be NULL if the collision was into a piece of
visible geometry, instead of a normal CollisionSolid collision; see
has_into().
*/
- getIntoNode()
C++ Interface: get_into_node(CollisionEntry self)
- /**
Returns the node that contains the CollisionSolid that was collided into.
This returns a PandaNode pointer instead of something more specific,
because it might be either a CollisionNode or a GeomNode.
Also see get_into_node_path().
*/
- getIntoNodePath()
C++ Interface: get_into_node_path(CollisionEntry self)
- /**
Returns the NodePath that represents the specific CollisionNode or GeomNode
instance that was collided into. This is the same node returned by
get_into_node(), represented as a NodePath; however, it may be more useful
because the NodePath can resolve the particular instance of the node, if
there is more than one.
*/
- getRespectPrevTransform()
C++ Interface: get_respect_prev_transform(CollisionEntry self)
- /**
Returns true if the collision was detected by a CollisionTraverser whose
respect_prev_transform flag was set true, meaning we should consider motion
significant in evaluating collisions.
*/
- getSurfaceNormal()
C++ Interface: get_surface_normal(CollisionEntry self, const NodePath space)
- /**
Returns the surface normal of the “into” object at the point at which a
collision is detected.
The normal will be converted into whichever coordinate space the caller
specifies.
*/
- getSurfacePoint()
C++ Interface: get_surface_point(CollisionEntry self, const NodePath space)
- /**
Returns the point, on the surface of the “into” object, at which a
collision is detected. This can be thought of as the first point of
intersection. However the contact point is the actual first point of
intersection.
The point will be converted into whichever coordinate space the caller
specifies.
*/
- getT()
C++ Interface: get_t(CollisionEntry self)
- /**
returns time value for this collision relative to other CollisionEntries
*/
- get_all()
C++ Interface: get_all(CollisionEntry self, const NodePath space, LPoint3f surface_point, LVector3f surface_normal, LPoint3f interior_point)
- /**
Simultaneously transforms the surface point, surface normal, and interior
point of the collision into the indicated coordinate space.
Returns true if all three properties are available, or false if any one of
them is not.
*/
- get_all_contact_info()
C++ Interface: get_all_contact_info(CollisionEntry self, const NodePath space, LPoint3f contact_pos, LVector3f contact_normal)
- /**
Simultaneously transforms the contact position and contact normal of the
collision into the indicated coordinate space.
Returns true if all three properties are available, or false if any one of
them is not.
*/
- get_class_type()
C++ Interface: get_class_type()
- get_contact_normal()
C++ Interface: get_contact_normal(CollisionEntry self, const NodePath space)
- /**
Returns the surface normal of the “into” object at the contact position.
The normal will be converted into whichever coordinate space the caller
specifies.
*/
- get_contact_pos()
C++ Interface: get_contact_pos(CollisionEntry self, const NodePath space)
- /**
Returns the position of the “from” object at the instant that a collision
is first detected.
The position will be converted into whichever coordinate space the caller
specifies.
*/
- get_from()
C++ Interface: get_from(CollisionEntry self)
- /**
Returns the CollisionSolid pointer for the particular solid that triggered
this collision.
*/
- get_from_node()
C++ Interface: get_from_node(CollisionEntry self)
- /**
Returns the node that contains the CollisionSolid that triggered this
collision. This will be a node that has been added to a CollisionTraverser
via add_collider().
*/
- get_from_node_path()
C++ Interface: get_from_node_path(CollisionEntry self)
- /**
Returns the NodePath that represents the CollisionNode that contains the
CollisionSolid that triggered this collision. This will be a NodePath that
has been added to a CollisionTraverser via add_collider().
*/
- get_interior_point()
C++ Interface: get_interior_point(CollisionEntry self, const NodePath space)
- /**
Returns the point, within the interior of the “into” object, which
represents the depth to which the “from” object has penetrated. This can
also be described as the intersection point on the surface of the “from”
object (which is inside the “into” object). It can be thought of as the
deepest point of intersection.
The point will be converted into whichever coordinate space the caller
specifies.
*/
- get_into()
C++ Interface: get_into(CollisionEntry self)
- /**
Returns the CollisionSolid pointer for the particular solid was collided
into. This pointer might be NULL if the collision was into a piece of
visible geometry, instead of a normal CollisionSolid collision; see
has_into().
*/
- get_into_node()
C++ Interface: get_into_node(CollisionEntry self)
- /**
Returns the node that contains the CollisionSolid that was collided into.
This returns a PandaNode pointer instead of something more specific,
because it might be either a CollisionNode or a GeomNode.
Also see get_into_node_path().
*/
- get_into_node_path()
C++ Interface: get_into_node_path(CollisionEntry self)
- /**
Returns the NodePath that represents the specific CollisionNode or GeomNode
instance that was collided into. This is the same node returned by
get_into_node(), represented as a NodePath; however, it may be more useful
because the NodePath can resolve the particular instance of the node, if
there is more than one.
*/
- get_respect_prev_transform()
C++ Interface: get_respect_prev_transform(CollisionEntry self)
- /**
Returns true if the collision was detected by a CollisionTraverser whose
respect_prev_transform flag was set true, meaning we should consider motion
significant in evaluating collisions.
*/
- get_surface_normal()
C++ Interface: get_surface_normal(CollisionEntry self, const NodePath space)
- /**
Returns the surface normal of the “into” object at the point at which a
collision is detected.
The normal will be converted into whichever coordinate space the caller
specifies.
*/
- get_surface_point()
C++ Interface: get_surface_point(CollisionEntry self, const NodePath space)
- /**
Returns the point, on the surface of the “into” object, at which a
collision is detected. This can be thought of as the first point of
intersection. However the contact point is the actual first point of
intersection.
The point will be converted into whichever coordinate space the caller
specifies.
*/
- get_t()
C++ Interface: get_t(CollisionEntry self)
- /**
returns time value for this collision relative to other CollisionEntries
*/
- hasContactNormal()
C++ Interface: has_contact_normal(CollisionEntry self)
- /**
Returns true if the contact normal has been specified, false otherwise.
See get_contact_normal(). Some types of collisions may not compute the
contact normal.
*/
- hasContactPos()
C++ Interface: has_contact_pos(CollisionEntry self)
- /**
Returns true if the contact position has been specified, false otherwise.
See get_contact_pos(). Some types of collisions may not compute the
contact pos.
*/
- hasInteriorPoint()
C++ Interface: has_interior_point(CollisionEntry self)
- /**
Returns true if the interior point has been specified, false otherwise.
See get_interior_point(). Some types of collisions may not compute the
interior point.
*/
- hasInto()
C++ Interface: has_into(CollisionEntry self)
- /**
Returns true if the “into” solid is, in fact, a CollisionSolid, and its
pointer is known (in which case get_into() may be called to retrieve it).
If this returns false, the collision was detected into a GeomNode, and
there is no CollisionSolid pointer to be retrieved.
*/
- hasSurfaceNormal()
C++ Interface: has_surface_normal(CollisionEntry self)
- /**
Returns true if the surface normal has been specified, false otherwise.
See get_surface_normal(). Some types of collisions may not compute the
surface normal.
*/
- hasSurfacePoint()
C++ Interface: has_surface_point(CollisionEntry self)
- /**
Returns true if the surface point has been specified, false otherwise. See
get_surface_point(). Some types of collisions may not compute the surface
point.
*/
- has_contact_normal()
C++ Interface: has_contact_normal(CollisionEntry self)
- /**
Returns true if the contact normal has been specified, false otherwise.
See get_contact_normal(). Some types of collisions may not compute the
contact normal.
*/
- has_contact_pos()
C++ Interface: has_contact_pos(CollisionEntry self)
- /**
Returns true if the contact position has been specified, false otherwise.
See get_contact_pos(). Some types of collisions may not compute the
contact pos.
*/
- has_interior_point()
C++ Interface: has_interior_point(CollisionEntry self)
- /**
Returns true if the interior point has been specified, false otherwise.
See get_interior_point(). Some types of collisions may not compute the
interior point.
*/
- has_into()
C++ Interface: has_into(CollisionEntry self)
- /**
Returns true if the “into” solid is, in fact, a CollisionSolid, and its
pointer is known (in which case get_into() may be called to retrieve it).
If this returns false, the collision was detected into a GeomNode, and
there is no CollisionSolid pointer to be retrieved.
*/
- has_surface_normal()
C++ Interface: has_surface_normal(CollisionEntry self)
- /**
Returns true if the surface normal has been specified, false otherwise.
See get_surface_normal(). Some types of collisions may not compute the
surface normal.
*/
- has_surface_point()
C++ Interface: has_surface_point(CollisionEntry self)
- /**
Returns true if the surface point has been specified, false otherwise. See
get_surface_point(). Some types of collisions may not compute the surface
point.
*/
- into_node
- into_node_path
- into_solid
- resetCollided()
C++ Interface: reset_collided(const CollisionEntry self)
- /**
prepare for another collision test
*/
- reset_collided()
C++ Interface: reset_collided(const CollisionEntry self)
- /**
prepare for another collision test
*/
- respect_prev_transform
- setContactNormal()
C++ Interface: set_contact_normal(const CollisionEntry self, const LVector3f normal)
- /**
Stores the surface normal of the “into” object at the contact pos.
This normal is specified in the coordinate space of the “into” object.
*/
- setContactPos()
C++ Interface: set_contact_pos(const CollisionEntry self, const LPoint3f pos)
- /**
Stores the position of the “from” object at the instant at which the
collision is first detected.
This position is specified in the coordinate space of the “into” object.
*/
- setInteriorPoint()
C++ Interface: set_interior_point(const CollisionEntry self, const LPoint3f point)
- /**
Stores the point, within the interior of the “into” object, which
represents the depth to which the “from” object has penetrated. This can
also be described as the intersection point on the surface of the “from”
object (which is inside the “into” object).
This point is specified in the coordinate space of the “into” object.
*/
- setSurfaceNormal()
C++ Interface: set_surface_normal(const CollisionEntry self, const LVector3f normal)
- /**
Stores the surface normal of the “into” object at the point of the
intersection.
This normal is specified in the coordinate space of the “into” object.
*/
- setSurfacePoint()
C++ Interface: set_surface_point(const CollisionEntry self, const LPoint3f point)
- /**
Stores the point, on the surface of the “into” object, at which a collision
is detected.
This point is specified in the coordinate space of the “into” object.
*/
- setT()
C++ Interface: set_t(const CollisionEntry self, float t)
- /**
Sets a time value for this collision relative to other CollisionEntries
*/
- set_contact_normal()
C++ Interface: set_contact_normal(const CollisionEntry self, const LVector3f normal)
- /**
Stores the surface normal of the “into” object at the contact pos.
This normal is specified in the coordinate space of the “into” object.
*/
- set_contact_pos()
C++ Interface: set_contact_pos(const CollisionEntry self, const LPoint3f pos)
- /**
Stores the position of the “from” object at the instant at which the
collision is first detected.
This position is specified in the coordinate space of the “into” object.
*/
- set_interior_point()
C++ Interface: set_interior_point(const CollisionEntry self, const LPoint3f point)
- /**
Stores the point, within the interior of the “into” object, which
represents the depth to which the “from” object has penetrated. This can
also be described as the intersection point on the surface of the “from”
object (which is inside the “into” object).
This point is specified in the coordinate space of the “into” object.
*/
- set_surface_normal()
C++ Interface: set_surface_normal(const CollisionEntry self, const LVector3f normal)
- /**
Stores the surface normal of the “into” object at the point of the
intersection.
This normal is specified in the coordinate space of the “into” object.
*/
- set_surface_point()
C++ Interface: set_surface_point(const CollisionEntry self, const LPoint3f point)
- /**
Stores the point, on the surface of the “into” object, at which a collision
is detected.
This point is specified in the coordinate space of the “into” object.
*/
- set_t()
C++ Interface: set_t(const CollisionEntry self, float t)
- /**
Sets a time value for this collision relative to other CollisionEntries
*/
- t