PerlinNoise2

from panda3d.core import PerlinNoise2
class PerlinNoise2

Bases:

Bases: PerlinNoise

This class provides an implementation of Perlin noise for 2 variables. This code is loosely based on the reference implementation at https://mrl.nyu.edu/~perlin/noise/ .

Inheritance diagram

Inheritance diagram of PerlinNoise2

__call__(value: LVecBase2d) float
__call__(value: LVecBase2f) float
__call__(x: float, y: float) float
__init__()

Randomizes the tables to make a unique noise function. Uses a default scale (noise frequency), table size, and seed.

__init__(copy: PerlinNoise2)

Makes an exact copy of the existing PerlinNoise object, including its random seed.

__init__(sx: float, sy: float, table_size: int, seed: int)

Randomizes the tables to make a unique noise function.

If seed is nonzero, it is used to define the tables; if it is zero a random seed is generated.

assign(copy: PerlinNoise2) PerlinNoise2
noise(value: LVecBase2d) float

Returns the noise function of the three inputs.

noise(value: LVecBase2f) float

Returns the noise function of the three inputs.

noise(x: float, y: float) float

Returns the noise function of the three inputs.

set_scale(scale: LVecBase2d)

Changes the scale (frequency) of the noise.

set_scale(scale: LVecBase2f)

Changes the scale (frequency) of the noise.

set_scale(scale: float)

Changes the scale (frequency) of the noise.

set_scale(sx: float, sy: float)

Changes the scale (frequency) of the noise.