NodePathCollection
from panda3d.core import NodePathCollection
- class NodePathCollection
Bases:
DTOOL_SUPER_BASE
This is a set of zero or more NodePaths. It’s handy for returning from functions that need to return multiple NodePaths (for instance, NodePaths::get_children).
Inheritance diagram
- __init__(*args, **kwargs)
- addPath()
C++ Interface: add_path(const NodePathCollection self, const NodePath node_path)
- /**
Adds a new NodePath to the collection.
*/
- addPathsFrom()
C++ Interface: add_paths_from(const NodePathCollection self, const NodePathCollection other)
- /**
Adds all the NodePaths indicated in the other collection to this path. The
other paths are simply appended to the end of the paths in this list;
duplicates are not automatically removed.
*/
- add_path()
C++ Interface: add_path(const NodePathCollection self, const NodePath node_path)
- /**
Adds a new NodePath to the collection.
*/
- add_paths_from()
C++ Interface: add_paths_from(const NodePathCollection self, const NodePathCollection other)
- /**
Adds all the NodePaths indicated in the other collection to this path. The
other paths are simply appended to the end of the paths in this list;
duplicates are not automatically removed.
*/
- append()
C++ Interface: append(const NodePathCollection self, const NodePath node_path)
// Method names to satisfy Python’s conventions.
- /**
Adds a new NodePath to the collection. This method duplicates the
add_path() method; it is provided to satisfy Python’s naming convention.
*/
- calcTightBounds()
C++ Interface: calc_tight_bounds(NodePathCollection self, LPoint3f min_point, LPoint3f max_point)
- /**
Calculates the minimum and maximum vertices of all Geoms at these
NodePath’s bottom nodes and below This is a tight bounding box; it will
generally be tighter than the bounding volume returned by get_bounds() (but
it is more expensive to compute).
The return value is true if any points are within the bounding volume, or
false if none are.
*/
- calc_tight_bounds()
C++ Interface: calc_tight_bounds(NodePathCollection self, LPoint3f min_point, LPoint3f max_point)
- /**
Calculates the minimum and maximum vertices of all Geoms at these
NodePath’s bottom nodes and below This is a tight bounding box; it will
generally be tighter than the bounding volume returned by get_bounds() (but
it is more expensive to compute).
The return value is true if any points are within the bounding volume, or
false if none are.
*/
- clear()
C++ Interface: clear(const NodePathCollection self)
- /**
Removes all NodePaths from the collection.
*/
- composeColorScale()
C++ Interface: compose_color_scale(const NodePathCollection self, const LVecBase4f scale) compose_color_scale(const NodePathCollection self, const LVecBase4f scale, int priority) compose_color_scale(const NodePathCollection self, float r, float g, float b, float a, int priority)
- compose_color_scale()
C++ Interface: compose_color_scale(const NodePathCollection self, const LVecBase4f scale) compose_color_scale(const NodePathCollection self, const LVecBase4f scale, int priority) compose_color_scale(const NodePathCollection self, float r, float g, float b, float a, int priority)
- detach()
C++ Interface: detach(const NodePathCollection self)
- /**
Detaches all NodePaths in the collection.
*/
- extend()
C++ Interface: extend(const NodePathCollection self, const NodePathCollection other)
- /**
Appends the other list onto the end of this one. This method duplicates
the += operator; it is provided to satisfy Python’s naming convention.
*/
- findAllMatches()
C++ Interface: find_all_matches(NodePathCollection self, str path)
- /**
Returns the complete set of all NodePaths that begin with any NodePath in
this collection and can be extended by path. The shortest paths will be
listed first.
*/
- find_all_matches()
C++ Interface: find_all_matches(NodePathCollection self, str path)
- /**
Returns the complete set of all NodePaths that begin with any NodePath in
this collection and can be extended by path. The shortest paths will be
listed first.
*/
- getCollideMask()
C++ Interface: get_collide_mask(NodePathCollection self)
- /**
Returns the union of all of the into_collide_masks for nodes at this level
and below. This is the same thing as node()->get_net_collide_mask().
If you want to return what the into_collide_mask of this node itself is,
without regard to its children, use node()->get_into_collide_mask().
*/
- getNumPaths()
C++ Interface: get_num_paths(NodePathCollection self)
- /**
Returns the number of NodePaths in the collection.
*/
- getPath()
C++ Interface: get_path(NodePathCollection self, int index)
- /**
Returns the nth NodePath in the collection.
*/
- getPaths()
- getTightBounds()
C++ Interface: get_tight_bounds(NodePathCollection self)
- get_collide_mask()
C++ Interface: get_collide_mask(NodePathCollection self)
- /**
Returns the union of all of the into_collide_masks for nodes at this level
and below. This is the same thing as node()->get_net_collide_mask().
If you want to return what the into_collide_mask of this node itself is,
without regard to its children, use node()->get_into_collide_mask().
*/
- get_num_paths()
C++ Interface: get_num_paths(NodePathCollection self)
- /**
Returns the number of NodePaths in the collection.
*/
- get_path()
C++ Interface: get_path(NodePathCollection self, int index)
- /**
Returns the nth NodePath in the collection.
*/
- get_paths()
- get_tight_bounds()
C++ Interface: get_tight_bounds(NodePathCollection self)
- hasPath()
C++ Interface: has_path(NodePathCollection self, const NodePath path)
- /**
Returns true if the indicated NodePath appears in this collection, false
otherwise.
*/
- has_path()
C++ Interface: has_path(NodePathCollection self, const NodePath path)
- /**
Returns true if the indicated NodePath appears in this collection, false
otherwise.
*/
- hide()
C++ Interface: hide(const NodePathCollection self)
- /**
Hides all NodePaths in the collection.
*/
- isEmpty()
C++ Interface: is_empty(NodePathCollection self)
- /**
Returns true if there are no NodePaths in the collection, false otherwise.
*/
- is_empty()
C++ Interface: is_empty(NodePathCollection self)
- /**
Returns true if there are no NodePaths in the collection, false otherwise.
*/
- ls()
C++ Interface: ls(NodePathCollection self) ls(NodePathCollection self, ostream out, int indent_level)
// Handy operations on many NodePaths at once.
- output()
C++ Interface: output(NodePathCollection self, ostream out)
- /**
Writes a brief one-line description of the NodePathCollection to the
indicated output stream.
*/
- removeDuplicatePaths()
C++ Interface: remove_duplicate_paths(const NodePathCollection self)
- /**
Removes any duplicate entries of the same NodePaths on this collection. If
a NodePath appears multiple times, the first appearance is retained;
subsequent appearances are removed.
*/
- removePath()
C++ Interface: remove_path(const NodePathCollection self, const NodePath node_path)
- /**
Removes the indicated NodePath from the collection. Returns true if the
path was removed, false if it was not a member of the collection.
*/
- removePathsFrom()
C++ Interface: remove_paths_from(const NodePathCollection self, const NodePathCollection other)
- /**
Removes from this collection all of the NodePaths listed in the other
collection.
*/
- remove_duplicate_paths()
C++ Interface: remove_duplicate_paths(const NodePathCollection self)
- /**
Removes any duplicate entries of the same NodePaths on this collection. If
a NodePath appears multiple times, the first appearance is retained;
subsequent appearances are removed.
*/
- remove_path()
C++ Interface: remove_path(const NodePathCollection self, const NodePath node_path)
- /**
Removes the indicated NodePath from the collection. Returns true if the
path was removed, false if it was not a member of the collection.
*/
- remove_paths_from()
C++ Interface: remove_paths_from(const NodePathCollection self, const NodePathCollection other)
- /**
Removes from this collection all of the NodePaths listed in the other
collection.
*/
- reparentTo()
C++ Interface: reparent_to(const NodePathCollection self, const NodePath other)
- /**
Reparents all the NodePaths in the collection to the indicated node.
*/
- reparent_to()
C++ Interface: reparent_to(const NodePathCollection self, const NodePath other)
- /**
Reparents all the NodePaths in the collection to the indicated node.
*/
- reserve()
C++ Interface: reserve(const NodePathCollection self, int num)
- /**
This is a hint to Panda to allocate enough memory to hold the given number
of NodePaths, if you know ahead of time how many you will be adding.
*/
- setAttrib()
C++ Interface: set_attrib(const NodePathCollection self, const RenderAttrib attrib, int priority)
- /**
Applies the indicated RenderAttrib to all NodePaths in the collection. An
effort is made to apply the attrib to many NodePaths as quickly as
possible; redundant RenderState compositions are not duplicated.
*/
- setCollideMask()
C++ Interface: set_collide_mask(const NodePathCollection self, BitMask new_mask, BitMask bits_to_change, TypeHandle node_type)
- /**
Recursively applies the indicated CollideMask to the into_collide_masks for
all nodes at this level and below.
The default is to change all bits, but if bits_to_change is not all bits
on, then only the bits that are set in bits_to_change are modified,
allowing this call to change only a subset of the bits in the subgraph.
*/
- setColor()
C++ Interface: set_color(const NodePathCollection self, const LVecBase4f color) set_color(const NodePathCollection self, const LVecBase4f color, int priority) set_color(const NodePathCollection self, float r, float g, float b, float a, int priority)
- setColorScale()
C++ Interface: set_color_scale(const NodePathCollection self, const LVecBase4f scale) set_color_scale(const NodePathCollection self, const LVecBase4f scale, int priority) set_color_scale(const NodePathCollection self, float r, float g, float b, float a, int priority)
- setTexture()
C++ Interface: set_texture(const NodePathCollection self, Texture tex) set_texture(const NodePathCollection self, TextureStage stage, Texture tex, int priority) set_texture(const NodePathCollection self, Texture tex, int priority)
- /**
Adds the indicated texture to the list of textures that will be rendered on
the default texture stage.
This is the deprecated single-texture variant of this method; it is now
superceded by set_texture() that accepts a stage and texture. However,
this method may be used in the presence of multitexture if you just want to
adjust the default stage.
*/
- /**
Adds the indicated texture to the list of textures that will be rendered on
the indicated multitexture stage. If there are multiple texture stages
specified (possibly on multiple different nodes at different levels), they
will all be applied to geometry together, according to the stage
specification set up in the TextureStage object.
*/
- setTextureOff()
C++ Interface: set_texture_off(const NodePathCollection self) set_texture_off(const NodePathCollection self, TextureStage stage, int priority) set_texture_off(const NodePathCollection self, int priority)
- /**
Sets the geometry at this level and below to render using no texture, on
any stage. This is different from not specifying a texture; rather, this
specifically contradicts set_texture() at a higher node level (or, with a
priority, overrides a set_texture() at a lower level).
*/
- /**
Sets the geometry at this level and below to render using no texture, on
the indicated stage. This is different from not specifying a texture;
rather, this specifically contradicts set_texture() at a higher node level
(or, with a priority, overrides a set_texture() at a lower level).
*/
- set_attrib()
C++ Interface: set_attrib(const NodePathCollection self, const RenderAttrib attrib, int priority)
- /**
Applies the indicated RenderAttrib to all NodePaths in the collection. An
effort is made to apply the attrib to many NodePaths as quickly as
possible; redundant RenderState compositions are not duplicated.
*/
- set_collide_mask()
C++ Interface: set_collide_mask(const NodePathCollection self, BitMask new_mask, BitMask bits_to_change, TypeHandle node_type)
- /**
Recursively applies the indicated CollideMask to the into_collide_masks for
all nodes at this level and below.
The default is to change all bits, but if bits_to_change is not all bits
on, then only the bits that are set in bits_to_change are modified,
allowing this call to change only a subset of the bits in the subgraph.
*/
- set_color()
C++ Interface: set_color(const NodePathCollection self, const LVecBase4f color) set_color(const NodePathCollection self, const LVecBase4f color, int priority) set_color(const NodePathCollection self, float r, float g, float b, float a, int priority)
- set_color_scale()
C++ Interface: set_color_scale(const NodePathCollection self, const LVecBase4f scale) set_color_scale(const NodePathCollection self, const LVecBase4f scale, int priority) set_color_scale(const NodePathCollection self, float r, float g, float b, float a, int priority)
- set_texture()
C++ Interface: set_texture(const NodePathCollection self, Texture tex) set_texture(const NodePathCollection self, TextureStage stage, Texture tex, int priority) set_texture(const NodePathCollection self, Texture tex, int priority)
- /**
Adds the indicated texture to the list of textures that will be rendered on
the default texture stage.
This is the deprecated single-texture variant of this method; it is now
superceded by set_texture() that accepts a stage and texture. However,
this method may be used in the presence of multitexture if you just want to
adjust the default stage.
*/
- /**
Adds the indicated texture to the list of textures that will be rendered on
the indicated multitexture stage. If there are multiple texture stages
specified (possibly on multiple different nodes at different levels), they
will all be applied to geometry together, according to the stage
specification set up in the TextureStage object.
*/
- set_texture_off()
C++ Interface: set_texture_off(const NodePathCollection self) set_texture_off(const NodePathCollection self, TextureStage stage, int priority) set_texture_off(const NodePathCollection self, int priority)
- /**
Sets the geometry at this level and below to render using no texture, on
any stage. This is different from not specifying a texture; rather, this
specifically contradicts set_texture() at a higher node level (or, with a
priority, overrides a set_texture() at a lower level).
*/
- /**
Sets the geometry at this level and below to render using no texture, on
the indicated stage. This is different from not specifying a texture;
rather, this specifically contradicts set_texture() at a higher node level
(or, with a priority, overrides a set_texture() at a lower level).
*/
- show()
C++ Interface: show(const NodePathCollection self)
- /**
Shows all NodePaths in the collection.
*/
- stash()
C++ Interface: stash(const NodePathCollection self)
- /**
Stashes all NodePaths in the collection.
*/
- unstash()
C++ Interface: unstash(const NodePathCollection self)
- /**
Unstashes all NodePaths in the collection.
*/
- write()
C++ Interface: write(NodePathCollection self, ostream out, int indent_level)
- /**
Writes a complete multi-line description of the NodePathCollection to the
indicated output stream.
*/