GeomVertexData
from panda3d.core import GeomVertexData
- class GeomVertexData
Bases:
CopyOnWriteObject
,GeomEnums
This defines the actual numeric vertex data stored in a Geom, in the structure defined by a particular GeomVertexFormat object.
The data consists of one or more arrays, each of which in turn consists of a series of rows, one per vertex. All arrays should have the same number of rows; each vertex is defined by the column data from a particular row across all arrays.
Often, there will be only one array per Geom, and the various columns defined in the GeomVertexFormat will be interleaved within that array. However, it is also possible to have multiple different arrays, with a certain subset of the total columns defined in each array.
However the data is distributed, the effect is of a single table of vertices, where each vertex is represented by one row of the table.
In general, application code should not attempt to directly manipulate the vertex data through this structure; instead, use the GeomVertexReader, GeomVertexWriter, and GeomVertexRewriter objects to read and write vertex data at a high level.
Inheritance diagram
- __init__(*args, **kwargs)
- animateVertices()
C++ Interface: animate_vertices(GeomVertexData self, bool force, Thread current_thread)
- /**
Returns a GeomVertexData that represents the results of computing the
vertex animation on the CPU for this GeomVertexData.
If there is no CPU-defined vertex animation on this object, this just
returns the original object.
If there is vertex animation, but the VertexTransform values have not
changed since last time, this may return the same pointer it returned
previously. Even if the VertexTransform values have changed, it may still
return the same pointer, but with its contents modified (this is preferred,
since it allows the graphics backend to update vertex buffers optimally).
If force is false, this method may return immediately with stale data, if
the vertex data is not completely resident. If force is true, this method
will never return stale data, but may block until the data is available.
*/
- animate_vertices()
C++ Interface: animate_vertices(GeomVertexData self, bool force, Thread current_thread)
- /**
Returns a GeomVertexData that represents the results of computing the
vertex animation on the CPU for this GeomVertexData.
If there is no CPU-defined vertex animation on this object, this just
returns the original object.
If there is vertex animation, but the VertexTransform values have not
changed since last time, this may return the same pointer it returned
previously. Even if the VertexTransform values have changed, it may still
return the same pointer, but with its contents modified (this is preferred,
since it allows the graphics backend to update vertex buffers optimally).
If force is false, this method may return immediately with stale data, if
the vertex data is not completely resident. If force is true, this method
will never return stale data, but may block until the data is available.
*/
- arrays
- clearAnimatedVertices()
C++ Interface: clear_animated_vertices(const GeomVertexData self)
- /**
Removes the cache of animated vertices computed by a previous call to
animate_vertices() within the same frame. This will force the next call to
animate_vertices() to recompute these values from scratch. Normally it is
not necessary to call this.
*/
- clearCache()
C++ Interface: clear_cache(const GeomVertexData self)
- /**
Removes all of the previously-cached results of convert_to().
This blows away the entire cache, upstream and downstream the pipeline.
Use clear_cache_stage() instead if you only want to blow away the cache at
the current stage and upstream.
*/
- clearCacheStage()
C++ Interface: clear_cache_stage(const GeomVertexData self)
- /**
Removes all of the previously-cached results of convert_to(), at the
current pipeline stage and upstream. Does not affect the downstream cache.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- clearRows()
C++ Interface: clear_rows(const GeomVertexData self)
- /**
Removes all of the rows from the arrays; functionally equivalent to
set_num_rows(0) (but faster).
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- clearSliderTable()
C++ Interface: clear_slider_table(const GeomVertexData self)
- /**
Sets the SliderTable pointer to NULL, removing the table from the vertex
data. This disables morph (blend shape) animation.
*/
- clearTransformBlendTable()
C++ Interface: clear_transform_blend_table(const GeomVertexData self)
- /**
Sets the TransformBlendTable pointer to NULL, removing the table from the
vertex data. This disables CPU-driven vertex animation.
*/
- clearTransformTable()
C++ Interface: clear_transform_table(const GeomVertexData self)
- /**
Sets the TransformTable pointer to NULL, removing the table from the vertex
data. This disables hardware-driven vertex animation.
*/
- clear_animated_vertices()
C++ Interface: clear_animated_vertices(const GeomVertexData self)
- /**
Removes the cache of animated vertices computed by a previous call to
animate_vertices() within the same frame. This will force the next call to
animate_vertices() to recompute these values from scratch. Normally it is
not necessary to call this.
*/
- clear_cache()
C++ Interface: clear_cache(const GeomVertexData self)
- /**
Removes all of the previously-cached results of convert_to().
This blows away the entire cache, upstream and downstream the pipeline.
Use clear_cache_stage() instead if you only want to blow away the cache at
the current stage and upstream.
*/
- clear_cache_stage()
C++ Interface: clear_cache_stage(const GeomVertexData self)
- /**
Removes all of the previously-cached results of convert_to(), at the
current pipeline stage and upstream. Does not affect the downstream cache.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- clear_rows()
C++ Interface: clear_rows(const GeomVertexData self)
- /**
Removes all of the rows from the arrays; functionally equivalent to
set_num_rows(0) (but faster).
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- clear_slider_table()
C++ Interface: clear_slider_table(const GeomVertexData self)
- /**
Sets the SliderTable pointer to NULL, removing the table from the vertex
data. This disables morph (blend shape) animation.
*/
- clear_transform_blend_table()
C++ Interface: clear_transform_blend_table(const GeomVertexData self)
- /**
Sets the TransformBlendTable pointer to NULL, removing the table from the
vertex data. This disables CPU-driven vertex animation.
*/
- clear_transform_table()
C++ Interface: clear_transform_table(const GeomVertexData self)
- /**
Sets the TransformTable pointer to NULL, removing the table from the vertex
data. This disables hardware-driven vertex animation.
*/
- compareTo()
C++ Interface: compare_to(GeomVertexData self, const GeomVertexData other)
- /**
Returns 0 if the two objects are equivalent, even if they are not the same
pointer.
*/
- compare_to()
C++ Interface: compare_to(GeomVertexData self, const GeomVertexData other)
- /**
Returns 0 if the two objects are equivalent, even if they are not the same
pointer.
*/
- convertTo()
C++ Interface: convert_to(GeomVertexData self, const GeomVertexFormat new_format)
- /**
Returns a new GeomVertexData that represents the same contents as this one,
with all data types matched up name-by-name to the indicated new format.
*/
- convert_to()
C++ Interface: convert_to(GeomVertexData self, const GeomVertexFormat new_format)
- /**
Returns a new GeomVertexData that represents the same contents as this one,
with all data types matched up name-by-name to the indicated new format.
*/
- copyFrom()
C++ Interface: copy_from(const GeomVertexData self, const GeomVertexData source, bool keep_data_objects, Thread current_thread)
- /**
Copies all the data from the other array into the corresponding data types
in this array, by matching data types name-by-name.
keep_data_objects specifies what to do when one or more of the arrays can
be copied without the need to apply any conversion operation. If it is
true, the original GeomVertexArrayData objects in this object are retained,
and their data arrays are copied byte-by-byte from the source; if it is
false, then the GeomVertexArrayData objects are copied pointerwise from the
source.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- copyRowFrom()
C++ Interface: copy_row_from(const GeomVertexData self, int dest_row, const GeomVertexData source, int source_row, Thread current_thread)
- /**
Copies a single row of the data from the other array into the indicated row
of this array. In this case, the source format must exactly match the
destination format.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- copy_from()
C++ Interface: copy_from(const GeomVertexData self, const GeomVertexData source, bool keep_data_objects, Thread current_thread)
- /**
Copies all the data from the other array into the corresponding data types
in this array, by matching data types name-by-name.
keep_data_objects specifies what to do when one or more of the arrays can
be copied without the need to apply any conversion operation. If it is
true, the original GeomVertexArrayData objects in this object are retained,
and their data arrays are copied byte-by-byte from the source; if it is
false, then the GeomVertexArrayData objects are copied pointerwise from the
source.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- copy_row_from()
C++ Interface: copy_row_from(const GeomVertexData self, int dest_row, const GeomVertexData source, int source_row, Thread current_thread)
- /**
Copies a single row of the data from the other array into the indicated row
of this array. In this case, the source format must exactly match the
destination format.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- describeVertex()
C++ Interface: describe_vertex(GeomVertexData self, ostream out, int row)
- /**
Writes a verbose, human-friendly description of the indicated vertex
number.
*/
- describe_vertex()
C++ Interface: describe_vertex(GeomVertexData self, ostream out, int row)
- /**
Writes a verbose, human-friendly description of the indicated vertex
number.
*/
- format
- getArray()
C++ Interface: get_array(GeomVertexData self, int i)
- /**
Returns a const pointer to the vertex data for the indicated array, for
application code to directly examine (but not modify) the underlying vertex
data.
*/
- getArrayHandle()
C++ Interface: get_array_handle(GeomVertexData self, int i)
- /**
Equivalent to get_array(i).get_handle().
*/
- getArrays()
- getClassType()
C++ Interface: get_class_type()
- getFormat()
C++ Interface: get_format(GeomVertexData self)
- /**
Returns a pointer to the GeomVertexFormat structure that defines this data.
*/
- getModified()
C++ Interface: get_modified(GeomVertexData self, Thread current_thread)
- /**
Returns a sequence number which is guaranteed to change at least every time
the vertex data is modified.
*/
- getName()
C++ Interface: get_name(GeomVertexData self)
- /**
Returns the name passed to the constructor, if any. This name is reported
on the PStats graph for vertex computations.
*/
- getNumArrays()
C++ Interface: get_num_arrays(GeomVertexData self)
- /**
Returns the number of individual arrays stored within the data. This must
match get_format()->get_num_arrays().
*/
- getNumBytes()
C++ Interface: get_num_bytes(GeomVertexData self)
- /**
Returns the total number of bytes consumed by the different arrays of the
vertex data.
*/
- getNumRows()
C++ Interface: get_num_rows(GeomVertexData self)
- /**
Returns the number of rows stored within all the arrays. All arrays store
data for the same n rows.
*/
- getSliderTable()
C++ Interface: get_slider_table(GeomVertexData self)
- /**
Returns a const pointer to the SliderTable assigned to this data. Vertices
within the vertex data will look up their morph offsets, if any, within
this table.
This will return NULL if the vertex data does not have a SliderTable
assigned.
*/
- getTransformBlendTable()
C++ Interface: get_transform_blend_table(GeomVertexData self)
- /**
Returns a const pointer to the TransformBlendTable assigned to this data.
Vertices within the table will index into this table to indicate their
dynamic skinning information; this table is used when the vertex animation
is to be performed by the CPU (but also see get_transform_table()).
This will return NULL if the vertex data does not have a
TransformBlendTable assigned (which implies the vertices will not be
animated by the CPU).
*/
- getTransformTable()
C++ Interface: get_transform_table(GeomVertexData self)
- /**
Returns a const pointer to the TransformTable assigned to this data.
Vertices within the table will index into this table to indicate their
dynamic skinning information; this table is used when the vertex animation
is to be performed by the graphics hardware (but also see
get_transform_blend_table()).
This will return NULL if the vertex data does not have a TransformTable
assigned (which implies the vertices will not be animated by the graphics
hardware).
*/
- getUsageHint()
C++ Interface: get_usage_hint(GeomVertexData self)
- /**
Returns the usage hint that was passed to the constructor, and which will
be passed to each array data object created initially, and arrays created
as the result of a convert_to() operation. See geomEnums.h.
However, each individual array may be replaced with a different array
object with an independent usage hint specified, so there is no guarantee
that the individual arrays all have the same usage_hint.
*/
- get_array()
C++ Interface: get_array(GeomVertexData self, int i)
- /**
Returns a const pointer to the vertex data for the indicated array, for
application code to directly examine (but not modify) the underlying vertex
data.
*/
- get_array_handle()
C++ Interface: get_array_handle(GeomVertexData self, int i)
- /**
Equivalent to get_array(i).get_handle().
*/
- get_arrays()
- get_class_type()
C++ Interface: get_class_type()
- get_format()
C++ Interface: get_format(GeomVertexData self)
- /**
Returns a pointer to the GeomVertexFormat structure that defines this data.
*/
- get_modified()
C++ Interface: get_modified(GeomVertexData self, Thread current_thread)
- /**
Returns a sequence number which is guaranteed to change at least every time
the vertex data is modified.
*/
- get_name()
C++ Interface: get_name(GeomVertexData self)
- /**
Returns the name passed to the constructor, if any. This name is reported
on the PStats graph for vertex computations.
*/
- get_num_arrays()
C++ Interface: get_num_arrays(GeomVertexData self)
- /**
Returns the number of individual arrays stored within the data. This must
match get_format()->get_num_arrays().
*/
- get_num_bytes()
C++ Interface: get_num_bytes(GeomVertexData self)
- /**
Returns the total number of bytes consumed by the different arrays of the
vertex data.
*/
- get_num_rows()
C++ Interface: get_num_rows(GeomVertexData self)
- /**
Returns the number of rows stored within all the arrays. All arrays store
data for the same n rows.
*/
- get_slider_table()
C++ Interface: get_slider_table(GeomVertexData self)
- /**
Returns a const pointer to the SliderTable assigned to this data. Vertices
within the vertex data will look up their morph offsets, if any, within
this table.
This will return NULL if the vertex data does not have a SliderTable
assigned.
*/
- get_transform_blend_table()
C++ Interface: get_transform_blend_table(GeomVertexData self)
- /**
Returns a const pointer to the TransformBlendTable assigned to this data.
Vertices within the table will index into this table to indicate their
dynamic skinning information; this table is used when the vertex animation
is to be performed by the CPU (but also see get_transform_table()).
This will return NULL if the vertex data does not have a
TransformBlendTable assigned (which implies the vertices will not be
animated by the CPU).
*/
- get_transform_table()
C++ Interface: get_transform_table(GeomVertexData self)
- /**
Returns a const pointer to the TransformTable assigned to this data.
Vertices within the table will index into this table to indicate their
dynamic skinning information; this table is used when the vertex animation
is to be performed by the graphics hardware (but also see
get_transform_blend_table()).
This will return NULL if the vertex data does not have a TransformTable
assigned (which implies the vertices will not be animated by the graphics
hardware).
*/
- get_usage_hint()
C++ Interface: get_usage_hint(GeomVertexData self)
- /**
Returns the usage hint that was passed to the constructor, and which will
be passed to each array data object created initially, and arrays created
as the result of a convert_to() operation. See geomEnums.h.
However, each individual array may be replaced with a different array
object with an independent usage hint specified, so there is no guarantee
that the individual arrays all have the same usage_hint.
*/
- hasColumn()
C++ Interface: has_column(GeomVertexData self, const InternalName name)
- /**
Returns true if the data has the named column, false otherwise. This is
really just a shortcut for asking the same thing from the format.
*/
- has_column()
C++ Interface: has_column(GeomVertexData self, const InternalName name)
- /**
Returns true if the data has the named column, false otherwise. This is
really just a shortcut for asking the same thing from the format.
*/
- insertArray()
C++ Interface: insert_array(const GeomVertexData self, int i, const GeomVertexArrayData array)
- /**
Inserts the indicated vertex data array into the list of arrays, which also
modifies the format. You should be careful that the new array has the same
number of rows as the vertex data.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- insert_array()
C++ Interface: insert_array(const GeomVertexData self, int i, const GeomVertexArrayData array)
- /**
Inserts the indicated vertex data array into the list of arrays, which also
modifies the format. You should be careful that the new array has the same
number of rows as the vertex data.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- modified
- modifyArray()
C++ Interface: modify_array(const GeomVertexData self, int i)
- /**
Returns a modifiable pointer to the indicated vertex array, so that
application code may directly manipulate the data. You should avoid
changing the length of this array, since all of the arrays should be kept
in sync–use set_num_rows() instead.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- modifyArrayHandle()
C++ Interface: modify_array_handle(const GeomVertexData self, int i)
- /**
Equivalent to modify_array(i).modify_handle().
*/
- modifyTransformBlendTable()
C++ Interface: modify_transform_blend_table(const GeomVertexData self)
- /**
Returns a modifiable pointer to the current TransformBlendTable on this
vertex data, if any, or NULL if there is not a TransformBlendTable. See
get_transform_blend_table().
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- modify_array()
C++ Interface: modify_array(const GeomVertexData self, int i)
- /**
Returns a modifiable pointer to the indicated vertex array, so that
application code may directly manipulate the data. You should avoid
changing the length of this array, since all of the arrays should be kept
in sync–use set_num_rows() instead.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- modify_array_handle()
C++ Interface: modify_array_handle(const GeomVertexData self, int i)
- /**
Equivalent to modify_array(i).modify_handle().
*/
- modify_transform_blend_table()
C++ Interface: modify_transform_blend_table(const GeomVertexData self)
- /**
Returns a modifiable pointer to the current TransformBlendTable on this
vertex data, if any, or NULL if there is not a TransformBlendTable. See
get_transform_blend_table().
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- name
- num_bytes
- removeArray()
C++ Interface: remove_array(const GeomVertexData self, int i)
- /**
Removes the array with the given index from the GeomVertexData.
*/
- remove_array()
C++ Interface: remove_array(const GeomVertexData self, int i)
- /**
Removes the array with the given index from the GeomVertexData.
*/
- replaceColumn()
C++ Interface: replace_column(GeomVertexData self, InternalName name, int num_components, int numeric_type, int contents)
- /**
Returns a new GeomVertexData object, suitable for modification, with the
indicated data type replaced with a new table filled with undefined values.
The new table will be added as a new array; if the old table was
interleaved with a previous array, the previous array will not be repacked.
If num_components is 0, the indicated name is simply removed from the type,
without replacing it with anything else.
*/
- replace_column()
C++ Interface: replace_column(GeomVertexData self, InternalName name, int num_components, int numeric_type, int contents)
- /**
Returns a new GeomVertexData object, suitable for modification, with the
indicated data type replaced with a new table filled with undefined values.
The new table will be added as a new array; if the old table was
interleaved with a previous array, the previous array will not be repacked.
If num_components is 0, the indicated name is simply removed from the type,
without replacing it with anything else.
*/
- requestResident()
C++ Interface: request_resident(GeomVertexData self)
- /**
Returns true if the vertex data is currently resident in memory. If this
returns false, the vertex data will be brought back into memory shortly;
try again later.
*/
- request_resident()
C++ Interface: request_resident(GeomVertexData self)
- /**
Returns true if the vertex data is currently resident in memory. If this
returns false, the vertex data will be brought back into memory shortly;
try again later.
*/
- reserveNumRows()
C++ Interface: reserve_num_rows(const GeomVertexData self, int n)
- /**
This ensures that enough memory space for n rows is allocated, so that you
may increase the number of rows to n without causing a new memory
allocation. This is a performance optimization only; it is especially
useful when you know ahead of time that you will be adding n rows to the
data.
If you know exactly how many rows you will be needing, it is significantly
faster to use set_num_rows() or unclean_set_num_rows() instead.
*/
- reserve_num_rows()
C++ Interface: reserve_num_rows(const GeomVertexData self, int n)
- /**
This ensures that enough memory space for n rows is allocated, so that you
may increase the number of rows to n without causing a new memory
allocation. This is a performance optimization only; it is especially
useful when you know ahead of time that you will be adding n rows to the
data.
If you know exactly how many rows you will be needing, it is significantly
faster to use set_num_rows() or unclean_set_num_rows() instead.
*/
- reverseNormals()
C++ Interface: reverse_normals(GeomVertexData self)
- /**
Returns a new GeomVertexData object with the normal data modified in-place,
so that each lighting normal is now facing in the opposite direction.
If the vertex data does not include a normal column, this returns the
original GeomVertexData object, unchanged.
*/
- reverse_normals()
C++ Interface: reverse_normals(GeomVertexData self)
- /**
Returns a new GeomVertexData object with the normal data modified in-place,
so that each lighting normal is now facing in the opposite direction.
If the vertex data does not include a normal column, this returns the
original GeomVertexData object, unchanged.
*/
- scaleColor()
C++ Interface: scale_color(GeomVertexData self, const LVecBase4f color_scale) scale_color(GeomVertexData self, const LVecBase4f color_scale, int num_components, int numeric_type, int contents)
- /**
Returns a new GeomVertexData object with the color table modified in-place
to apply the indicated scale.
If the vertex data does not include a color column, a new one will not be
added.
*/
- /**
Returns a new GeomVertexData object with the color table replaced with a
new color table that has been scaled by the indicated value. The new color
table will be added as a new array; if the old color table was interleaved
with a previous array, the previous array will not be repacked.
*/
- scale_color()
C++ Interface: scale_color(GeomVertexData self, const LVecBase4f color_scale) scale_color(GeomVertexData self, const LVecBase4f color_scale, int num_components, int numeric_type, int contents)
- /**
Returns a new GeomVertexData object with the color table modified in-place
to apply the indicated scale.
If the vertex data does not include a color column, a new one will not be
added.
*/
- /**
Returns a new GeomVertexData object with the color table replaced with a
new color table that has been scaled by the indicated value. The new color
table will be added as a new array; if the old color table was interleaved
with a previous array, the previous array will not be repacked.
*/
- setArray()
C++ Interface: set_array(const GeomVertexData self, int i, const GeomVertexArrayData array)
- /**
Replaces the indicated vertex data array with a completely new array. You
should be careful that the new array has the same length and format as the
old one, unless you know what you are doing.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- setColor()
C++ Interface: set_color(GeomVertexData self, const LVecBase4f color) set_color(GeomVertexData self, const LVecBase4f color, int num_components, int numeric_type, int contents)
- /**
Returns a new GeomVertexData object with the color data modified in-place
with the new value.
If the vertex data does not include a color column, a new one will not be
added.
*/
- /**
Returns a new GeomVertexData object with the color table replaced with a
new color table for which each vertex has the indicated value. The new
color table will be added as a new array; if the old color table was
interleaved with a previous array, the previous array will not be repacked.
*/
- setFormat()
C++ Interface: set_format(const GeomVertexData self, const GeomVertexFormat format)
- /**
Changes the format of the vertex data. If the data is not empty, this will
implicitly change every row to match the new format.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- setName()
C++ Interface: set_name(const GeomVertexData self, str name)
- /**
Changes the name of the vertex data. This name is reported on the PStats
graph for vertex computations.
*/
- setNumRows()
C++ Interface: set_num_rows(const GeomVertexData self, int n)
- /**
Sets the length of the array to n rows in all of the various arrays
(presumably by adding rows).
The new vertex data is initialized to 0, except for the “color” column,
which is initialized to (1, 1, 1, 1).
The return value is true if the number of rows was changed, false if the
object already contained n rows (or if there was some error).
This can be used when you know exactly how many rows you will be needing.
It is faster than reserve_num_rows(). Also see unclean_set_num_rows() if
you are planning to fill in all the data yourself.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- setSliderTable()
C++ Interface: set_slider_table(const GeomVertexData self, const SliderTable table)
- /**
Replaces the SliderTable on this vertex data with the indicated table.
There should be an entry in this table for each kind of morph offset
defined in the vertex data.
The SliderTable object must have been registered prior to setting it on the
GeomVertexData.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- setTransformBlendTable()
C++ Interface: set_transform_blend_table(const GeomVertexData self, const TransformBlendTable table)
- /**
Replaces the TransformBlendTable on this vertex data with the indicated
table. The length of this table should be consistent with the maximum
table index assigned to the vertices under the “transform_blend” name.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- setTransformTable()
C++ Interface: set_transform_table(const GeomVertexData self, const TransformTable table)
- /**
Replaces the TransformTable on this vertex data with the indicated table.
The length of this table should be consistent with the maximum table index
assigned to the vertices under the “transform_index” name.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- setUsageHint()
C++ Interface: set_usage_hint(const GeomVertexData self, int usage_hint)
- /**
Changes the UsageHint hint for this vertex data, and for all of the arrays
that share this data. See get_usage_hint().
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- set_array()
C++ Interface: set_array(const GeomVertexData self, int i, const GeomVertexArrayData array)
- /**
Replaces the indicated vertex data array with a completely new array. You
should be careful that the new array has the same length and format as the
old one, unless you know what you are doing.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- set_color()
C++ Interface: set_color(GeomVertexData self, const LVecBase4f color) set_color(GeomVertexData self, const LVecBase4f color, int num_components, int numeric_type, int contents)
- /**
Returns a new GeomVertexData object with the color data modified in-place
with the new value.
If the vertex data does not include a color column, a new one will not be
added.
*/
- /**
Returns a new GeomVertexData object with the color table replaced with a
new color table for which each vertex has the indicated value. The new
color table will be added as a new array; if the old color table was
interleaved with a previous array, the previous array will not be repacked.
*/
- set_format()
C++ Interface: set_format(const GeomVertexData self, const GeomVertexFormat format)
- /**
Changes the format of the vertex data. If the data is not empty, this will
implicitly change every row to match the new format.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- set_name()
C++ Interface: set_name(const GeomVertexData self, str name)
- /**
Changes the name of the vertex data. This name is reported on the PStats
graph for vertex computations.
*/
- set_num_rows()
C++ Interface: set_num_rows(const GeomVertexData self, int n)
- /**
Sets the length of the array to n rows in all of the various arrays
(presumably by adding rows).
The new vertex data is initialized to 0, except for the “color” column,
which is initialized to (1, 1, 1, 1).
The return value is true if the number of rows was changed, false if the
object already contained n rows (or if there was some error).
This can be used when you know exactly how many rows you will be needing.
It is faster than reserve_num_rows(). Also see unclean_set_num_rows() if
you are planning to fill in all the data yourself.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- set_slider_table()
C++ Interface: set_slider_table(const GeomVertexData self, const SliderTable table)
- /**
Replaces the SliderTable on this vertex data with the indicated table.
There should be an entry in this table for each kind of morph offset
defined in the vertex data.
The SliderTable object must have been registered prior to setting it on the
GeomVertexData.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- set_transform_blend_table()
C++ Interface: set_transform_blend_table(const GeomVertexData self, const TransformBlendTable table)
- /**
Replaces the TransformBlendTable on this vertex data with the indicated
table. The length of this table should be consistent with the maximum
table index assigned to the vertices under the “transform_blend” name.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- set_transform_table()
C++ Interface: set_transform_table(const GeomVertexData self, const TransformTable table)
- /**
Replaces the TransformTable on this vertex data with the indicated table.
The length of this table should be consistent with the maximum table index
assigned to the vertices under the “transform_index” name.
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- set_usage_hint()
C++ Interface: set_usage_hint(const GeomVertexData self, int usage_hint)
- /**
Changes the UsageHint hint for this vertex data, and for all of the arrays
that share this data. See get_usage_hint().
Don’t call this in a downstream thread unless you don’t mind it blowing
away other changes you might have recently made in an upstream thread.
*/
- slider_table
- transformVertices()
C++ Interface: transform_vertices(const GeomVertexData self, const LMatrix4f mat) transform_vertices(const GeomVertexData self, const LMatrix4f mat, const SparseArray rows) transform_vertices(const GeomVertexData self, const LMatrix4f mat, int begin_row, int end_row)
- /**
Applies the indicated transform matrix to all of the vertices in the
GeomVertexData. The transform is applied to all “point” and “vector” type
columns described in the format.
*/
- /**
Applies the indicated transform matrix to all of the vertices from
begin_row up to but not including end_row. The transform is applied to all
“point” and “vector” type columns described in the format.
*/
- /**
Applies the indicated transform matrix to all of the vertices mentioned in
the sparse array. The transform is applied to all “point” and “vector”
type columns described in the format.
*/
- transform_table
- transform_vertices()
C++ Interface: transform_vertices(const GeomVertexData self, const LMatrix4f mat) transform_vertices(const GeomVertexData self, const LMatrix4f mat, const SparseArray rows) transform_vertices(const GeomVertexData self, const LMatrix4f mat, int begin_row, int end_row)
- /**
Applies the indicated transform matrix to all of the vertices in the
GeomVertexData. The transform is applied to all “point” and “vector” type
columns described in the format.
*/
- /**
Applies the indicated transform matrix to all of the vertices from
begin_row up to but not including end_row. The transform is applied to all
“point” and “vector” type columns described in the format.
*/
- /**
Applies the indicated transform matrix to all of the vertices mentioned in
the sparse array. The transform is applied to all “point” and “vector”
type columns described in the format.
*/
- uncleanSetFormat()
C++ Interface: unclean_set_format(const GeomVertexData self, const GeomVertexFormat format)
- /**
Changes the format of the vertex data, without reformatting the data to
match. The data is exactly the same after this operation, but will be
reinterpreted according to the new format. This assumes that the new
format is fundamentally compatible with the old format; in particular, it
must have the same number of arrays with the same stride in each one. No
checking is performed that the data remains sensible.
*/
- uncleanSetNumRows()
C++ Interface: unclean_set_num_rows(const GeomVertexData self, int n)
- /**
This method behaves like set_num_rows(), except the new data is not
initialized. Furthermore, after this call, any of the data in the
GeomVertexData may be uninitialized, including the earlier rows.
This is intended for applications that are about to completely fill the
GeomVertexData with new data anyway; it provides a tiny performance boost
over set_num_rows().
This can be used when you know exactly how many rows you will be needing.
It is faster than reserve_num_rows().
*/
- unclean_set_format()
C++ Interface: unclean_set_format(const GeomVertexData self, const GeomVertexFormat format)
- /**
Changes the format of the vertex data, without reformatting the data to
match. The data is exactly the same after this operation, but will be
reinterpreted according to the new format. This assumes that the new
format is fundamentally compatible with the old format; in particular, it
must have the same number of arrays with the same stride in each one. No
checking is performed that the data remains sensible.
*/
- unclean_set_num_rows()
C++ Interface: unclean_set_num_rows(const GeomVertexData self, int n)
- /**
This method behaves like set_num_rows(), except the new data is not
initialized. Furthermore, after this call, any of the data in the
GeomVertexData may be uninitialized, including the earlier rows.
This is intended for applications that are about to completely fill the
GeomVertexData with new data anyway; it provides a tiny performance boost
over set_num_rows().
This can be used when you know exactly how many rows you will be needing.
It is faster than reserve_num_rows().
*/
- upcastToCopyOnWriteObject()
C++ Interface: upcast_to_CopyOnWriteObject(const GeomVertexData self)
upcast from GeomVertexData to CopyOnWriteObject
- upcastToGeomEnums()
C++ Interface: upcast_to_GeomEnums(const GeomVertexData self)
upcast from GeomVertexData to GeomEnums
- upcast_to_CopyOnWriteObject()
C++ Interface: upcast_to_CopyOnWriteObject(const GeomVertexData self)
upcast from GeomVertexData to CopyOnWriteObject
- upcast_to_GeomEnums()
C++ Interface: upcast_to_GeomEnums(const GeomVertexData self)
upcast from GeomVertexData to GeomEnums
- usage_hint