PartBundleNode
from panda3d.core import PartBundleNode
- class PartBundleNode
Bases:
PandaNode
This is a node that contains a pointer to an PartBundle. Like AnimBundleNode, it exists to make it easy to store PartBundles in the scene graph.
(Unlike AnimBundleNode, however, PartBundleNode has an additional function: it is also the base class of the Character node type, which adds additional functionality.)
Inheritance diagram
- __init__(*args, **kwargs)
- bundle_handles
- bundles
- getBundleHandle()
C++ Interface: get_bundle_handle(PartBundleNode self, int n)
- /**
Returns the PartBundleHandle that wraps around the actual nth PartBundle.
While the PartBundle pointer might later change due to a future flatten
operation, the PartBundleHandle will not.
*/
- getBundleHandles()
- getBundles()
- getClassType()
C++ Interface: get_class_type()
- get_bundle_handle()
C++ Interface: get_bundle_handle(PartBundleNode self, int n)
- /**
Returns the PartBundleHandle that wraps around the actual nth PartBundle.
While the PartBundle pointer might later change due to a future flatten
operation, the PartBundleHandle will not.
*/
- get_bundle_handles()
- get_bundles()
- get_class_type()
C++ Interface: get_class_type()