VertexSlider
from panda3d.core import VertexSlider
- class VertexSlider
Bases:
TypedWritableReferenceCount
This is an abstract base class that retains some slider value, which is a linear value that typically ranges from 0.0 to 1.0, and is used to control the animation of morphs (blend shapes).
It is similar to VertexTransform, which keeps a full 4x4 transform matrix, but the VertexSlider only keeps a single float value.
Inheritance diagram
- __init__(*args, **kwargs)
- getClassType()
C++ Interface: get_class_type()
- getModified()
C++ Interface: get_modified(VertexSlider self, Thread current_thread)
- /**
Returns a sequence number that’s guaranteed to change at least every time
the value reported by get_slider() changes.
*/
- getName()
C++ Interface: get_name(VertexSlider self)
- /**
Returns the name of this particular slider. Every unique blend shape
within a particular Geom must be identified with a different name, which is
shared by the slider that controls it.
*/
- getSlider()
C++ Interface: get_slider(VertexSlider self)
- get_class_type()
C++ Interface: get_class_type()
- get_modified()
C++ Interface: get_modified(VertexSlider self, Thread current_thread)
- /**
Returns a sequence number that’s guaranteed to change at least every time
the value reported by get_slider() changes.
*/
- get_name()
C++ Interface: get_name(VertexSlider self)
- /**
Returns the name of this particular slider. Every unique blend shape
within a particular Geom must be identified with a different name, which is
shared by the slider that controls it.
*/
- get_slider()
C++ Interface: get_slider(VertexSlider self)
- modified
- name
- slider