VertexSlider

from panda3d.core import VertexSlider
class VertexSlider

Bases: TypedWritableReferenceCount

This is an abstract base class that retains some slider value, which is a linear value that typically ranges from 0.0 to 1.0, and is used to control the animation of morphs (blend shapes).

It is similar to VertexTransform, which keeps a full 4x4 transform matrix, but the VertexSlider only keeps a single float value.

Inheritance diagram

Inheritance diagram of VertexSlider

__init__(*args, **kwargs)
getClassType()

C++ Interface: get_class_type()

getModified()

C++ Interface: get_modified(VertexSlider self, Thread current_thread)

/**
  • Returns a sequence number that’s guaranteed to change at least every time

  • the value reported by get_slider() changes.

*/

getName()

C++ Interface: get_name(VertexSlider self)

/**
  • Returns the name of this particular slider. Every unique blend shape

  • within a particular Geom must be identified with a different name, which is

  • shared by the slider that controls it.

*/

getSlider()

C++ Interface: get_slider(VertexSlider self)

get_class_type()

C++ Interface: get_class_type()

get_modified()

C++ Interface: get_modified(VertexSlider self, Thread current_thread)

/**
  • Returns a sequence number that’s guaranteed to change at least every time

  • the value reported by get_slider() changes.

*/

get_name()

C++ Interface: get_name(VertexSlider self)

/**
  • Returns the name of this particular slider. Every unique blend shape

  • within a particular Geom must be identified with a different name, which is

  • shared by the slider that controls it.

*/

get_slider()

C++ Interface: get_slider(VertexSlider self)

modified
name
output()

C++ Interface: output(VertexSlider self, ostream out)

/**

*/

slider
write()

C++ Interface: write(VertexSlider self, ostream out, int indent_level)

/**

*/