VertexSlider

from panda3d.core import VertexSlider
class VertexSlider

Bases:

Bases: TypedWritableReferenceCount

This is an abstract base class that retains some slider value, which is a linear value that typically ranges from 0.0 to 1.0, and is used to control the animation of morphs (blend shapes).

It is similar to VertexTransform, which keeps a full 4x4 transform matrix, but the VertexSlider only keeps a single float value.

Inheritance diagram

Inheritance diagram of VertexSlider

static get_class_type() TypeHandle
get_modified(current_thread: Thread) UpdateSeq

Returns a sequence number that’s guaranteed to change at least every time the value reported by get_slider() changes.

get_name() InternalName

Returns the name of this particular slider. Every unique blend shape within a particular Geom must be identified with a different name, which is shared by the slider that controls it.

get_slider() float
property modified UpdateSeq

Returns a sequence number that’s guaranteed to change at least every time the value reported by get_slider() changes.

property name InternalName

Returns the name of this particular slider. Every unique blend shape within a particular Geom must be identified with a different name, which is shared by the slider that controls it.

output(out: ostream)
property slider float
write(out: ostream, indent_level: int)